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From 2012-05-08 to 2012-05-21

2012-05-21

20:48 Revision 33a6f4bf (github): ZipFile: Quick n' dirty fix to prevent a write past end of buffer
ZipFile_ReadLumpSection() was calling ZipFile_BufferLump() with the
user-given data buffer (which may be far smaller ...
danij
20:34 Revision 0f0279d3 (github): Revert "ZipFile: Added an assertion to catch a write past end of buffer"
This reverts commit f646bb9d6007f4a195b56e751f178a7a16e18221. danij
19:51 Revision 13514dbc (github): Added: Command line argument -noaudio (an alias of -nosound)
danij
19:43 Revision 2d16059a (github): Fixed -novideo text-only console output
danij
19:36 Revision 4219a3b5 (github): Further -novideo fixes
danij
19:22 Revision 9288f58e (github): Win32|-novideo|Fixed: Fatal error attempting to acquire a native window handle
danij
15:24 Revision ee9ce819 (github): Fixed unused argument warning in HEdge_SetProperty()
danij
13:39 Revision 13b08b8a (github): Merge branch 'autostr-and-garbage' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into autostr-and-garbage
skyjake
13:33 Revision dc601597 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
13:31 Revision f646bb9d (github): ZipFile: Added an assertion to catch a write past end of buffer
ZipFile_BufferLump() is not checking the size of the user-provided buffer.
Added a bufferSize argument.
skyjake
13:30 Revision 7ce5bfa2 (github): Mac OS X: Load audio plugins using the right letter cases
For example, dsFMOD.bundle instead of dsfmod.bundle. skyjake
13:29 Revision 8a648ebb (github): Debug: Flush log buffer immediately after printing a message
Slows things down a little, but makes sure the messages are in the log
in case of a crash.
skyjake
08:16 Bug #1047: [Doom] jDRP ammo box not loading
- **status**: open --> closed
danij
07:32 Bug #1047: [Doom] jDRP ammo box not loading
Well I fixed The Sycraft sound issues but the other remain. magmarock
07:26 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried jdmu-all-remix-Sycraft-v4.pk3 also available from http://dengine.net/addons and it too a...
danij
03:36 Bug #1047: [Doom] jDRP ammo box not loading
Re Issue 2:
I've just tried slide-doom2-sky1.pk3 available from http://dengine.net/addons and it appears to work fin...
danij
07:48 Bug #1048: HQ SFX w/o 3D Sounds and vice versa
- **status**: open --> closed
danij
03:18 Bug #1048 (Closed): HQ SFX w/o 3D Sounds and vice versa
I have the following specs: Windows 7 64-bit Home Premium, 12 GB 1333MHz RAM, ATI Radeon HD 6870 Graphics card(latest... kingoflol
06:56 Revision bd05eb4c (github): Merge branch 'master' into autostr-and-garbage
skyjake
05:28 Revision 7633f7c9 (github): Map Renderer: Build triangle strips for BspLeaf sky fix geometry
Rather than write individual quads for sky fix geometry of each edge
of a BspLeaf, form continuous triangle strips to...
danij
04:58 Revision 77a52bd6 (github): DMU|Refactor: Moved implicit BspLeaf => Sector reference resolution to p_dmu.c
danij
04:40 Revision c75e5cf6 (github): Minor cleanup
danij
03:14 Revision 9f450fa0 (github): Refactor: Switched hedge.c to C++
danij

2012-05-20

20:46 Revision c0cb3365 (github): Fixed|de::CommandLine: Fixed bugs in the ported implementation
There were issues with pointers to strings vs. arrays of strings, etc. skyjake
20:44 Revision c6ed7883 (github): Fixed|de::String: Incorrectly behaving c_str() function
Must not return a pointer to a local temporary string. skyjake
19:13 Revision 2b185227 (github): Replaced m_args with equivalent functionality from libdeng2
The libdeng2 C wrapper API now exports functions that replace the
old m_args module.
ArgvPtr() was removed as unused...
skyjake
19:05 Bug #1047 (Closed): [Doom] jDRP ammo box not loading
Hi there, this build has issues with some plugins.
1. the resource pack seems to work with all 3D models except th...
magmarock
15:53 Revision 734c73cc (github): libdeng2: Added an instance of de::CommandLine to de::App
skyjake
15:52 Revision 363a98b2 (github): Added: Copied de::CommandLine from Hawthorn
This will replace libdeng1's m_args module. skyjake

2012-05-19

21:32 Bug #1038: [Unix] Locating resource files (wad/pk3)
Friday's build 511 introduces the new command line parsing discussed in the proposal. Spaces should now be interprete... skyjake
08:49 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for adding it to the roadmap. I would like to see a short term solution also, so I fixed string separation wit... alepulver
06:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
I wrote a proposal to address this issue:
http://dengine.net/dew/index.php?title=Qt_for_command_line_arguments
skyjake
01:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
For historical reasons, Doomsday's command line parsing is done differently on Windows compared to Unix. Qt is able t... skyjake
19:16 Revision 9c6599ec (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:15 Revision 66e199e7 (github): libdeng2: Added WIN32 binary metadata to deng.dll
Most metadata values taken from engine/portable/include/dd_version.h
Todo for later: Relocate dd_version.h
danij
19:13 Revision ef88ca67 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
19:13 Revision 75b9561f (github): Bindings|Fixed: Dedicated mode console was unresponsive
There were no binding contexts available in dedicated mode, which
meant that key events weren't being passed to the c...
skyjake
17:16 Revision 5028893d (github): libcommon|Fixed: Typo in DEBUG message output for turnMobjToNearestLine()
danij
09:23 Revision 20a06deb (github): Debug: Moved excessive debug messages to a lower level
The sound debug messages were filling up the hard drive of the MP test server. skyjake

2012-05-18

20:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
No problem. Sorry if I sounded harsh before. I appreciate your efforts put into this project.
I believe fixing this ...
alepulver
19:31 Bug #1038: [Unix] Locating resource files (wad/pk3)
You'll need to bear with me not being a Unix user, I'm interpreting as I go. I see what the issue is here, the shell ... danij
19:21 Bug #1038: [Unix] Locating resource files (wad/pk3)
> I guess that the reason you've had so much trouble with this is that you
> haven't yet tried to specify more than t...
alepulver
18:26 Bug #1038: [Unix] Locating resource files (wad/pk3)
I guess that the reason you've had so much trouble with this is that you haven't yet tried to specify more than two a... danij
17:57 Bug #1038: [Unix] Locating resource files (wad/pk3)
This means that argv[2] = "/home/ale/Downloads/blah blah/":
execve("/usr/bin/doomsday", ["doomsday", "-iwad", "/home/...
alepulver
17:11 Bug #1038: [Unix] Locating resource files (wad/pk3)
As I said, you need to escape paths for Doomsday also. It's been a while since I last used a Unix-based platform from... danij
17:07 Bug #1038: [Unix] Locating resource files (wad/pk3)
About documentation of relative paths, the command (that searches for the strings "absolute" and "relative"):
$ man d...
alepulver
17:06 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/threa...
alepulver
16:19 Bug #1038: [Unix] Locating resource files (wad/pk3)
strace -f doomsday -iwad "$PWD/blah blah/" | grep blah
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/...
alepulver
15:35 Bug #1038: [Unix] Locating resource files (wad/pk3)
Paths with spaces work fine, you must enclose them in parenthesis so that the engine knows its one argument rather th... danij
07:40 Bug #1038: [Unix] Locating resource files (wad/pk3)
Thanks for the reply.
About the relative path, if you consider it a feature instead of bug, then I think it should...
alepulver
15:35 Revision a7a1be9d (github): Homepage: Automatically update the latest Doomsday stable version title
The large stable version title is now updated automatically when a
newer build event generates an installable Doomsda...
danij
14:58 Revision 6117feea (github): Win32: Updated copyright metadata for all binaries
Todo: Define all metadata in the respective version header files. danij
12:12 Revision a05ff063 (github): Updated a bunch of version numbers to 1.9.9
Readme, Doxygen, OS X app bundle. skyjake
11:31 Revision 2fe8fda9 (github): Builder|Fixed: Syntax errors
skyjake
11:27 Revision bb9dba9c (github): Builder: Added <changeLog> to the feed for each build
<releaseNotes> points to the stable release's notes. skyjake
11:20 Revision 87cb6130 (github): Builder: Unstable/Candidate builds use build report as release notes
skyjake
09:32 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
To offer some more information regarding this;
It turns out that pressing the Alt Key while playing, no matter if ...
vermil
08:50 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
I would guess this is related to the sharp event processing. Logically the modifier states should only change on shar... danij
08:45 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
In that case it could be related to how/when the Strafe modifier state is updated. We'll need to investigate... skyjake
07:43 Bug #1043: [Values] Static field broken (disable weapon lowering)
- **status**: open --> fixed
- **assigned_to**: Jaakko Keränen
skyjake
07:37 Bug #1047: [Doom] jDRP ammo box not loading
Issue 3 has a report: https://sourceforge.net/tracker/?func=detail&aid=2962837&group_id=74815&atid=542099 skyjake

2012-05-17

13:07 Bug #1044: Hexen 1.1 Demo crash
- **labels**: jHexen --> Hexen
- **milestone**: v1.8.6 --> v1.9.8
skyjake
12:40 Bug #1044: Hexen 1.1 Demo crash
Doomworld is where I downloaded the demo yesterday only because the registered version was crashing. When I launch th... martyfender
12:01 Bug #1046 (Closed): [Snowberry] No HeXen beta demo gamemode
Pretty much what the subject states.
It means one has to start Dday with another game and then use the load consol...
vermil
11:24 Bug #1045 (New): [Hexen] Moving platform sound loops while menu open
In 1.9.8 stable, the moving platform sound in HeXen loops whilst the main menu is open, if a platform or polyobj is m... vermil

2012-05-16

23:21 Bug #1044 (Rejected): Hexen 1.1 Demo crash
Hexen 1.1 Demo crash with segmentation violation, lump errors in build 500 Stable.. I went back to the earliest versi... martyfender

2012-05-15

19:48 Revision 1074eab8 (github): Revert "Console: Temporarily hardcoded F11 functionality while console open"
This reverts commit 8cc2ab54eb99aa008e1c62ccc92faeea834afce3. skyjake
19:46 Revision 4d02b5b0 (github): Bindings: Removed special-case responders
All event processing should occur within the binding context stack.
Fixes the issue of F11 not working in the Control...
skyjake
17:57 Revision c2a32684 (github): Ubuntu: Removed libcurl3 and libsdl-net from dependencies
This functionality has been replaced with Qt. skyjake
16:26 Revision c0fc234c (github): Bumped version number to 1.9.9 Unstable
skyjake
08:18 Bug #1043 (Closed): [Values] Static field broken (disable weapon lowering)
The value defs based option to disable a weapon from visually lowering/raising (the 'static' field), no longer works ... vermil
08:16 Bug #1042 (New): [Windows] Alt key and console activation
Pressing the Alt Key randomly seems to stop the Console activation key from working.
Once the console activation ...
vermil
07:57 Bug #1041 (New): [Windows] Pressing Alt/AltGr key confuses turning
Repeatedly tapping the Alt key while pressing left or right appears to confuse the movement/camera interpolation, cau... vermil
07:11 Revision 3d3de9d5 (github): Homepage: Updated source download URI for Doomsday Engine version 1.9.8
danij
07:03 Revision 3aedcde4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
07:02 Revision a6753c83 (github): Homepage: The latest stable Doomsday Engine is now version 1.9.8
Hopefully I'll get around to automating this before the next release danij
06:54 Revision 84bbd050 (github): Builder: Use the base version for download URIs
Omit anything that comes after a dash. skyjake
06:45 Revision c86b818e (github): Builder|Fixed: Version number parsing and stable download URI
skyjake
05:18 Bug #987: [Linux/FreeBSD] Initial screen displayed incorrectly
Screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/67aeadc5/35ec/attachment/init.png
vvv1
05:16 Bug #540: Alt+Tab disables mouse turning
Mostly fixed for 1.9.8. skyjake

2012-05-14

20:04 Revision c86656c3 (github): Downgrade to MSVC 2008 for Qt 4.7.4
skyjake
16:58 Revision 98b8e55f (github): Release type is "Stable" in the stable branch
skyjake
16:40 Bug #869: [Doom] E1M7 Comp Station column stuck
Summarizing a little: these are the potential solutions to this issue:
1. Adjust blockmap so that the lines won't ...
skyjake
16:33 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **labels**: jHexen Gameplay --> Hexen, Deathkings
- **summary**: [Deathkings] Singleplayer starts on MP map 35 brok...
danij
15:55 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Further testing reveals this bug is actually exclusive to Map35.
If one goes to any other DM map they spawn normal...
vermil
15:54 Bug #1040 (Closed): [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Pretty much what the summary states; if one tries to warp to these maps (33-39) in single player, the player is turne... vermil
07:43 Revision 41ac1eae (github): Merge branch 'master' into stable
Conflicts:
distrib/autobuild.py
distrib/builder/changes.py
doomsday/build/build.pro
doomsday/build/mac/Info.plist...
skyjake

2012-05-13

11:34 Revision 977d404d (github): Fixed missing parentheses in dsOpenAL::DS_Init()
danij
11:12 Revision 4e744ec3 (github): OpenAL: Output errors to std::cerr with DENG_DSOPENAL_DEBUG
danij
09:55 Revision 8463b14b (github): CanvasWindow: Use updateGL() when initializing the canvas after recreation
Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves s...
danij
09:20 Revision 38a10bb7 (github): Refactor: Switched OpenAL driver to C++
danij
08:54 Revision 1caee2f9 (github): Cleaned up OpenAL driver implementation
danij
06:51 Revision 43ccd5e8 (github): OpenAL|Fixed: Fatal error during startup
Attempting to use the OpenAL plugin for sound effect playback would
result in a fatal error during engine startup (tr...
danij
05:19 Revision f855bdc6 (github): Master Server|Fixed: Open write lock on server database
It was possible for a MasterServer to get itself into an invalid state
which left an open write-lock on the server da...
danij

2012-05-12

22:35 Bug #1039 (Closed): [Snowberry] utf8' codec can't decode byte 0xe1 in position 4
Hello,
when I click on Snowberry "Addons" tab, I obtain this error:
Runtime Error
An unexpected error occured ...
legluondunet
19:10 Revision cc44c0c2 (github): Fixed bug in previous commit
danij
18:47 Revision 95b9a645 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:44 Revision 53dd8b31 (github): Added: Crosshair rotation
The crosshair can now be rotated offering greater customization
possibilities. The diamond-shaped crosshair has been ...
danij
17:13 Revision 0f28ae1e (github): Revert "Input: Never late process sharp axis/angle events"
This reverts commit 477a59e0c0086332807ac1d595fd291dd7de3e79. skyjake
13:19 Revision f022b4c6 (github): Win32|Input: Added missing mapping for virtual key 0xE2
Mapped virtual key 0xE2 to the DDKEY Tilde (96). skyjake
12:02 Revision 0891d32e (github): Improved debug message about cursor hiding
skyjake
11:57 Revision 477a59e0 (github): Input: Never late process sharp axis/angle events
Mouse and joystick movement needs low latency, so it's better to not
late process the events even though "input-sharp...
skyjake
11:08 Revision 832d11c6 (github): Refactor|Input: Separate function for updating device axes
skyjake

2012-05-11

16:44 Revision 484ff717 (github): OpenAL: Install to library directory on Unix and Win32
On the Mac, available plugins are installed via the bundling script. skyjake
00:33 Bug #1038: [Unix] Locating resource files (wad/pk3)
Note that the correct way to specify the IWAD is:
doomsday -iwad /full/path/to/doom/doom.wad
You can also speci...
skyjake
00:33 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
I'm using Doomsday 1.9.8 build 495 on Ubuntu 12.04 64-bits, but the problem also happens with build 490 and 1.9.7 sta... alepulver

2012-05-10

21:24 Revision 9ba4ee47 (github): Map Renderer|Fixed: HOM in temple4.wad near {x:6864, y:10528}
danij
19:19 Revision 980453dc (github): GL: Always do manual OpenGL painting in fullscreen
It seems no platform-specific exceptions are needed when drawing
with updateGL().
skyjake
19:19 Revision a01396b5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
19:18 Revision 73bdebf5 (github): Refactor: Split the LineDef_BackClosed() logic into two new routines
The two users of this logic, the map renderer's sky fix geometry
construction and the light level delta calculation n...
danij
19:00 Revision adf44640 (github): Refactor|Canvas: Separate method for showing and hiding the cursor
skyjake
15:03 Revision 40a1540e (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
15:03 Revision af270623 (github): GL: Experimenting with another window update method
updateGL() seems to work better as it just does the OpenGL drawing.
Manual repainting is now done with updateGL().
skyjake
07:45 Revision 13727d50 (github): Fixed|Client: Things weren't placed on the floor
Mixup between float* and coord_t* when checking for the client-side floor
plane height. Monsters walking down stairs ...
skyjake
07:16 Bug #968: [Doom] Mancubus attacks and high Z height differences
- **labels**: jDoom Gameplay --> Doom
danij
07:14 Bug #968: [Doom] Mancubus attacks and high Z height differences
Uploaded a small example wad that shows this behaviour; might have to shoot the Mancubus to overrule the reaction tim... vermil
06:43 Revision b035aecb (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
06:43 Revision ac8c326f (github): GL: Set viewport in initialization
Perhaps this will help the issue with a recreated Canvas. skyjake

2012-05-09

07:16 Revision 905c8852 (github): qmake|Unix: Check that xxf86vm and xrandr exist
If the required X11 extensions are missing, qmake will fail with an
error message that instructs what to do.
skyjake
04:24 Bug #998: Detail texture appearance incorrect (vs. #364)
Fixed for 1.9.8 danij
04:22 Bug #1036: Automatic game selection failed. No Registered Games.
The log message "No Registered Games" implies that your game plugins aren't being installed/found. Subsequently the e... danij
04:18 Bug #1038: [Unix] Locating resource files (wad/pk3)
Output of "doomsday -v -v doom/doom.wad"
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/30e1def...
alepulver

2012-05-08

19:26 Revision bbcb9930 (github): Win32|Fixed: Mouse cursor visible during startup in fullscreen
danij
18:57 Revision 025ae26f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
18:56 Revision 536f000f (github): Busy Mode|Fixed: Transition duration should be determined before the worker begins
The transition style is configured by the caller prior to initiating
busy mode. Processing the work tasks may result ...
danij
18:50 Revision d52062dd (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
skyjake
17:41 Revision 73e2e5ea (github): Fixed|Client: Resizing the window sets an invalid viewport
The client's Local flag and view console are properly updated when joining
a game. When a subsequent viewport update ...
skyjake
17:00 Revision ccacdefc (github): Map Renderer|Fixed: Do not apply lightlevel deltas to wall surfaces with fix materials
Geometry for lower/upper wall sections with a fix material are meant
to be drawn using the same surface state as the ...
danij
14:44 Revision 51458698 (github): Map Renderer|Fixed: Do not add polyobj edges to angle clipper when viewer is in the void
Polyobj half edges should not result in solid angle clipper segments
when the viewer is in the void.
danij
14:26 Revision 6804b067 (github): Map Renderer|Fixed: Hexen MAP08 Crash
A linedef with an unexpected NULL back side was causing the renderer
to crash.
danij
13:56 Revision 10a1673b (github): Revert "Map Renderer|Fixed: Crash in Hexen map08"
This reverts commit 8f6c8796ac14ae8fba2776a13be212b2734d62fd. danij
13:31 Revision db772ec8 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
08:31 Bug #1036: Automatic game selection failed. No Registered Games.
Where are your IWAD files, and how are you telling Doomsday about it?
Your options basically are:
- on the comma...
skyjake
08:24 Revision 7c8efa0e (github): Fixed|Client: Crash due to stray mobjs being left in the client ID hash
ClMobj_Destroy() was not unlinking the object from the ID hash. Instead,
it was trying to unlink to twice from the bl...
skyjake
08:21 Revision 684960dc (github): Dedicated Server: Interactive mode runs at 35 Hz
The special 3 Hz CPU conservation mode is only for non-interactive
servers with no players on them.
skyjake
08:21 Revision 22267e86 (github): Fixed: Out of bounds memory access in PathDirectory
The loop was accessing the character at string index -1. skyjake
06:36 Revision ee900875 (github): Removed unnecessary debug messages
These shouldn't be in the release build. skyjake
03:22 Bug #1037: [qmake] No check for required X11 extensions
Added the appropriate checks to engine.pro. skyjake
01:44 Revision f366d4f5 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
danij
 

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