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Feature #1535

Option for fullbright textures affected by colored sectors

Added by vermil about 9 years ago. Updated 6 months ago.

Status:
New
Priority:
Normal
Assignee:
-
Category:
Enhancement
Target version:
Start date:
2011-05-05
% Done:

0%

Tags:

Description

Currently textures/flats set to full bright aren't tinted by coloured sector lighting. I would like to suggest an optional material def option (naturally off by default) to control this.

Labels: Graphics


Related issues

Related to Feature #7: Next-gen renderer (codename "Gloom")Progressed2003-07-10

History

#1 Updated by skyjake over 6 years ago

  • Tags set to Lights, Renderer
  • Subject changed from Option for full bright textures affected by coloured sectors to Option for fullbright textures affected by colored sectors

This should be considered in the larger context of the lighting system for the next-gen renderer (#7).

#2 Updated by skyjake 6 months ago

  • Category set to Enhancement
  • Target version set to Rendering

#3 Updated by skyjake 6 months ago

#4 Updated by skyjake 6 months ago

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