CanvasWindow: Use updateGL() when initializing the canvas after recreation
Calling updateGL() instead of update() works better on Windows; thecanvas switchover appears smoother and achieves similar behavior tothe Mac/X11 platform(s).
View differences
CanvasWindow: Use updateGL() when initializing the canvas after recreation
Calling updateGL() instead of update() works better on Windows; the
canvas switchover appears smoother and achieves similar behavior to
the Mac/X11 platform(s).