Models cut off in 16:10 view ratio
Hello. I just recently started using my widescreen tv as a monitor since my last one broke. Everything works fine at its native resolution of 1440x900 or any lower 16:10 res with the exception of doomsday when I have models turned on. For the most part it looks fine, but I notice that the lower parts of weapons are cut off even when the HUD is removed. Yet 2-d graphics run fine and I can see the weapons entirely. Going to a standard 4:3 ratio works, but I would be sacrificing the quality of everything else. This applies to beta 6.4 and 1.8.6, also doesn't matter what models I am using. [abbs, jdrp, dreadus' resources, ect.]
#1 Updated by rishooty over 14 years ago
Screenshots comparing 16:10 ratio to 4:3Attachments:
#2 Updated by skyjake over 14 years ago
Now that I see the screenshot, I think this is actually the intended behavior. Comparing the two screenshots, one can see that the weapon is approximately in the same position in relation to the camera (as it should always be, regardless of viewport shape). The fact that the widescreen viewport is less tall than the 4:3 viewport reduces the vertical field of view.
The only thing I can think of fixing here is the effect of rend-camera-fov on the vertical position of the HUD weapon model. It should be adjusted so that all viewport dimensions have the same vertical HUD position as long as the vertical FOV stays the same.