Activity
From 2012-04-24 to 2012-05-07
2012-05-07
- 
  23:14 Bug #1037 (Closed): [qmake] No check for required X11 extensions 
- Hello,
 I try to compile doomsday from last git snapshot and I obtain this error:
 displaymode_x11.o: In function...
- 
  21:04 Bug #1036 (Closed): Automatic game selection failed. No Registered Games. 
- Hello,
 whatever the game I select, dommsday give me a console with this log:
 $ doomsday
 Dir::ChangeWorkDir: Su...
- 
  20:32 Revision ea83d159 (github): Debug: Disallow incorrect behavior in release build 
- 
  17:36 Revision e60e0bd6 (github): Snowberry: Always specify either -wnd or -fullscreen on the command line 
- Otherwise Doomsday will use the previously used mode, and not fall back
 to fullscreen mode as before.
- 
  17:16 Revision 312c73a0 (github): Updated some remaining version numbers to 1.9.8 
- 
  17:10 Revision 8f6c8796 (github): Map Renderer|Fixed: Crash in Hexen map08 
- A linedef with an unexpected NULL back side was causing the renderer
 to crash.
- 
  10:17 Revision 25f9c154 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  10:17 Revision ff5bbca8 (github): GL: Don't block until GL finished before frame update 
- Instead, just ask for the GL driver to flush its buffers.
- 
  08:29 Revision b7d8d807 (github): Fixed: Verbose level 2 attempted to access the timer before initialization 
- Assertion failed when trying to lock a mutex that hasn't yet been created.
- 
  07:25 Revision 659bba74 (github): Cleanup: Removed some dead and obsolete code related to vsync 
- 
  06:42 Bug #909: [Hexen] Tiny difference in Ettin behaviour 
- - **labels**: jHexen Gameplay --> Hexen
 
- 
  06:42 Revision d49d085a (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  06:40 Revision a8b4eb07 (github): Added|Control Panel: Graphics quality options FSAA and Vsync 
- The vid-fsaa and vid-vsync cvars can now be toggled in the control panel.
- 
  06:38 Revision 0d429f63 (github): Mac OS X|Fixed: Shift-Tab was not in the key code map 
- 
  06:14 Bug #908: Detail texture maximum distance ignored 
- Rather than modifying the mip levels it would be a whole lot easier to use GL_TEXTURE_LOD_BIAS to apply the maximum d...
2012-05-06
- 
  17:30 Revision 0f40b90f (github): File Sys|Fixed: Console commands "dir" and "ls" did not fix slashes 
- When entering paths from the console we should allow the user to use
 both forward and backward slashes as path separa...
- 
  17:25 Revision e613f8ac (github): -vdmap|Fixed: Logic error when mapping to the base path with "}" 
- A logic error in the path argument handling resulted in an additional
 terminating slash when using the "}" base path ...
- 
  11:57 Revision eab9ac6a (github): Snowberry: Updated Brazilian Portuguese language 
- Updated language strings provided by NTI. Thanks!
- 
  10:04 Revision 35addb58 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  10:03 Revision 70b3c779 (github): Fine-tuned frame update timing 
- There are now two distinct modes that frame updates operate in:
 1) Manual repaint mode. Offers maximum control over ...
2012-05-05
- 
  21:20 Revision f7ef4fc6 (github): Textures: Factor detail texture normalization into the contrast multiplier 
- Doomsday will by default normalize the luminance values of detail
 textures so that they are balanced correctly. This ...
- 
  18:34 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj 
- - **labels**: jDoom Gameplay --> Doom
 
- 
  18:28 Bug #1035 (Closed): [Doom] Sector type 10: door bouncing off a mobj 
- In Vanilla, if a sector type 10 door hits a mob, it would bounce off and open to infinity, presumably, eventually cra...
- 
  17:15 Feature #1559 (New): State and sprite without a mobj (SMT2A0/STLAG) 
- I imagine the summary is probably very vague, but I couldn't think of a better one.
 In Doom and Doom2, there is an...
- 
  14:50 Revision dbfccd2e (github): Merge branch 'master' into autostr-and-garbage 
2012-05-04
- 
  18:31 Revision 439f4230 (github): Cleanup 
- 
  07:42 Revision 746f2e51 (github): Documentation|Smoother|Input: Added some missing apidocs 
- 
  07:38 Revision 849dcce4 (github): CanvasWindow: Tested how changing Canvas GL format works on the fly 
- The context is reset, losing all GL state and textures...
- 
  07:29 Revision 0a75960b (github): GL|Fixed: Always apply frame rate limiting if requested 
- If the requested refresh rate is lower than what the system is capable
 of producing, an additional wait is applied ri...
- 
  07:24 Revision 0b6d12e3 (github): UI|Fixed: List widget's first visible index 
- 
  06:58 Revision 99d31ace (github): Joystick|Unix: Cleanup 
- Variables named "usejoystick" and "useJoystick", really?
- 
  06:34 Revision c68fd34d (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng 
- 
  02:32 Revision a004704e (github): Control Panel|Fixed: Do not fade away the "Material glow strength" label 
- 
  01:42 Revision fad852e9 (github): Cleaned up DirectInput module and added apidoc 
2012-05-03
- 
  21:56 Revision 97c3fb99 (github): Input|Fixed: Device axis position filtering (using Smoother) 
- All devices axis positions are now interpolated using the Smoother
 class. Fixes a juddering issue when turning around...
- 
  21:55 Revision c8854dc5 (github): Smoother: Enhanced for use with device axis positions 
- Added a new feature for detecting an out-of-input situation. Also added
 a couple of convenient new methods.
- 
  19:17 Revision 13aea052 (github): Win32|Refactor: Use DirectInput's C++ interface 
- 
  18:38 Revision 2baf82a8 (github): Canvas: Cleanup; fixed move event tracking 
- Mouse_Poll() must do nothing when using Qt mouse events for
 tracking cursor position.
- 
  14:33 Revision f196a267 (github): Refactor: Switched win32 joystick module to C++ 
- 
  13:49 Revision da9fcaa5 (github): Refactor: Switched win32 mouse module to C++ 
- 
  11:25 Revision fbf866a9 (github): Input: Sharp input applies to all input events (not just toggles) 
- Playsim uses sharp ticks to update view angles, so the mouse axis
 position needs to be updated only at sharp ticks, i...
- 
  09:49 Revision 48138a46 (github): Win32: Fixed build 
- 
  09:22 Revision 4aa6fbdd (github): Input|Fixed: Axis position filtering (especially mouse position) 
- Now correctly takes elapsed time into account when updating device axes.
 Positions of relative filtered device axes ...
- 
  09:14 Revision 9d5f547d (github): Input|Refactor: Perform mouse polling at a predictable point during the frame 
- The state of the mouse is now polled always at the same point in time
 in relation to a frame update.
 This ensures th...
2012-05-02
- 
  20:11 Revision 929ebd98 (github): Testing AutoStr in B_ParseDevice() 
- 
  19:51 Revision 84d6ad1f (github): ddstring to AutoStr conversion 
- Any ddstring_t instance not on the stack can be converted to an
 AutoStr, after which it cannot be deleted manually an...
- 
  16:31 Revision 734805c4 (github): Merge remote-tracking branch 'origin/master' into autostr-and-garbage 
- 
  16:31 Revision 905fefb7 (github): Added: Typedef for AutoStr 
- Just an alias for ddstring_t.
- 
  08:25 Revision a9697fb4 (github): Fixed|UI: Updating list widget visible items range 
- When resizing the UI, it would sometimes occur that the visible range
 started at a too high index, causing the list t...
- 
  08:09 Revision c4b841ac (github): Documentation: Fixed more Doxygen issues 
- 
  07:21 Revision bc59ac89 (github): Documentation: Fixed a few more Doxygen warnings 
- 
  07:19 Revision 47c3b7af (github): Documentation: Fixed a bunch of Doxygen warnings 
2012-05-01
- 
  20:55 Revision c1c64ddc (github): Documentation: Improved apidoc for Garbage 
- 
  20:32 Revision 2e324cb7 (github): Recycle garbage in the main loop 
- Every iteration of the main loop begins with recycling old garbage.
- 
  19:36 Revision 74bf753f (github): Only run Sv_Ticker() with dedicated servers 
- Single-player code should never concern itself with server specific
 code. We no longer have to support the "single-pl...
- 
  19:33 Revision 476b7af9 (github): Garbage: Shutdown at thread exit and engine quit 
- 
  19:31 Revision 912a8f74 (github): Added: Garbage collector 
- The collector is thread-specific. Cleanup is automatic, but recycling must be
 requested at regular intervals.
- 
  16:45 Revision 3e142a4c (github): Merge branch 'master' into autostr-and-garbage 
- Conflicts:
 doomsday/engine/engine.pro
- 
  15:58 Revision fd9e9032 (github): Revert "Fixed: Crash due to cvar change notification when theMap==NULL" 
- This reverts commit 746c89bc6e7c786e0292a0c9932fcf7eb5ae8c06.
- 
  15:49 Revision 746c89bc (github): Fixed: Crash due to cvar change notification when theMap==NULL 
- The rend-light cvar caused a change notification that lead to a crash
 when no map was loaded (i.e., during engine sta...
- 
  15:47 Revision ffcbead1 (github): Dedicated Server|Fixed: Fatal GL texture manager error from script interpreter 
- Don't try to prepare material in R_GetSpriteInfo() when in novideo mode.
- 
  15:47 Revision 1ba80dfb (github): Doom|Fixed: Disabled malfunctioning "server-game-coop-nothing" 
- Setting this variable to 1 caused the server to have a fatal error when
 a player entered, as it prevented the spawnin...
- 
  15:46 Revision e877f1d5 (github): Automap: Smaller maximum GL line width 
- With certain large resolutions the lines were just too thick.
- 
  15:41 Revision 73ac6968 (github): Merged "Console|Fixed: Configured console activation key in "help" command" 
- 
  15:34 Revision 194222c8 (github): Memory Zone|Debug: Assertion for valid Z_Malloc block iteration 
- Checks that the start block is one that can be landed on by iter
 even though it jumps over sequences.
- 
  15:34 Revision 7a424b37 (github): Memory Zone: Attempt to avoid an infinite loop 
- When freeing blocks in Z_Malloc(), make sure the 'start' pointer remains valid.
- 
  15:29 Revision 81414a51 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim" 
- The variable is "ctl-aim-noauto".
- 
  15:28 Revision 851abd5f (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0) 
- This is just a minor adjustment before we fully re-adjust the reverb settings.
- 
  15:28 Revision 09c86b14 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg 
- 
  15:26 Revision e0c182c6 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item 
- The client was attempting to play an invalid item use sound.
 Fixes bug: https://sourceforge.net/tracker/?func=detail&...
- 
  15:23 Revision 7f19742b (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range 
- Otherwise, when moving with an offset axis (such as the mouse), the values
 produce inconsistent movement.
 Addresses ...
- 
  15:17 Revision 97d6118b (github): Win32|Fixed: Install all fonts we might require during startup 
- We cannot presently load these from doomsday.pk3 they must exist as
 native files on the host system.
- 
  15:16 Revision 90157259 (github): Hexen|Fixed: Disallow warp cheat when the player is dead 
- Warping while dead would turn the player into an undead zombie.
- 
  15:16 Revision bd4ce395 (github): Fixed: Trying to a mobj out of an invalid client info instance 
- Encountered during a Heretic MP test. The reason why this was called for
 an invalid clmoinfo_t is unclear.
- 
  15:14 Revision 9748ab47 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing 
- The texture NPOT GL feature was not being disabled if the required
 ARB extension was missing. The feature was only di...
- 
  15:09 Revision ee858905 (github): Updated repository readme 
- 
  14:33 Revision b9ee22d6 (github): Fixed typo in previous commit 
- 
  13:34 Revision 2195c3d5 (github): Revert "Mac OS X: Testing manual window repainting" 
- 
  13:23 Revision 0b6364e9 (github): Mac OS X: Testing manual window repainting 
- 
  13:23 Revision 4f0373a5 (github): Refactor: Separated dedicated mode main loop 
- The dedicated/server mode main loop callback is now separated
 into its own code path for clarity.
- 
  12:19 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values 
- I'm closing this as the sensitivity issue has been fixed. If you're still having problems with the joystick, it may b...
- 
  11:05 Revision 7c70c906 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  10:55 Revision 141ce3bd (github): Busy Mode: Run main loop at 60 Hz 
- The graphics drawn during busy mode are very simple, so there is no
 point in trying to limit the frame rate too much.
- 
  10:53 Revision 3c90e0b5 (github): Cleanup 
- 
  10:53 Revision 3e23def9 (github): de::LogBuffer: Further tweaking of line wrapping 
- 
  10:53 Revision 23fdfeb4 (github): Fixed: Trying to a mobj out of an invalid client info instance 
- Encountered during a Heretic MP test. The reason why this was called for
 an invalid clmoinfo_t is unclear.
- 
  06:23 Revision 35ae5437 (github): Map Renderer: Flip the "missing" material on ceiling planes 
- Always flip the missing material when used on ceiling planes so that
 the embedded "missing" text appears correct.
- 
  06:17 Revision 76241c7a (github): Fixed: Fatal error loading a map with a missing/unknown plane material 
2012-04-30
- 
  08:20 Revision 8cc2ab54 (github): Console: Temporarily hardcoded F11 functionality while console open 
- Because the bindings subsystem is not accessible when the console
 is open, the F11 is now hardcoded to togglefullscre...
- 
  07:59 Revision 90a6580e (github): Hexen|Fixed: Disallow warp cheat when the player is dead 
- Warping while dead would turn the player into an undead zombie.
- 
  07:57 Revision f4d4dc3c (github): Added: "global" context for bindings that are globally active 
- Bindings in the "global" context are always in effect. Moved the fullscreen
 toggle and releasemouse bindings to the e...
2012-04-29
- 
  20:25 Revision 8ac6fc4a (github): Win32|Fixed: Install all fonts we might require during startup 
- We cannot presently load these from doomsday.pk3 they must exist as
 native files on the host system.
- 
  16:21 Revision 588bcb5a (github): Input|Fixed: Apply the DDKEY_MULTIPLY mapping in DD_ModKey() 
- 
  16:17 Revision b99c7e14 (github): Fixed: rend-dev-input-key-state used ASCII char 42 (not DDKEY_MULTIPLY) 
- 
  13:53 Revision 25b6a03d (github): Input|Fixed: Clear the key repeaters when reseting the keyboard device 
- Not clearing the key repeaters when reseting the keyboard device
 was the cause of the strange/stuck alt key behavior ...
- 
  12:06 Revision eeceb56c (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  12:05 Revision 38a5b355 (github): Win32|Fixed: Alt DDKEY not released when using alt+tab to switch tasks 
- On Windows the alt key-up event is eaten by the OS when using alt+tab
 to switch tasks, prior to our Qt based event ha...
- 
  11:47 Revision eced742b (github): Log appropriate DEBUG messages upon input device reset 
2012-04-28
- 
  17:18 Revision 10a79214 (github): All Games: Menu should not be activated by the Shift key 
- Otherwise Shift-Esc will be difficult to use in the main menu screen,
 as Shift will activate the menu and expire the ...
- 
  16:57 Revision 9cada074 (github): Input: Re-enabled mouse filtering (cvar "input-mouse-filter") 
- By default mouse filtering is disabled.
- 
  15:50 Revision 13f573da (github): Fixed|Mac OS X: Mouse input in OS X 10.4 
- No suppression interval must be used or otherwise the mouse movement will
 stop for 250 ms when warping the cursor bac...
2012-04-27
- 
  17:30 Revision 370525ff (github): Debug|Fixed: Compiler warning about unused code 
- 
  17:24 Revision 48a044e8 (github): LegacyCore: Force loop resuming after pop 
- When returning to an earlier loop context, make sure the loop continues
 running again. For example, when returning fr...
- 
  17:17 Revision 703bd66b (github): Fixed: Compiler warnings about unused variables/code 
- 
  16:58 Revision 6889c44d (github): Pause main loop while draw event requested 
- Interaction between main loop iterations and window update events
 might be the reason for the glitchy performance on ...
- 
  13:49 Bug #1035: [Doom] Sector type 10: door bouncing off a mobj 
- There is also a difference/bug in how Dday handles a standard door linetype ('sd linetype') affecting a sector type 1...
- 
  13:22 Bug #765: [Hexen] Korax teleport order 
- - **summary**: [HeXen] Korax teleport order --> [Hexen] Korax teleport order
 
- 
  13:16 Bug #765: [Hexen] Korax teleport order 
- I don’t think I worded the issue well back then, but the issue was and is, that Korax is teleporting to the last dest...
- 
  11:01 Bug #968: [Doom] Mancubus attacks and high Z height differences 
 *Attachments:*
 * http://sourceforge.net/p/deng/bugs/_discuss/thread/1d34da24/8bee/attachment/MancubusTest.wad
 
- 
  10:58 Bug #1034 (Closed): [HeXen] Korax's ghost movement 
- Don't behave correctly compared to Vanilla and 1.8.6
 The mobs just fly outward and disappear 99% of the time. inst...
2012-04-26
- 
  21:50 Revision 4ec929fd (github): UI|Fixed: Update fonts before UI resize 
- With the updated fonts, the UI widgets can be updated correctly.
 Previously the wrong font height was used for the li...
- 
  21:10 Revision 89ad8da4 (github): qmake|Mac OS X: Further post SDL disable cleanup 
- 
  20:52 Revision d4a64732 (github): Builder|Mac OS X: No need to run bundleapp.sh any more 
- It is run automatically after the build.
- 
  20:43 Revision 84f3f5aa (github): qmake|Mac OS X: Integrate bundleapp.sh as a forced post-build step 
- A bit of a hack: added a custom Make target named FORCE that causes
 bundleapp.sh to be run after every build.
- 
  20:00 Revision 814cb3f4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  18:54 Revision f1b980a2 (github): Build option for disabling SDL entirely 
- The 'deng_nosdl' option will prevent SDL from being used as a dependency.
- 
  18:36 Revision 3381fc83 (github): Grab the mouse after regaining focus in fullscreen mode 
- When switching focus back to a fullscreen game window, make sure
 the mouse is grabbed again. The mouse should always ...
- 
  17:48 Revision 23d8f644 (github): Mac OS X: Allow a dock icon to appear for Doomsday.app 
- Cmd+Tabbing to the window is not possible without this (at least on 10.4).
- 
  17:29 Revision 7c67510c (github): Mac OS X|Fixed: Running from a case-sensitive file system 
- Apply the correct letter cases in executable file names and resources.
- 
  13:51 Bug #1007: [Doom] Sound emitter overlap handling 
- _Note to self:_ check exactly how the vanilla Doom audio code applied sound priorities; only when no vacant channels?
 
- 
  05:28 Bug #1034: [HeXen] Korax's ghost movement 
- er, ok... this issue appears to have been fixed. Sorry.
- 
  04:08 Bug #1033 (Closed): [OS X] Games don't run from case sensitive file system 
- Happens at with at least:
 Doomsday Engine 1.9.7-build439
 Doomsday Engine 1.9.8-build481
 If The Doomsday Engine.a...
2012-04-25
- 
  10:56 Revision 4578090b (github): Map Renderer|Fixed: Do not attempt to add a zero-length range to the clipper 
- If conditions were just right (e.g., BGcomp.wad E3M7's player spawn
 point) then the renderer would attempt to add a z...
- 
  10:03 Revision fe32dcd5 (github): Map Renderer|Fixed: Bottom wall section material Y offset calculation 
- In the special case of a sky-masked ceiling, the Y material offset
 is always calculated from the height of the back f...
- 
  09:25 Revision d97041dc (github): Map Renderer|Fixed: Ignore the front ceiling when comparing sky-masked planes 
- Closer inspection revealed that doom.exe's column renderer does in
 fact extend the lower wall section up to the heigh...
- 
  07:50 Revision 390b58d8 (github): Fixed typos in previous commit 
- 
  07:11 Revision e74f919c (github): Map Renderer|Fixed: HOM in ksutra.wad MAP01 near [x:-3064, y:-546] 
- Do not offset the sky fix planes for zero-height sectors and test
 for this special case in chooseHEdgeSkyFixes()
- 
  05:49 Revision 90e19385 (github): Log a warning when C_AddViewRelOcclusion() fails when debugging 
- I have just encountered this failing in the starting area of
 BGcomp.wad E3M7.
 Also, unused code in rend_clip.c has b...
- 
  03:28 Revision 1df6a460 (github): Fixed: Rounding error in M_BoxOnLineSide2() 
- The vector math lib's PointOnLineSide() routines return the positional
 relationship delta, rather than the logical de...
2012-04-24
- 
  19:32 Revision ccd1ad28 (github): Win32: Fixed build 
- Missing extern "C".
- 
  19:13 Revision 0cd1d42d (github): Window: Never repaint the window manually 
- Allow Qt to manage the window update event.
- 
  19:12 Revision c1261a96 (github): Audio|Performance: Update sector reverbs at the start of the frame 
- If they are updated at the time the properties change (e.g., plane height)
 much unnecessary work is done.
- 
  19:11 Revision a329d681 (github): Refactor: Allow use of headers from C++ 
- Export symbols as C.
- 
  19:10 Revision 09d2a902 (github): Refactor: Converted s_environ to C++ 
- 
  11:50 Feature #1558 (Rejected): [Hexen] Smooth Reivers Z movement 
- In HeXen, Reivers have jittery movement in melee due to the games movement code trying to move the bad guy up and dow...
- 
  09:31 Bug #1032 (New): [Heretic] Badguy auto/raise lower to camera 
- Using Heretic's Gargoyles as a test, they continue to lower within melee range, where as in the original game they di...
- 
  07:10 Revision 59aaaef1 (github): Map Renderer: Look for and fix single-sided linedefs missing a middle material 
- Fix missing materials on one-sided lines as well. The map author may
 have overlooked texturing parts of their map and...
- 
  05:35 Revision b7bcaeb5 (github): Map Renderer|Fixed: HOM in BGComp.wad E1M4 near [x: 3710, y: 5366] 
- 
  05:00 Revision 2e2b23a0 (github): Added: Log missing SideDef materials during map load if verbose 
- Also, if no better alternative can be found accept a sky-masked
 material as a replacement.
- 
  03:53 Revision b65dca6a (github): Map Renderer|Fixed: HOM in BGComp.wad E1M5 near [x: -500, y: -1800] 
- 
  00:55 Revision 1caf89fd (github): libcommon|Cleanup: Removed obsolete G_ResetMousePos() 
- 
  00:50 Revision e13f92bc (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng 
- 
  00:36 Revision 6be21ffd (github): All Games|Cleanup: Removed obsolete cvar ctl-look-mouse 
- Mouse look is now disabled from the control panel.
- 
  00:27 Revision 0f0753d8 (github): All Games|Cleanup: Removed obsolete cvar ctl-use-dclick 
- Double clicks are now implemented with event bindings.
Also available in: Atom