Feature #1865
Align 3D model's head with the target's direction
Start date:
2014-09-15
% Done:
0%
Description
It would make enemies for believable if they turned their head to look at their target rather than always staring straight ahead. A skeletal model's head could be turned by Doomsday, given certain assumptions about how the head is oriented in model space. Requires a model asset definition that tells Doomsday which model bone to modify.
Related issues
History
#1 Updated by skyjake about 10 years ago
- Related to Feature #1246: Support newer model formats and skeletal animation added
#2 Updated by skyjake almost 5 years ago
- Target version set to Rendering