Feature #1335
Random particle types
Start date:
2004-03-15
% Done:
0%
Description
It would be extremely usefull if particle types could be
randomised within a generator. Using a random argument
in the first particle stage that is then copyied through
the rest of the stages till a different type is specified.
Obviously this would only apply for texture & model
particles.
EG:
Generator {
State = "TROO_XDIE2"
Flags = blendrsub | static
Speed = 18
Spawn age = 4
Max age = 2260
Particles = 20
Spawn rate = 5
Vector rnd = 10
Init Vector Rnd = 6
Vector { .1 0 12 }
Stage {
Type = "pt_tex05"
TypeRnd = 3 // The type is selected at
random from the specified type + 3 (zero index)
Radius = 1
Color { .2 .2 1 .1 }
Tics = 4
Gravity = -.1
Resistance = .06
}
// The following 2 stages have no type specified so the
random type chosen in stage 0 will be used
Stage { Radius = 2 Color { .2 .2 .2 .1 } Tics = 80 }
Stage { Radius = 5 Color { .2 1 1 .3 } Tics = 1 }
Stage { Type = "pt_tex11" // A type has been
specified so stop using the random type
Flags = vflat | flat
Radius = 20
Color { .2 1 1 .9 }
Tics = 10
}
}
Labels: Graphics
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to Particles, Definitions
- Subject changed from Random Particle Types to Random particle types
#2 Updated by skyjake almost 5 years ago
- Related to Feature #1699: Particle renderer 2.0 added
#3 Updated by skyjake almost 5 years ago
- Category set to Enhancement
- Target version set to Rendering