Permanent blood (surface decal effect)
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be possible to give the option of making the blood particles remain longer, preferably indefinitely, yus? :3c
Also, could it be possible to have blood particles spill instead of the traditional blood sprites, whenever you hit the enemy?
Great job on the engine, by the way; I feel like it's horrendously underappreciated compared to (G)ZDoom.
#1 Updated by skyjake over 3 years ago
- Tags changed from Particles to Particles, Renderer
- Subject changed from Permanent blood? to Permanent blood (surface decal effect)
- Target version set to Rendering
The current particle system implementation isn't quite efficient enough for long-term effects, and there is no surface decal feature at the moment...
However, I think decals are an important feature to consider for the next revision of the map renderer.
Great job on the engine, by the way