papercut2
- Email: papercut2@users.sourceforge.net
- Registered on: 2013-10-15
Issues
Activity
2010-05-21
- 15:10 Doomsday Engine Feature #1348: Better Mousewheel Weapon Switching
- Logged In: YES
user_id=1566636
That would be nice, I recently got back into using the
numbers again like back in t...
2009-01-14
- 02:20 Doomsday Engine Feature #1419: Map Rotates with player
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user_id=1566636
Now that I think of it, that is correct, though I did manage
to find some interesti...
2007-05-22
- 18:04 Doomsday Engine Feature #1418: Melting Screen effect
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user_id=1566636
Granted it has no negative impact, though i believe it's
jaako's goal to keep the v...
2007-05-17
- 20:40 Doomsday Engine Feature #1228: Damage from nukage splats
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I believe this brings us back to the damaging particles topic. - 20:37 Doomsday Engine Feature #1268: Individual sounds for Creatures.
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You can do that with .deds I believe.
I dont think the weapon firing sounds can b...
2006-09-27
- 01:05 Doomsday Engine Feature #1423: Obituary msg, set difficulty, and Hud face/menu filtering
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user_id=1566636
I don't recall this ever happening before. I know Zdoom says
stuff like this. If yo...
2006-08-24
- 02:39 Doomsday Engine Feature #1419 (Closed): Map Rotates with player
- I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour... - 02:27 Doomsday Engine Feature #1418 (Closed): Melting Screen effect
- In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n... - 02:19 Doomsday Engine Bug #344 (Closed): Saving while dead
- In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re...
2006-08-23
- 02:50 Doomsday Engine Bug #343 (Closed): Cyberdemon infights
- In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
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