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Bug #1010

[Chex] Visual inaccuracies

Added by vermil about 12 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2012-03-17
% Done:

100%


Description

To match the original game a few things and states need to lose full bright and additive blending: the zombie man and Shotgun Guy attack states (POSS_ATK2 and SPOS_ATK2) need to lose full bright while the Imp and Barron missiles (TROOPSHOT and BRUISERSHOT) and their states (TBALL11-2, TBALLX1-3 BRBALL1-2, BRBALLX1-3) need to lose additive blending and full bright.

Also, purely a little visual thing; the Plasma missile (PLASMA) travelling states (PLASBALL-2) have additive blending and full bright, while the explosion (PLASEXP-5) is just full bright. I think it would look better in Chex, if both had the same effects.

Labels: Graphics

History

#1 Updated by vermil about 12 years ago

I have attached an updated Chex Mob ded that includes all the above corrections and changes.

#2 Updated by danij about 12 years ago

Fixed for 1.9.8 build #479

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