Project

General

Profile

Feature #1558

[Hexen] Smooth Reivers Z movement

Added by vermil almost 12 years ago. Updated over 4 years ago.

Status:
Rejected
Priority:
Low
Assignee:
-
Category:
Minor detail
Target version:
-
Start date:
2012-04-24
% Done:

0%

Tags:

Description

In HeXen, Reivers have jittery movement in melee due to the games movement code trying to move the bad guy up and down at the same time; the Reivers up/down motion while moving and the auto raise/lower to target conflict with each other.

This is more noticeable in Dday than the original game, due to Dday interpolating (turning off the interpolation makes it less noticeable).

It’s probably not really worth the effort to do anything for such a trivial and specific thing and it may not even be possible to do anything without altering the Reivers behaviour, which is of course a no no. But I figure I might as well post an RFE so that something might be done about it someday.

http://doomwiki.org/wiki/Reiver

Labels: Hexen

History

#1 Updated by danij over 11 years ago

- labels: Graphics --> Hexen
- summary: [HeXen] smooth the Reivers movement in melee --> [Hexen] smooth the Reivers movement in melee
- milestone: --> Eventually

#2 Updated by skyjake over 10 years ago

  • Tags set to Hexen, Gameplay
  • Subject changed from [Hexen] smooth the Reivers movement in melee to [Hexen] Smooth Reivers Z movement
  • Category set to Minor detail
  • Priority changed from Normal to Low

I must say that during my recent playthrough of Hexen, I did not notice this at all and thus I wonder if it is very beneficial to spend time on it.

#3 Updated by skyjake over 10 years ago

  • Tags changed from Hexen, Gameplay to Hexen, Animation

#4 Updated by skyjake over 4 years ago

  • Status changed from New to Rejected

Also available in: Atom PDF