[Heretic] Badguy auto/raise lower to camera
Using Heretic's Gargoyles as a test, they continue to lower within melee range, where as in the original game they didn't.
This means that if the player moves forward while in melee with a Gargoyle, it will end up lowering further in Dday than it did in the original game.
I get the impression that the auto/lower to camera only tries to get the Gargoyle into a position where it can hit the player. Once the Gargoyle is in that position, it won't lower further.
This can be observed using the barrels on E1M1. A Gargoyle in the original game will not auto lower below the barrels, where as in Dday it will.
Obviously the above applies to Gargoyles that approach from a position above the players; Gargoyles can be spawned at any height including the floor and can end up at floor height from raising over terrain.
#1 Updated by danij almost 11 years ago
- labels: jHeretic Gameplay --> Heretic
- summary: Badguy auto/raise lower to camera --> [Heretic] Badguy auto/raise lower to camera
- milestone: --> v1.8.5
#2 Updated by skyjake over 6 years ago
- Target version deleted (
#3 Updated by skyjake almost 6 years ago
- Tags set to Heretic, Gameplay
- Category set to Vanilla emulation
- Target version set to Modding