https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312010-11-12T02:44:31ZTrackerDoomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=21232010-11-12T02:44:31Zskyjake
<ul></ul><p>Mipmap levels depend on screen resolution, so if they are used for this purpose they have to take the screen dimensions into account.</p>
<p>The default detail texture visibility limit is (was?) 256 units.</p> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=21242012-05-07T06:14:50Zdanijdanij@dengine.net
<ul></ul><p>Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum distance.</p>
<p>Using the mip level approach is problematic because the maximum distance varies for each detail texture definition and texture file combination. This is further complicated by the fact we need to provide the user with a distance factor multiplier.</p> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=39982013-10-22T14:46:18Zskyjake
<ul><li><strong>Tags</strong> set to <i>Textures, Materials, Renderer</i></li><li><strong>Subject</strong> changed from <i>Detail texture max distance ignored</i> to <i>Detail texture maximum distance ignored</i></li><li><strong>Category</strong> set to <i>Defect</i></li><li><strong>Target version</strong> deleted (<del><i>1.8.6</i></del>)</li></ul> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=39992013-10-22T14:46:32Zskyjake
<ul><li><strong>Parent task</strong> set to <i>#7</i></li></ul> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=69272015-12-22T13:20:46Zskyjake
<ul><li><strong>Parent task</strong> deleted (<del><i>#7</i></del>)</li></ul> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=69282015-12-22T13:20:54Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-7 priority-4 priority-highest parent" href="/issues/7">Feature #7</a>: Next-gen renderer (codename "Gloom")</i> added</li></ul> Doomsday Engine - Bug #908: Detail texture maximum distance ignoredhttps://tracker.dengine.net/issues/908?journal_id=79682017-04-03T14:59:49Zskyjake
<ul><li><strong>Target version</strong> set to <i>Rendering</i></li></ul>