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Bug #906

[XG] Power class if health below

Added by vermil almost 14 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Regression
Target version:
Start date:
2010-05-06
% Done:

100%

Tags:
XG

Description

If the player activates a power class XG line that adds armour and their armour is above the maximum amount specified by the XG line, their armour is reset to this maximum amount rather than the line simply having no effect.

For instance if the player has 200 armour and crosses an XG line that will give them armour if their armour is below 100, the players armour will be changed to 100.

Labels: XG

Associated revisions

Revision 2480539a (diff)
Added by danij over 9 years ago

Fixed|XG: Player armor set to limit when triggering XG 'power' class lines

Due to refactoring oversight back in 2009, the logic of the XG power
line class was changed to the effect that the player's armor value
would be set to the min/max limit if the amount of armor to give/take
was above/below that which the player currently has.

IssueID #906

History

#1 Updated by skyjake over 10 years ago

  • Tags set to XG
  • Category set to Defect
  • Target version deleted (1.8.6)

#2 Updated by danij over 9 years ago

  • Status changed from New to In Progress
  • Assignee set to danij
  • Target version set to 1.15

#3 Updated by danij over 9 years ago

  • Status changed from In Progress to Closed
  • % Done changed from 0 to 100

#4 Updated by danij over 9 years ago

  • Category changed from Defect to Regression

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