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Bug #1011

server-game-coop-nothing prevents player spawning

Added by jeansanspeur about 12 years ago. Updated over 11 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2012-03-19
% Done:

100%


Description

I tried setting up a (dedicated) co-op server with Doomsday 1.9.7_build439 with the following settings

server-game-respawn 1
server-game-coop-nothing 1
server-game-deathmatch 0
server-game-coop-respawn-items 0
server-game-coop-noweapons 1
server-game-coop-nodamage 1
server-player-limit 16
server-public 0

The server started without any problems but it crashed as soons as someone joined the server. The last line of my doomsday.out are as follows:

N_DoNodeCommand: JOIN 0013 Player
N_JoinNode: Node 1 listens at 127.0.0.1:50333.
Sv_PlayerArrives: 'Player' has arrived.
Sv_PlayerArrives: 'Player' assigned to console 1 (node: 1)
NetSv_ChangePlayerInfo: pl1, col=1
Player starting spots:
Sv_HandlePacket: Hello from client 1 (CDAF7685).
NetSv_NewPlayerEnters: spawning player 1.
Player starting spots:
- pl1: color 1, spot 1
P_SpawnPlayer: Failed spawning mobj for player 1 (class:0) pos:[176, -1616, 0] angle:1073741824.
Writing state:"configs/doom/game.cfg"...
Unloaded game.
MasterWorker_Shutdown: Waiting for thread to stop...
Shutting down the console...

Taking a look at the sourcecode (p_mobj.c, the "P_SpawnMobj3f" routine) reveals that enabling the "server-game-coop-nothing" options prevents the spawning of any objects in co-op play, including players. I guess that this behaviour should be considered a bug.

Labels: Multiplayer

History

#1 Updated by skyjake about 12 years ago

I've "fixed" this by removing the malfunctioning "server-game-coop-nothing" variable.

It'll return later if/when we can implement it properly.

#2 Updated by jeansanspeur almost 12 years ago

I forgot to mention that players can join when "server-game-coop-nothing" is disabled.

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