Activity
From 2009-06-30 to 2009-07-13
2009-07-13
- 22:04 Bug #729: Models cut off in 16:10 view ratio
- Screenshots comparing 16:10 ratio to 4:3
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d1a0154... - 22:03 Bug #729 (New): Models cut off in 16:10 view ratio
- Hello. I just recently started using my widescreen tv as a monitor since my last one broke. Everything works fine at ...
2009-07-10
- 17:21 Revision f45a6237 (github): Fixed compilation warning.
- 07:58 Bug #659: Can't run doomsday on FreeBSD
- FreeBSD uses strip without WITH_DEBUG option. Here is a testcase with WITH_DEBUG option:
# nm /usr/local/bin/dooms... - 06:06 Bug #659: Can't run doomsday on FreeBSD
- Could you check if S_ConsoleSound is exported from the doomsday executable? E.g., with:
nm /where/ever/it/is/dooms... - 04:03 Bug #659: Can't run doomsday on FreeBSD
- Same problem with 1.9.0-beta6.3.
2009-07-08
- 20:13 Bug #728 (Closed): [1.9.0 beta6.4] Loading definitions via command line broken
- Loading of definitions via command line argument doesn't work in the current release (Note that I don't use Snowberry...
- 20:10 Bug #727 (Closed): [jDoom v1.9.0 beta6.4] Skill menu plays two sounds
- Starting a new game, when choosing the skill level and pressing Enter a second sound (switch sfx) is played right aft...
- 20:04 Bug #726 (Closed): [1.9.0 beta6.4] Doomsday corrupts jDoom.cfg
- Doomsday corrupts the file jDoom.cfg, yet leaving it functional. The comment lines randomly have several characters a...
- 20:01 Bug #725 (Closed): [1.9.0 beta6.4] Particle movement speed increased
- Particle movement speed appears to be quite faster compared to the previous Doomsday releases, which affect particle ...
- 19:52 Bug #583: Position of particles spawned using the spherical method
- > Doomsday 1.9.0-beta6.4:
> Fixed: "Position of particles spawned using the spherical method"
This seems to be fixed... - 08:07 Bug #668: 2nd player stuck in multiplayer jDoom
- I'm closing this as the multiplayer code is being revised. The issue will be resolved.
2009-07-07
- 13:42 Revision 35c1b7ea (github): Merged new-order-phase2 to the trunk.
- 11:10 Revision 26468141 (github): Unix: Release mouse grab when in the Doomsday UI mouse mode in windowed mode.
2009-07-05
- 01:21 Feature #1497 (Rejected): Queueing multiple digital songs for one song lump
- From what I've gathered, the sound system is currently not fully up and running, so I set this as an "eventually" as ...
2009-07-04
- 21:52 Bug #616: Map Cheat Resets from Map to Map
- So, is the single player only behavior going to appear in beta 6.4 or 6.5? Or will this all come together in beta 7? ...
2009-07-02
- 23:32 Revision dd431e7a (github): Fixed: "Lift texture does not scroll down / up" (see here http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099).
- 23:05 Revision 0211e580 (github): Fixed jHeretic: "Heretic: Linetype 100" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2800853&group_id=74815&atid=542099).
- 20:32 Bug #631: Lift texture does not scroll down / up
- Fixed in svn for 1.9.0-beta6.4
- 20:03 Bug #706: Heretic: Linetype 100
- Fixed in svn for 1.9.0-beta6.4
- 14:02 Revision a9d9b608 (github): Fixed bug 2815530. Grayscale PNG images were assumed to be paletted images.
- The code tried to access the palette, which was just a NULL pointer.
- 11:02 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Fixed for 1.9.0-beta6.4. PNG_Load() didn't treat grayscale PNGs correctly -- it assumed they were paletted images ins...
- 10:53 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- Upon first examination it seems that it crashes because PNG_Load() does not have the palette information from the att...
- 01:30 Bug #724: PNG texture makes jHeretic crashes starting episode 1
- The file containing the PNG texture.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f3673c6c/13... - 01:30 Bug #724 (Closed): PNG texture makes jHeretic crashes starting episode 1
- I have a file named 'data.zip' that contains a PNG texture. I load it as the only add-on in Snowberry and start Heret...
- 05:59 Bug #697: Mouse Strafing Extremely Slow
- It is just a fix for beta6.4. Nothing has changed except how the movement of the mouse axes (x/y) is treated for play...
2009-07-01
- 20:26 Bug #616: Map Cheat Resets from Map to Map
- The original behavior is that which will be emulated by default in a single player configuration.
However, this wi... - 20:14 Bug #616: Map Cheat Resets from Map to Map
- Thanks for the info. And when you say special case, do you mean that as an option or just built into the engine?
- 20:08 Bug #616: Map Cheat Resets from Map to Map
- The problem with the original behavior is that it could be exploited in a client server, network play environment, i....
- 19:21 Bug #616: Map Cheat Resets from Map to Map
- Hey, I was wondering, is this going to stay the way it is or will it change to copy Doom.exe behavior?
I also want... - 20:20 Bug #697: Mouse Strafing Extremely Slow
- So is this a new feature that we'll see in beta6.4 or just an overall fix? I forgot to mention that this didn't just ...
- 16:41 Revision 8a6efeca (github): Fixed dpDehRead: "Compatible Dehacked file not loading" (see here http://sourceforge.net/tracker/?func=detail&aid=2802979&group_id=74815&atid=542099).
- Fixed dpDehRead: If multiple Text definitions with the same id are found (i.e., "patched" by a later definition), pat...
- 13:43 Bug #716: Compatible Dehacked file not loading
- Fixed in svn for 1.9.0-beta6.4
2009-06-30
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