Bug #1010
[Chex] Visual inaccuracies
Description
To match the original game a few things and states need to lose full bright and additive blending: the zombie man and Shotgun Guy attack states (POSS_ATK2 and SPOS_ATK2) need to lose full bright while the Imp and Barron missiles (TROOPSHOT and BRUISERSHOT) and their states (TBALL11-2, TBALLX1-3 BRBALL1-2, BRBALLX1-3) need to lose additive blending and full bright.
Also, purely a little visual thing; the Plasma missile (PLASMA) travelling states (PLASBALL-2) have additive blending and full bright, while the explosion (PLASEXP-5) is just full bright. I think it would look better in Chex, if both had the same effects.
Labels: Graphics
History
#1 Updated by vermil over 12 years ago
I have attached an updated Chex Mob ded that includes all the above corrections and changes.
#2 Updated by danij over 12 years ago
Fixed for 1.9.8 build #479