Detail texture maximum distance ignored
Presently the maximum distance specified in a Detail definition is ignored. Doomsday should use this value as a factor when generating the mip level textures to progressively ramp up/down the rate at which they blend to grey.
#2 Updated by danij about 10 years ago
Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum distance.
Using the mip level approach is problematic because the maximum distance varies for each detail texture definition and texture file combination. This is further complicated by the fact we need to provide the user with a distance factor multiplier.