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Revision f4d4dc3c

Added by skyjake over 12 years ago

Added: "global" context for bindings that are globally active

Bindings in the "global" context are always in effect. Moved the fullscreen
toggle and releasemouse bindings to the engine's default bindings.

Todo for later: Remove/relocate the special case handlers in dispatchEvents()
so that the bindings system actually gets all the events first.

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