Activity
From 2017-01-07 to 2017-01-20
2017-01-20
- 19:35 Revision a8f8ba59 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 19:35 Revision cbc146ec (github): UI|Client: Package list filtering with the special “loaded” tag
- To see just the loaded packages, use “loaded” as a filter word.
- 19:34 Revision d3eb0579 (github): libcore|FS: Keeping track of the version of loaded packages
- The version is kept in Package for querying later. Both the file name
and the metadata are checked. - 19:00 Feature #2195 (New): Permanent blood (surface decal effect)
- Hi!
I think it's really satisfying seeing the floor spilled with blood whenever a monster dies, but could it be po... - 13:00 Feature #2168 (Closed): Package compatibility check in multiplayer games
- 13:00 Feature #2190 (Closed): Include 3D model animation state in saves
- 13:00 Bug #1729 (Closed): Repeat loading of DEHACKED patches specified on the command line following a game change
- 11:08 Revision 6e38bf22 (github): Windows|FMOD|Fixed: Build failure (duplicate variable)
2017-01-19
- 23:24 Revision 81e43cca (github): Audio|FMOD|UI: Added a widget for changing FMOD speaker mode
- 13:08 Revision cc38e3e8 (github): UI|Default Style: Minor color adjustments
- [ci skip]
- 10:34 Bug #2194 (New): Enhanced player weapon 3D model animations (VR compatible)
- The player weapon 3D models use a vanilla-like sine-curve bobbing animation. However, if the model author would be ab...
2017-01-18
- 21:32 Revision 5b432185 (github): UI|Client: Right-clicking items in the Packages sidebar
- 09:01 Revision 649080a7 (github): Resources|libdoomsday: freedoom1.wad should be tagged “doom”
- Not “doom2”.
2017-01-17
- 23:20 Revision 67d2fb6f (github): Cleanup
- [ci skip]
- 23:17 Revision 21ab9641 (github): UI|Home|Client: Adjusted background colors in Home
- More green/blue in the background; Other Games is black and white.
- 23:16 Revision 0b3b5726 (github): libgui|Image: Added a color desaturation filter in ImageFile
- 23:15 Revision 21fb54c9 (github): Resources|libdoomsday: Added freedoom1.wad as a recognized IWAD
- 18:37 Revision b979d925 (github): Fixed|UI|Home: Package versions in the package info dialog; layout tuning
- If old-style notes are included, use a taller layout for the dialog.
Use versioned IDs when playing in / adding to pr... - 18:36 Revision 3633f887 (github): Resources|libdoomsday: Fine-tuned data bundle game detection
- 11:47 Revision 53c100c5 (github): Merge branch 'ui-packagepopup'
- 11:46 Revision edbcd45f (github): UI|Home: Layout improvements in the package info dialog
- 11:46 Revision 9f0e2133 (github): Widgets|libappfw: Querying the text of a DocumentWidget
- 09:56 Revision 53c7a576 (github): Fixed|MSVC: Build failure
2017-01-16
- 22:42 Revision 9f764059 (github): Doom|Freedoom|libdoomsday: Identify data bundles for “freedoom.phase2”
- While Freedoom is not fully supported, as a first step it now has its
own game mode and the different releases of the... - 22:37 Revision c77526a4 (github): UI|Home: Home tabs can be changed with keys (D, H, X, O, M, P)
- 22:35 Revision 7e8fa8b3 (github): Widgets|libappfw: Tab widget supports keyboard shortcuts
- The default shortcut is the first character in the tab heading.
2017-01-15
- 23:08 Revision 23af2c66 (github): Cleanup
- 23:08 Revision cb0d2f99 (github): Resources|libdoomsday: Never differentiate versions with just a label
- Version labels are not meant to have significance. Instead, missing
package versions are generated based on timestamps. - 22:52 Revision 0fb0a26d (github): UI|Home: More information in the package info dialog
- Also, PackageWidget makes sure versioned identifiers are being used.
- 22:51 Revision b6179c06 (github): Resources|libdoomsday: Improved data bundle contents analysis
- Finding all the maps in a WAD, parsing metadata from the notes text,
and applying appropriate game tags. - 22:50 Revision d9b3cb88 (github): libcore|FS: Finding packages with versioned identifiers
- If the requested package ID has a version, only select an exact match.
- 22:48 Revision ad5dfaa9 (github): libcore: Improved time/date parsing from string
- 11:49 Revision 9ea46797 (github): UI|Home: Starting a game with package; show WAD title picture in dialog
- Any package can now be easily used in any profile via the package
info dialog. The “Play in…” button uses an ad-hoc g... - 11:47 Revision 84393bba (github): Fixed|World|Client: Crash when playing Heretic Treasure Chest
- A texture is missing?
- 11:46 Revision 575e86fc (github): Resources|libdoomsday: Improved detection of intended game for package
2017-01-14
- 15:22 Revision 5a87029f (github): UI|Home: Added “Refresh” to the Packages column menu
- 15:11 Revision b2dadec8 (github): UI|Home: Right click on a package to open info dialog
2017-01-13
- 22:18 Revision 150586a9 (github): UI|Home|Widgets: Minor improvements to package info dialog
- Popup menu items now have a maximum width defined in the Style.
- 20:04 Revision 1da09acd (github): UI|Home: Adding packages to profiles using the package info dialog
- 20:01 Revision 6965982a (github): libdoomsday: Listing profiles by game family; minor API change in Game
- 19:52 Revision 78f87029 (github): Fixed|libappfw: Popup maximum height is limited to the view height
- 19:52 Revision 53f2042f (github): libcore: Config profile change notifications
- 19:52 Revision 3199f5db (github): libcore|FS: Added file system utility methods
- Added methods for looking up the native path corresponding a
File/Folder, querying the primary feed of a Folder, and ...
2017-01-12
- 23:25 Revision 970c1a71 (github): UI|Home: Package icon file; content selection via info popup
- Packages can have a “icon.jpg” or “icon.png” in their root. The
maximum size is 512x512 pixels. The image gets shown ... - 23:23 Revision fbb8f0a5 (github): libcore|FS: Added a shared string constant for package ID
2017-01-11
- 23:15 Revision 22cbf2ca (github): UI|Client: Implemented the new structure of the package popup widget
- 23:15 Revision 1b02ddcb (github): libdoomsday|Resources: Querying the data bundle format as a text string
- 23:14 Revision 53a2818f (github): libappfw|Widgets: Minor improvements
- Querying a list of all the buttons of a dialog.
Inverted color theme in a ButtonWidget should affect the button image... - 23:13 Revision 621d2118 (github): Cleanup
- 20:23 Revision 4a26e972 (github): Homepage: Dev/news feed links should point to the RSS (Atom) feeds
- [ci skip]
- 20:15 Revision 7eb16dd5 (github): Homepage: Added post author to news items
- [ci skip]
- 12:49 Feature #2193 (Closed): Update Shell Help wiki page for 2.0
- The Shell user guide should be updated for 2.0: http://wiki.dengine.net/w/Shell_Help
- 09:49 Revision cdc6a3fb (github): Homepage|Fixed: Removed use of obsolete Google API
- The blog feeds are now read as JSON directly from WordPress.
Also removed the Google +1 social button (was causing i... - 09:49 Revision 40c9a9b1 (github): Homepage|Fixed: Removed use of obsolete Google API
- The blog feeds are now read as JSON directly from WordPress.
Also removed the Google +1 social button (was causing i...
2017-01-10
- 21:14 Revision 006b29fe (github): UI|Home: Began revising the package popup dialog
- The package popup will show all information and the actions that can
be taken on the package (such as selecting conte... - 21:12 Revision ac0821f8 (github): libappfw|Widgets: Color theme in dialog widgets
- 12:54 Feature #2192 (New): Procedural images generated based on a text file (.deimage)
- Perform one-time, load-time operations on image data to procedurally generate pixel content.
A ScriptedInfo file w...
2017-01-08
- 14:13 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
- 14:11 Feature #1788 (Progressed): Command line options should take native paths relative to cwd
- 13:46 Feature #2191 (Closed): Write config files automatically (or periodically) at runtime
2017-01-07
- 10:39 Bug #1729 (Resolved): Repeat loading of DEHACKED patches specified on the command line following a game change
- Dehacked patches are now loaded via the package system, and the "-deh" option has been replaced. See commit:8310385f7...
- 10:37 Revision 8310385f (github): Resources|CommandLine: “-file” is used for loading all types of data files
- The “-file” command line option was revised to do the following:
- Populate all the specified files in the internal ...
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