Feature #1535
Option for fullbright textures affected by colored sectors
Start date:
2011-05-05
% Done:
0%
Description
Currently textures/flats set to full bright aren't tinted by coloured sector lighting. I would like to suggest an optional material def option (naturally off by default) to control this.
Labels: Graphics
Related issues
History
#1 Updated by skyjake about 11 years ago
- Tags set to Lights, Renderer
- Subject changed from Option for full bright textures affected by coloured sectors to Option for fullbright textures affected by colored sectors
This should be considered in the larger context of the lighting system for the next-gen renderer (#7).
#2 Updated by skyjake almost 5 years ago
- Category set to Enhancement
- Target version set to Rendering
#3 Updated by skyjake almost 5 years ago
- Related to Feature #1227: Per pixel lighting added
#4 Updated by skyjake almost 5 years ago
- Related to deleted (Feature #1227: Per pixel lighting)