Activity
From 2012-04-10 to 2012-04-23
2012-04-23
- 17:29 Revision 813615ae (github): de::LogBuffer: Smarter indentation of wrapped lines
- Indent to the first non-whitespace character, or to any : character followed
by a space. - 06:43 Revision 0234f909 (github): Chex: Tweaked mobj state flags matching the original game's visuals
- Incorporated Vermil's patch. Thanks!
Addresses bug: http://sourceforge.net/tracker/index.php?func=detail&aid=3506822... - 05:41 Revision 395851c2 (github): Hacx|Fixed: Menu patch replacement offsets incorrect
- The original graphic patches use of the patch offsets to position the
graphics relative to their physical geometry. T... - 03:47 Bug #1011: server-game-coop-nothing prevents player spawning
- I forgot to mention that players can join when "server-game-coop-nothing" is disabled.
- 03:14 Revision 08389329 (github): Hacx|Fixed: Added space character patch for the BIGFN font
- By default the font renderer will complete all missing font character
geometry by populating the dimensions with an a... - 02:05 Revision a720ed1f (github): libcommon|Menu|Fixed: Sound effect played twice when toggling "yes/no" options
- 01:44 Revision f5c11906 (github): Hexen|Fixed: "Choose Skill Level:" title positioned incorrectly
- 01:04 Revision 69a8d407 (github): All Games|Fixed: Automap "follow on/off" messages were reversed
- 00:47 Revision e5dbd90c (github): libcommon: Employ the enhanced S_StopSound2() in S_SectorStopSounds()
- Switched sector sound stopping to use the sector origin chains on
engine side.
Let us see how this goes with tomorro...
2012-04-22
- 16:21 Revision 3b49c2d6 (github): Documentation|Unix: Added mention of the system-level paths configuration
- 16:13 Revision b9dcf497 (github): Unix: Added system-level config value "iwaddir"
- /etc/doomsday/paths or ~/.doomsday/paths can now be used to configure
the location of IWAD files. The following confi... - 15:55 Revision c4ab30b1 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 15:46 Revision e6cf132c (github): libdeng2|Fixed: Minor issues with de::Info
- 15:29 Revision 1d7ff12e (github): Unix: Use de::Info to configure basedir and libdir
- The de::Info parser is utilized to read Unix-specific configuration
files /etc/doomsday/paths and ~/.doomsday/paths f... - 15:24 Revision aeb61079 (github): libdeng2: Added a C wrapper for de::Info
- Simplified interface for querying key values.
- 14:10 Revision 552b1fd4 (github): Fixed bug in S_StopSound2() introduced in previous commit
- We cannot determine a DMU type from only a ddmobj_base_t pointer.
- 13:04 Revision ea787e06 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 12:55 Revision ee7494fa (github): libdeng2: Ported cfparser.py from Snowberry (Info file parser)
- The Snowberry cfparser.py is the parser that Snowberry uses for all its
configuration, profile, and add-on metadata I... - 11:40 Revision 6e48c7b6 (github): API: Enhanced S_StopSound() adding further sound stopping behaviors
- In order to implement the one-sound-per-sector playback behavior used
by the id tech 1 games, libcommon presently per... - 09:48 Revision f507e9d4 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 08:03 Revision b7d6cd02 (github): Doom|Heretic|Fixed: Switch sounds did not stop others playing from the same sector origin
- 07:58 Revision 57d34ebd (github): Cleanup after recent refactorings to libcommon
- 07:16 Revision cddda5ca (github): libcommon: Add new source files p_sound.c/h
- 07:10 Revision 2731be1d (github): libcommon|Refactor: Commonized map sound interface
- Merged the functionality from each games' p_sound.c/h into common
source files in libcommon.
Reworked sector sound s... - 06:57 Revision 01e4ee57 (github): API: Added DMU properties DMU_FLOOR_PLANE and DMU_CEILING_PLANE
- Pointers to a sector's floor and ceiling planes can now obtained
with P_GetPtrp(), for example; P_GetPtrp(sector, DMU... - 04:15 Revision f0204941 (github): libcommon|Refactor: Replaced sidedefsurfaceid_t with SideDefSection
- Also updated p_switch.c/h in line with current coding practices.
- 04:12 Revision 2e2b3dc4 (github): libcommon: Added dmu_lib macro aliases for SideDef surface sound origins
- Also renamed the existing aliases in line with current conventions.
- 04:06 Revision b4c8a740 (github): Refactor: Renamed sidedefsection_t as SideDefSection and moved to public API
- Note that the indices of the sections have also been changed to match
those used by the games when serializing materi... - 02:33 Revision f435a139 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 02:32 Revision a2612552 (github): Homepage|Add-on Repository|Fixed: Errant HTML formatting in the notes field
- Presently the add-on repository does not support embedding HTML in
the XML file used to define the add-on list.
2012-04-21
- 20:01 Revision 95159d67 (github): libdeng2: Copyright update
- 18:41 Revision 55039622 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:38 Revision 02698df8 (github): GL|Fixed: Disable texture NPOT if the ARB extension is missing
- The texture NPOT GL feature was not being disabled if the required
ARB extension was missing. The feature was only di... - 17:27 Revision ff821f5c (github): Fixed: Do not render particles in a NULL sector
- Addresses bug: https://sourceforge.net/tracker/?func=detail&aid=3496963&group_id=74815&atid=542099
- 14:27 Bug #1004: [Hexen] 3D Tree_Destructive appearance is incorrect
- Tree_Destructive, 1.9.0 beta6.9
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/e31334bb/2582/at... - 10:26 Revision 90466bab (github): Added: Sound origin debug visual [cvar] rend-dev-soundorigins
- Simple visual aid intended for debugging sound origins at runtime.
A label is drawn for each sound origin relative to... - 10:02 Revision 74819264 (github): Added: Initialize and update all map surface sound origin coordinates
- Surface sound origin coordinates for all map surfaces are now set up
during map load and updated as necessary when a ... - 08:50 Revision bad8f7df (github): Cleanup: Updated serverside sound management using current coding practices
- 04:13 Revision ccdce269 (github): Refactor: Relocated de::Plane's ddmobj_base_t sound origin to de::Surface
- All map surfaces including planes and wall sections are modelled
using de::Surface. By relocating the sound origin to...
2012-04-20
- 18:02 Revision 144656a1 (github): Input: Added a todo comment
- Axis position filtering is presently missing.
- 17:56 Revision d34c74e7 (github): Controls|Fixed: Walk and Sidestep must be clamped to -1…1 range
- Otherwise, when moving with an offset axis (such as the mouse), the values
produce inconsistent movement.
Addresses ... - 17:24 Bug #1003: [Hexen] SEGV during 3D weapon use
- Pushed a fix that omits all particles in a NULL sector from rendering.
- 13:36 Bug #1003: [Hexen] SEGV during 3D weapon use
- I think the best we can hope to achieve with this issue at present is to quietly kill any particle which ends up in a...
- 17:06 Revision b1266f87 (github): Dedicated Server: No need to calculate reverb parameters
- A dedicated server is playing no audio.
- 16:33 Revision b120c14b (github): Hexen|Debug: Added assert() to catch a particle in NULL sector
- Relates to bug: https://sourceforge.net/tracker/?func=detail&aid=3496963&group_id=74815&atid=542099
- 14:57 Bug #1010: [Chex] Visual inaccuracies
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/c198f92f/a7ec/attachment/objects.ded
- 14:50 Bug #1012: [Controls] Sidestep is -1/0/+1 with no intermediate values
- I tried 1.9.8 but now I can't get any joystick axis to work. I still have 1.9.7 installed and the joystick still work...
- 13:49 Bug #1032: [Heretic] Badguy auto/raise lower to camera
- - **labels**: jHeretic Gameplay --> Heretic
- **summary**: Badguy auto/raise lower to camera --> [Heretic] Badguy aut... - 13:45 Bug #1031: Shootable triggers and freelook
- Ok, let's try to reword the below to be clearer:
This may occur in Dday due to a remnant of the original hitscan c... - 13:44 Bug #1031: Shootable triggers and freelook
- "This may occur in Dday due to a remnant of the original hitscan
code;"
Correcting an important typo.
- 13:35 Bug #1031: Shootable triggers and freelook
- This may occur in Vanilla Heretic due to a remnant of the original hitscan code;
In the original Heretic, hitscan ... - 13:31 Bug #1031: Shootable triggers and freelook
- Tested in both Doom and Heretic and this issue occurs with ranged hitscan attacks in both games.
HeXen has no rang... - 13:31 Bug #1031 (New): Shootable triggers and freelook
- Attached is a test wad featuring a shootable switch.
Look at the switch, then aim at the floor or ceiling and fire... - 13:20 Feature #1556: [InFine] Randomized placement/selection
- Following that logic, the ability to randomly select from a range of graphics; say BOB1-5.
- 11:03 Feature #1557 (Closed): Jpeg support for model skins
- The summary speaks for itself; jpegs aren't the highest quality image format, but why can't Dday add jpeg to the list...
- 09:44 Revision de896ae0 (github): Homepage|Build Repository: Added tooltips to better describe the package issue display
- 09:05 Revision d11ef157 (github): Homepage|Build Repository: Fixed order of packages on event detail pages
- 08:50 Revision d8f6d5e7 (github): Fixed blending of middle wall sections when viewer passes through them
- 08:11 Revision 768d633a (github): Map Renderer|Cleanup: Removed some redundant temporary vectors
- 07:54 Revision 2b90fd39 (github): Refactor: Placed the view origin coordinates (vx, vy, vz) into a vector
- Also improved the interface for adding a view relative range (from
map coordinates) to the angle clipper. - 05:25 Revision 33e5c873 (github): Map Renderer: Updated wall drawer to handle revised "window" constructs
- This change addresses a critical error with these map constructs, as
seen in Hexen's first map the Winnowing Hall.
F... - 05:16 Revision d2aa5e84 (github): Revert "Map Renderer: Kludge to make Hexen playable (with HOMs) -- TEMPORARY"
- This reverts commit 1a7a62bd98a68ca1478212d5cb799bca10c0244d.
- 02:26 Revision bf3e94e1 (github): API: MPE_PolyobjCreate() origin coordinates are now specified as double
- 02:21 Revision 11eb4c0a (github): API: MPE_PlaneCreate() height is now specified as double
- 02:11 Revision f32ab4e1 (github): Fixed: Prototype for P_GetGravity() declared return value as float
- 02:01 Revision 3bf6ab2c (github): Skyfix heights use double floating-point precision
- 01:55 Revision 1ffbfdca (github): Clientside plane movers use double floating-point precision
- 01:34 Revision 2ee15148 (github): Cleanup: Standardize argument lists among M_BoxOnLineSide() variants
2012-04-19
- 23:26 Revision fec841ec (github): Fixed: Mobj origin is now represented with double
- 23:15 Revision 9c457010 (github): Fixed: Mobj origin is now represented with double
- 23:11 Revision bd105466 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 23:11 Revision 481af1e3 (github): Updated a comment about DMU_BOUNDING_BOX in dd_share.h
- 21:51 Revision 8939ba85 (github): Fixed: Renamed clashing P_MobjSetOrigin() symbol in engine
- There is a more commonly used one in libcommon.
- 20:40 Revision 56ff68d4 (github): Fixed: Miscalculation of generator origin in debug origin drawer
- 20:39 Revision 3de6399c (github): Refactor: Renamed P_PolyobjByOrigin as P_PolyobjByBase
- 20:27 Revision 0648b896 (github): Merge branch 'master', remote-tracking branch 'arch/master'
- 18:48 Revision 0f3c10d2 (github): Heretic: Added todo comment in Z move check
- 18:48 Revision 6aef11e3 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/jheretic/src/p_mobj.c - 18:30 Revision d9af0b41 (github): Heretic|Fixed: Prevent attacking Imps from getting stuck
- When a thing is using the MF_SKULLFLY flag, verify that its position is
valid (unblocked) after a Z move. If not, res... - 18:05 Revision 1a47e534 (github): Doom|Heretic: Added compatibility menu option for monsters floating over obstacles
- Also, player mobjs must be exempt from the check or it would hinder melee fights.
- 17:53 Revision 1ec02646 (github): Doom|Heretic: Added "game-monsters-floatoverblocking" (default: 0)
- A new compatibility option that allows floating monsters to attempt floating
over things that come in their way. As a... - 15:34 Bug #986: [Heretic] Flying bad guys no Z check
- Closing this report. Other cases of stuck monsters should be handled under other bug reports.
- 06:56 Bug #986: [Heretic] Flying bad guys no Z check
- I've made some new changes that prevent Imps from getting stuck in barrels in E1M1. They will be included in Friday's...
- 13:29 Bug #1031: Shootable triggers and freelook
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cee9d50/c098/attachment/ShootTriggerTest.wad
- 13:21 Bug #1030: [Hexen] SEGV
- This is likely caused by the issue listed first on the todo list:
http://skyjake.fi/dl/public_todo_for_stable_1.9.8.txt - 13:21 Bug #1030 (Closed): [Hexen] SEGV
- Something changed between build465 and 469. Hexen terminates in a few seconds of playing.
How to reproduce:
1. St... - 09:11 Bug #1029: Switch sound origin
- - **milestone**: v1.9.7_Unstable --> v1.9.7
- 08:14 Bug #1029 (Closed): Switch sound origin
- http://www.dengine.net/forums/viewtopic.php?f=9&p=6818#p6818
In Vanilla, the switch code specifies that a switch s... - 07:45 Bug #212: [Hexen MP] "setclass" cmd should be a cheat
- For 1.9.8, "setclass" will be applied in a deferred way when the player (re)spawns.
- 07:23 Revision 137e3dc0 (github): Fixed: LineDef_PointDistance()
- 07:17 Revision 793f19fa (github): Updated LIBDENG_PLAYER0_MOVEMENT_ANALYSIS re double map coordinates
- 07:02 Revision 157665bf (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- Conflicts:
doomsday/plugins/common/include/p_start.h
doomsday/plugins/common/src/d_netsv.c
doomsday/plugins/common/sr... - 06:48 Revision d6946807 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 6 of 6 - libhexen
- 06:48 Revision 1aa62e66 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 5 of 6 - libheretic
- 06:47 Revision 681811a9 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 4 of 6 - libdoom64
- 06:46 Revision 7280cb78 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 3 of 6 - libdoom
- 06:45 Revision 8d11ff76 (github): Refactor: All map coordinates are now represented as double floating-point
- Part 2 of 6 - libcommon
- 06:43 Revision 2a2f690f (github): Refactor: All map coordinates are now represented as double floating-point
- A rather substantial amount of changes because in addition to the
precision increase, I have also spent time cleaning... - 06:31 Revision 0bae941d (github): WadMapConverter|Refactor: Renamed mthing_t::pos as origin
2012-04-18
- 17:54 Revision 4d34505d (github): Multiplayer|Hexen: In co-op mode, spawn weapons for all classes
- Players may join the game at any time, so the weapons for a newly
joined class would not be present until the next ma... - 17:49 Revision 1a7a62bd (github): Map Renderer: Kludge to make Hexen playable (with HOMs) -- TEMPORARY
- @danij: revert this when committing the proper fix!
- 17:48 Revision 7d42a779 (github): Cleanup
- 17:05 Revision 3acab708 (github): Multiplayer|Heretic|Hexen: Fixed crash when using an inventory item
- The client was attempting to play an invalid item use sound.
Fixes bug: https://sourceforge.net/tracker/?func=detail&... - 17:03 Revision 10c6f2de (github): Debug|FS: Logging which actual paths are being accessed
- 16:28 Bug #986: [Heretic] Flying bad guys no Z check
- OK, in that case I won't try to alter that part of the behavior and focus only on preventing flying enemies from gett...
- 15:31 Bug #986: [Heretic] Flying bad guys no Z check
- From my observations;
In the original Heretic, flying bad guys do not attempt to raise/lower over any solid mob; t... - 14:41 Bug #986: [Heretic] Flying bad guys no Z check
- What is the behavior in the original Heretic: when gargoyles have descended to the player's eye height, will they ris...
- 06:00 Bug #986: [Heretic] Flying bad guys no Z check
- Unfortunetely, the issue remains in 474.
- 15:59 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Lowering priority as such constructs no longer produce a fatal error (they still aren't handled correctly, however).
- 07:55 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- No, this issue is an unrelated but similar issue which also needs special attention. This should be addressed by addi...
- 15:46 Bug #376: [Hexen MP] Weapons for all player classes
- You make a good point, but this goes more into the Feature Request territory.
The fix that was applied actually is... - 15:42 Bug #376: [Hexen MP] Weapons for all player classes
- I'd like to throw in that the weapon pickups are only a part of this issue; the same issue is applicable to any mob i...
- 14:52 Bug #376: [Hexen MP] Weapons for all player classes
- Fixed for 1.9.8.
In co-op mode, weapons for all classes are spawned. - 14:06 Bug #1001: make uninstall leaves share/snowberry directory
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/8a70171e/c37b/attachment/snowberry-uninstall.pa...- 13:21 Revision 1d564371 (github): Fixed|Hexen: Setting player class in deathmatch when spawning
- 11:29 Feature #1581: Melee attacks affected by looking up/down
- What is the original behavior in Heretic and Hexen?
- 08:33 Feature #1581 (Rejected): Melee attacks affected by looking up/down
- In all games, short range ('melee attacks') hitscan attacks (i.e. Fists, Gauntlets, Timons Axe etc) don't aim where y...
- 10:44 Feature #1578: "doom-all" folder
- The closest thing we have on the roadmap is the "game mode hierarchy":
http://dengine.net/dew/index.php?title=Game... - 09:04 Revision a95134a6 (github): Fixed: Variable "rend-dev-wireframe" should not be saved to .cfg
- 05:52 Bug #869: [Doom] E1M7 Comp Station column stuck
- This won't be a technical comment, but on HeXen Death Kings, Map 35, there appears to be a similar case to the Doom E...
2012-04-17
- 18:57 Revision 7752fec6 (github): Heretic: Prevent enemies from floating into objects after a valid XY move
- The enemy movement logic did not check if a Z position is valid after
a successful XY move. - 18:35 Revision 44108834 (github): Bump game plugin version numbers for the 1.9.8 release
- 18:35 Revision 127d4728 (github): Multiplayer|Fixed: Changing player class in a deferred way at respawn time
- The player's class will now only change during respawn, not on the fly.
- 18:34 Revision 83c3f068 (github): Dedicated Server: increased idling frequency to 3 from 2 Hz
- Slightly less annoyingly slow keyboard response in the console.
- 18:11 Revision 603deee1 (github): Merge branch 'master' of ssh://Air-Force.local/~jaakko/Projects/deng
- 17:07 Revision 1b28f397 (github): X11: Updating window after fullscreen mode change
- Like on Windows, first switch the window very briefly back to normal
mode and then restore the fullscreen status. - 15:01 Bug #1029: Switch sound origin
- To throw a little more into this; one can see that even the Iwad maps were clearly made expecting the 'bugged' behavi...
- 14:36 Bug #1028: [X11] setres issue in fullscreen mode
- That is an unrelated (already known) issue related to updating UI widget geometry after a window resize.
Closing t... - 14:09 Bug #1028: [X11] setres issue in fullscreen mode
- It works fine now. The only issue with the gap between lines in resolution list. After changing resolution font size ...
- 12:27 Bug #1028: [X11] setres issue in fullscreen mode
- How about with commit 1b28f397?
- 12:27 Bug #1028 (Closed): [X11] setres issue in fullscreen mode
- Changing resolution with control panel or by setres in fullscreen mode corrupts screen output. After changing resolut...
- 14:23 Revision d407b76c (github): Player class changes can be deferred
- In multiplayer games, defer player class changes requested by the clients.
The new class will be applied when the pla... - 14:21 Revision d2660ee5 (github): Fixed: Compiler warnings about unused code
- 11:57 Revision 444257d1 (github): X11|Window: Tweaked how window updates are performed
- It may be that requesting immediate repaints will mess with the cursor
movement events. - 11:27 Revision bc45fc32 (github): Win32: Mapped numpad Divide key
- Both the forward slash and numpad Divide keys were being mapped to ASCII '/'.
Now the numpad key is mapped to DDKEY_D... - 11:08 Bug #1027: [Doom] PWAD no longer loads
- I might be overstepping what is possible here, but is it possible to make the load console command refuse to load a f...
- 09:02 Bug #1025: [X11] Jerky mouse movement
- Now it's fixed. Thanks.
2012-04-16
- 14:22 Revision 4ad0b17d (github): Multiplayer: Disable user-requested saves for now
- Savegames need a thorough overhaul before they can be enabled
in multiplayer games. - 14:03 Revision 0957d855 (github): Audio: Default 3D reverb volume is 0.5 (reduced from 1.0)
- This is just a minor adjustment before we fully re-adjust the reverb settings.
- 13:53 Revision cafb74d0 (github): Menu|Fixed: "Use autoaim" menu item replaced with "Disable autoaim"
- The variable is "ctl-aim-noauto".
- 10:56 Revision 99eac684 (github): Win32: Added compiler warning about unused static functions
- While MSVC will automatically remove unused static functions from the
binary, GCC does not. Having this warning will ...
2012-04-15
- 22:39 Revision 27ae8295 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 22:39 Revision bc2ad1c9 (github): Map Renderer: Switched angle clipper to C++ and updated to current coding practices
- The angle clipper now uses the of the vector math library and all
map coordinates are handled with double floating-po... - 19:33 Revision e74cc226 (github): Fixed: Updating available display modes in Control Panel
- There was a logic error in checking which resolutions are already
present in the list. - 19:10 Bug #1025: [X11] Jerky mouse movement
- Please try commit 444257d, any difference?
- 14:55 Bug #1025: [X11] Jerky mouse movement
- I've tested ge74cc22. But nothing changed.
- 14:54 Bug #1025: [X11] Jerky mouse movement
- Also, bear in mind that mouse filtering is presently completely absent; re-implementing a filter for the movement wil...
- 19:04 Revision 5119c07f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 19:04 Revision bec5197d (github): GL|Fixed: Toggling vid-vsync at runtime
- On Windows and Mac OS X, the GL context swap interval is changed
using the appropriate native calls. On other platfor... - 18:56 Bug #1022: [GL] Garbage instead of sky
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/ecdf/attachment/doom1-ultimate-000.jpg
- 18:32 Revision 2967846b (github): Unix|Fixed: Set en_US locale for libc and Qt
- Doomsday expects U.S. English number and time formatting, so force the
en_US locale for both libc and Qt. - 18:31 Revision 2ec0ee69 (github): Console|Fixed: Saving console state if .cfg could not be found
- If the game.cfg file was missing, the flag to allow saving the state
was never set. - 17:19 Revision 0f4f1a53 (github): Flag LF_POLYOBJ is part of LineDef::inFlags, not LineDef::flags
- 16:27 Revision 25c431d6 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 16:24 Revision cc6e7220 (github): X11|Canvas: Track mouse with mouse move events
- Every mouse move event received by Canvas results in a mouse delta
submitted to the engine's input subsystem.
If thi... - 15:36 Bug #1021: Number and time formatting depends from locale
- Now it's fixed. Thanks!
- 15:35 Bug #1021: Number and time formatting depends from locale
- Note that you have to delete the old (corrupted) game.cfg to restore the default/good console variable values.
- 15:03 Bug #1021: Number and time formatting depends from locale
- Fixed. I assumed the problem was on Qt side, but the actual issue was that no one was forcing the en_US locale on lib...
- 14:05 Revision 06bf2968 (github): qmake|Mac OS X: Cleanup
- 07:44 Bug #1028: [X11] setres issue in fullscreen mode
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/624fbe34/6f22/attachment/doom2-001.jpg
- 06:41 Revision 7b7bc409 (github): HEdge: Removed the redundant flags member
- This was only used to record whether a HEdge belongs to Polyobj
and as we can determine this by checking the LineDef ... - 06:29 Revision 10faf644 (github): SideDef: Do not store the origin coordinates
- These coordinates can be calculated so trivially that caching them
is rather pointless. Besides which, they are only ... - 06:13 Revision 19c1d28e (github): Fixed: Callback function set with P_SetPolyobjCallback() never used
- 06:00 Revision be64f94c (github): Fixed: Read access violation attempting to clip lumobj vs polyobj
- 05:48 Revision 5966c129 (github): Cleanup: Renamed fvertex_t as povertex_t
- This type is now only used by Polyobj to store the original and
previous vertex points used when translating/rotating. - 05:33 Revision f8b7a024 (github): Cleanup: Removed some unused math routines
- 04:44 Revision 1a2f65d5 (github): Cleanup: Do not use fvertex_t for Vertex's coordinates
- This additional level of abstraction achieves nothing now.
- 03:59 Revision 427164fb (github): BspLeaf: Removed array of fvertex_t allocated for each leaf
- As we are presently copying the vertex coordinates into a write
buffer before adding them to the render lists there i... - 01:49 Revision 052b9caa (github): Fixed: PWAD Temple4.wad no longer loads
- See here: http://sourceforge.net/tracker/index.php?func=detail&aid=3517830&group_id=74815&atid=542099
2012-04-14
- 22:47 Bug #1027: [Doom] PWAD no longer loads
- Good job on fixing it.
Dday 1.8.6 manages 23.6fps for me in the worst spots, 1.9.7 only manages 8.7fps (generally ... - 21:48 Bug #1027: [Doom] PWAD no longer loads
- Fixed for build #472
You might want to re-think what you are doing with this map, its just about the worst case sc... - 21:47 Bug #1027: [Doom] PWAD no longer loads
- It causes Dday to crash with an illegal operation message.
The outfile states this:
Building BSP using tunable ... - 21:44 Bug #1027: [Doom] PWAD no longer loads
- Ok, I've emailed you the pwad. It's WIP. so I would prefer not to upload it here.
- 21:06 Bug #1027: [Doom] PWAD no longer loads
- Please be more specific, what actually happens? Have you got a doomsday.out we can look at? Perhaps attach your PWAD ...
- 21:00 Bug #1027: [Doom] PWAD no longer loads
- Ok. I've just discovered that the issue isn't anything to with the load console command.
I just happened to be tes... - 20:59 Bug #1027: [Doom] PWAD no longer loads
- Currently, it allows it (as indicated in my bug report above).
- 20:56 Bug #1027 (Closed): [Doom] PWAD no longer loads
- If one uses the Load console command to load the same map containing Pwad twice, Doomsday will hang on BSP building w...
- 20:54 Bug #1026 (Closed): Load console command music oversight
- Using the ‘load’ console command to load a pwad, on a games title screen causes Dday to play the music for the first ...
- 20:29 Revision 2a23f0d1 (github): de::bsp::SuperBlockmap: Use double floating point precision when finding HEdge bounds
- 19:56 Revision 6b00e60a (github): de::bsp::HEdgeInfo: Use coord_t
- 19:53 Revision 299ef79a (github): BSP Builder: Use coord_t for all map space coordinates, angles and distances
- 19:25 Revision de81cb50 (github): WadMapConverter: Transfer all map vertex coordinates as coord_t
- 18:45 Revision d7645a92 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:44 Revision bb1c3eba (github): Win32|Fixed: Manually give the main window's de::Canvas focus during init
- It would seem that for whatever reason we do not automatically receive
a focusInEvent from Qt when starting up in ful... - 14:30 Bug #1016: FF_START marker issue
- Fixed for the upcoming Doomsday v1.9.9
- 04:42 Bug #1016: FF_START marker issue
- They are handled the same as any other lump.
In recent versions the logic used for populating the texture resource... - 11:38 Bug #1025 (Closed): [X11] Jerky mouse movement
- Since the beginning of QT merge, turning left/right and looking up/down with the mouse has become too jerky. No probl...
- 10:57 Revision 9b26841a (github): Console|Fixed: Draw cursor at the correct place with a truncated cmdline
- 08:12 Bug #1021: Number and time formatting depends from locale
- OK, I'll investigate a bit more...
- 07:15 Bug #1021: Number and time formatting depends from locale
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/1195/attachment/doom2-002.jpg
- 04:52 Bug #1021: Number and time formatting depends from locale
- Nothing changed. The issue still occurs.
- 07:19 Bug #1020: [Windows] No gamma reset when quitting game
- same behavior in build 469
- 07:13 Bug #1020: [Windows] No gamma reset when quitting game
- The fix is not in 469, but should be in Monday's build 472.
- 07:15 Bug #1019: [Win32] No keyboard input at the menu start screen
- You don't need a clean install.
Danij has been able to reproduce this issue now. We're looking into it. - 06:49 Bug #1019: [Win32] No keyboard input at the menu start screen
- same behavior in build 469, but not in the build earlier I stated before.Do I need to do a clean install?
- 06:32 Bug #1019: [Win32] No keyboard input at the menu start screen
- I was working on a friend's computer the last couple of day's and I installed the same Doomsday build on his much new...
- 04:19 Revision 1aa13439 (github): de::bsp::Partitioner|Fixed: Lookup the HEdgeInfo again after cloning a HEdge
- Cloning will result in a new HEdgeInfo being allocated thereby
invalidating the old reference. - 02:29 Revision dfb0a23d (github): Win32|Fixed: Do not attempt to save original color tables before we have a window
- On Windows each GL canvas has its own pixel format configuration in
addition to the format of the display itself. Thi...
2012-04-13
- 21:10 Revision cd7a7f5f (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 21:04 Revision fc60c04e (github): Don't trap mouse at startup if in windowed mode
- The mouse is trapped after one click inside the window.
- 20:36 Revision f985a3fc (github): Win32: Save original color transfer table after window is available
- Unlike on the other platforms, on Windows the color transfer tables are
associated with specific windows. The table c... - 20:11 Revision 3b2bce48 (github): Fixed|Console: Command line truncation
- The beginning and end of a long command line is truncated with […].
- 20:10 Revision 8974201f (github): Fixed: DrawText format escaping logic
- 18:32 Revision 2e92484c (github): Win32|Debug: Assert gamma functions have a HWND to work with
- 18:10 Revision f937c8e4 (github): GL|Debug: Assert that context is active
- 18:09 Revision c1004c92 (github): GL: Restored GL_SetMultisample()
- For enabling and disabling multisampling when vid-fsaa is 1.
- 17:26 Revision 7f9db5ec (github): Always use the C locale
- Doomsday expects US English number and time formatting.
- 15:41 Revision 3d98142e (github): Fixed|GCC: Modified superblockmap.h to compile on gcc 4.0
- It seems in gcc 4.0 friending a class does not extend the private access
to contained classes. Now explicitly friendi... - 14:19 Bug #1025: [X11] Jerky mouse movement
- I have no system running Linux/X11 with accelerated OpenGL natively so I need help with testing this. I've committed ...
- 14:18 Bug #1003: [Hexen] SEGV during 3D weapon use
- Checked it out in a debugger: a particle with a NULL sector is being processed in linkGeneratorParticles().
There ... - 14:15 Revision d7952c22 (github): Changed release type to "Candidate"
- Beginning the candidate phase for 1.9.8.
- 14:14 Revision 00eb6f1a (github): Fixed: Typing and drawing brackets { } in the console
- The { and } characters are used for embedded visual formatting
instructions in the font renderer. Added a format esca... - 13:13 Revision 92138d41 (github): Builder: Ignore "merge commit" entries in feeds
- 12:05 Bug #1024 (Closed): SEGV during 3D weapon use
- I can't reopen or add comment to closed bug. But issue can be reproduced again in build462:
https://sourceforge.net/... - 10:39 Bug #1024: SEGV during 3D weapon use
- Reopened the original report.
- 11:19 Revision 59884946 (github): GL: Allow GL operations during main loop callback
- 11:10 Revision 8cb4225f (github): GL|Unix: Assert GL context activate with Qt
- 10:45 Bug #1023: [GL] Flat 3D models
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4253ef43/e652/attachment/doom2-005.jpg
- 06:28 Bug #1023: [GL] Flat 3D models
- Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099 - 10:25 Bug #1021: Number and time formatting depends from locale
- You're right, Doomsday should override the locale for number and time formatting. Could you see if this is still occu...
- 06:35 Bug #1021: Number and time formatting depends from locale
- How to reproduce:
1. Set locale: export LANG=ru_RU.KOI8-R
2. rm -rf ~/.doomsday
3. Install doomsday build452.
4. Sta... - 10:20 Revision 52140fbd (github): GL|Debug: Assert that a GL context is active when needed
- OpenGL API calls must not be made without an active context.
The context may need to be manually activated outside th... - 10:19 Revision 966d4c31 (github): GL: Vsync and FSAA are now toggled using cvars
- Disabled the old native GL code for this purpose.
- 09:37 Revision 80789fb8 (github): Bindings|Fixed: Window focus change events must be ignored
- Window focus change during busy mode would cause a crash from
the bindings subsystem. - 09:05 Revision 8349a2a1 (github): Controls: Prevent changing the Delete key binding in menu
- It would be impossible to delete bindings in the Controls menu if
the key-delete binding is changed in the menu/short... - 08:38 Revision bd3d3199 (github): Controls: Disallow deleting the "menuselect" binding to Return
- When deleting bindings of "menuselect", automatically restore the
default binding to Return so that the menu remains ... - 08:37 Revision c206a95f (github): DisplayMode: Restore color transfer after possible mode switch
- Possibly makes a difference on some platforms.
- 07:13 Revision 3d2a2fd2 (github): Fixed: "long" is an ambiguous type
- The "long" type is CPU and compiler dependent. Instead of it we should
always use the types defined in libdeng2.h. - 07:12 Revision f468ae4a (github): Fixed|GCC: Compiler errors and warnings
- Unnecessary qualifiers and mismatched declaration of a static function.
- 06:58 Revision 40809a00 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 06:55 Revision 3ae9bbfa (github): LogBuffer: Print build day number instead of YMD date
- Makes the debug log output more concise.
- 06:39 Revision 3d496ed4 (github): Handling uncaught exceptions
- An uncaught exception now causes a clean Con_Error() shutdown.
If an exception occurs in the busy worker, it gets ca... - 06:35 Bug #1022: [GL] Garbage instead of sky
- Related to the report:
https://sourceforge.net/tracker/?func=detail&aid=3516946&group_id=74815&atid=542099 - 06:00 Bug #590: [Controls menu] Delete not possible if key-delete bound
- Fixed for 1.9.8. A check was added to the privileged bindings responder that prevents binding Delete in the "menu" or...
- 05:40 Bug #838: Use key Problem
- In DOOM double click use will open doors and activate switches by default. Doomsday replicates this behaviour by defa...
- 04:52 Revision 2d2deed6 (github): Ensure the DMU object type is set when hardening vertexes
- 04:10 Revision a7b39fb9 (github): Merge commit 'remotes/origin/master' into map-hedgeds
- 04:08 Revision c6bf4d82 (github): BSP Builder: Cleanup
- 03:14 Revision 875edb33 (github): BSP Builder: Maintain BspLeaf::hedgeCount throughout the build
- Also replaced the mechanism for determining whether a hedge has yet
to be added to a leaf (previously signified with ... - 02:34 Revision 7c5cb67b (github): BSP Builder: Link up the BSP objects during the build process
- Doing this as a secondary step post build is now unnecessary
because the BSP objects themselves are constructed as we... - 02:12 Revision eaac9a2c (github): BSP Builder: Cleanup
- 01:35 Revision 45ba67ba (github): BSP Builder: Minor cleanup
- 01:12 Revision ffccdfa4 (github): BSP Builder|Cleanup: Renamed BspHEdgeInfo as HEdgeInfo
- 01:11 Revision 0174c3f5 (github): BSP Builder|Cleanup: Renamed bsphedgeinfo.h as hedgeinfo.h
2012-04-12
- 22:19 Revision 236576b6 (github): BSP Builder|Cleanup: Store the extended half-edge info in de::bsp::Partitioner
- It is no longer necessary to make this data visible and can now
be hidden from the rest of the engine.
Relocated the... - 18:09 Revision d266455c (github): BSP Builder|Cleanup: Use HEdge's lineDef link instead of BspHEdgeInfo
- Now that we are constructing the final BSP objects as there is no
need to store this info separately in BspHEdgeInfo. - 17:17 Revision 3a7966eb (github): Resources|Fixed: Locating all IWAD alternatives
- If a game specified multiple names for an IWAD, the resource
locator would find one of them and only then check if it... - 15:02 Revision db828796 (github): FS: Cleanup
- 14:54 Revision f9ab1628 (github): Hexen|Added: Separate game mode for the Beta Demo
- The 4-level demo and the Beta demo are now two separate game modes
due to a bug in the beta demo IWAD, which needs to... - 14:53 Revision c1bdb1ba (github): FS: Lump check may contain an optional size condition
- For instance, "CHAIN>=1000" would match a lump called CHAIN
only if the size of the lump is greater or equal than 100... - 11:56 Bug #1014: [Infine] Combining scale+angle broken ("Imp" example)
- Could you attach a short piece of Infine script that illustrates the bug?
- 11:17 Revision 02ba6a47 (github): Documentation: Updated readme with a note about the Hexen demo
- Also, moved an example about texture resource directories into a more
appropriate place. - 10:29 Revision cc87e8e2 (github): Timer|Fixed: Time measurements past 12 hours of runtime
- Logic error in time measurement caused the timer to advance at a very
fast pace after hitting 12 hours, ultimately wr... - 08:34 Revision 69d70eaf (github): BSP Builder|Cleanup: Added an API mechanism for obtaining ownership of built objects
- 06:02 Revision c7d6cf46 (github): Merge commit 'remotes/origin/master' into map-hedgeds
2012-04-11
- 21:36 Revision 8c583df4 (github): Hexen|Fixed: Hexen 4-level demo IWAD recognition
- The hexendemo.wad does not have all the lumps required for the full
hexen.wad. - 20:32 Revision a5162d3c (github): Disallow shutdown while busy worker is running
- The busy worker cannot be terminated at will at a random time.
- 20:31 Revision ffbb4c88 (github): Busy Mode|Refactor: Renamed function
- 20:13 Revision b99f211a (github): Console: Don't save config and bindings before they've been restored
- An abnormal or early shutdown may cause the state to be saved
prematurely. - 17:50 Bug #1023: [GL] Flat 3D models
- I cannot reproduce this on Mac, Windows or Ubuntu. Could you elaborate on your build config, runtime options, and OS?...
- 17:50 Bug #1023 (Closed): [GL] Flat 3D models
- 3D models looks like flat projection in horisontal plane since the Qt merge. Please see the attached screenshot.
*... - 17:39 Bug #1022: [GL] Garbage instead of sky
- Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f... - 17:38 Bug #1022: [GL] Garbage instead of sky
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/93077897/9cd1/attachment/doom2-004.jpg
- 17:38 Bug #1022 (Closed): [GL] Garbage instead of sky
- Sky is not rendered since the Qt merge. Please see the attached screenshots.
*Labels:* System - 17:30 Bug #1021: Number and time formatting depends from locale
- Cannot reproduce on Mac, Windows or Ubuntu.
Possibly related to report https://sourceforge.net/tracker/index.php?f... - 17:30 Bug #1021: Number and time formatting depends from locale
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/faca63dd/34a1/attachment/doom2-003.jpg
- 17:30 Bug #1021 (Closed): Number and time formatting depends from locale
- Menu is not displayed properly since the Qt merge. Please see the attached screenshots.
*Labels:* System - 10:10 Bug #1019: [Win32] No keyboard input at the menu start screen
- I am only using a basic Logitech ps2 keyboard and a Microsoft optical intellimouse, quite a few years old, with defau...
2012-04-10
- 21:26 Revision 36ed1aa6 (github): Dedicated Server|Performance: Conserve CPU when no clients connected
- The main loop will tick only twice per second when no players are in game.
- 19:36 Revision 24df3f46 (github): Dedicated Server|Performance: Skip unnecessary tasks
- The Materials ticker is fully capable of updating everything on clientside;
it serves no function on the dedicated se... - 18:59 Revision 8a0bd724 (github): Merge branch 'master' of ssh://deng.git.sourceforge.net/gitroot/deng/deng
- 18:59 Revision c8b01949 (github): Cleanup
- 18:56 Revision 673a50ac (github): Network|Fixed: Parsing client's info query on server
- The "Info?" query from a client was parsed incorrectly: strcmp()
expects null-terminated strings, while the received ... - 18:31 Revision f3906c29 (github): libdeng2|Refactor: Renamed LegacyCore_FlushLog()
- It is more aptly called LogBuffer_Flush(), as it has really nothing to
do with LegacyCore. The LogBuffer is a singlet... - 18:27 Revision 35d8e9ba (github): Dedicated Server|Unix: Don't use stdout with curses
- The curses output will get messed up by prints to standard out/err.
- 15:19 Bug #1019: [Win32] No keyboard input at the menu start screen
- We need a copy of your options.rsp to proceed with testing this. Neither skyjake nor myself are experiencing this iss...
- 15:15 Bug #1019: [Win32] No keyboard input at the menu start screen
- options.rsp
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/fb076a3c/63be/attachment/Options.rsp
- 15:11 Bug #1019: [Win32] No keyboard input at the menu start screen
- I reinstalled and confirmed that this behavior doesn't happen in builds 458 and 462.
- 14:49 Bug #1019 (Closed): [Win32] No keyboard input at the menu start screen
- Windows XP SP3, Doomsday build 465. After I get to the start menu screen in Doom E1 M1, there is no keyboard input un...
- 15:01 Revision 71f4caac (github): Dedicated Server|Fixed: Main loop was not running
- The loop callback was incorrectly exited immediately in novideo mode.
- 14:57 Bug #1020 (Closed): [Windows] No gamma reset when quitting game
- Windows XP SP3 Nvidia 7600 GS 512 with the lastest WHQL driver. In builds ~458-465, when I quite Doomsday the desktop...
- 07:36 Revision f0796110 (github): Record the unique index of each BSP object in the object itself
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