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Bug #1783

Ambient occlusion crosses sectors with different heights

Added by XCOPY about 6 years ago. Updated about 3 years ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
-
Target version:
Start date:
2014-04-25
% Done:

0%

Tags:

Description

Wad file attached showing the bug (first seen in doom 2 in name only project). Can't find a way to describe it accurrately though...

doom2-001.png (672 KB) doom2-001.png XCOPY, 2014-04-25 15:36
occlusion.wad (4.12 KB) occlusion.wad The first pillar you see has it's inner sector deleted. XCOPY, 2014-04-25 15:36

History

#1 Updated by skyjake about 6 years ago

  • Target version deleted (1.14)

#2 Updated by skyjake about 3 years ago

  • Tags set to Renderer
  • Target version set to Rendering

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