https://tracker.dengine.net/https://tracker.dengine.net/favicon.ico?13985035312013-10-22T11:16:46ZTrackerDoomsday Engine - Feature #1535: Option for fullbright textures affected by colored sectorshttps://tracker.dengine.net/issues/1535?journal_id=39282013-10-22T11:16:46Zskyjake
<ul><li><strong>Tags</strong> set to <i>Lights, Renderer</i></li><li><strong>Subject</strong> changed from <i>Option for full bright textures affected by coloured sectors</i> to <i>Option for fullbright textures affected by colored sectors</i></li></ul><p>This should be considered in the larger context of the lighting system for the next-gen renderer (<a class="issue tracker-2 status-7 priority-4 priority-highest parent" title="Feature: Next-gen renderer (codename "Gloom") (Progressed)" href="https://tracker.dengine.net/issues/7">#7</a>).</p> Doomsday Engine - Feature #1535: Option for fullbright textures affected by colored sectorshttps://tracker.dengine.net/issues/1535?journal_id=89792019-11-29T19:02:47Zskyjake
<ul><li><strong>Category</strong> set to <i>Enhancement</i></li><li><strong>Target version</strong> set to <i>Rendering</i></li></ul> Doomsday Engine - Feature #1535: Option for fullbright textures affected by colored sectorshttps://tracker.dengine.net/issues/1535?journal_id=89812019-11-29T19:03:12Zskyjake
<ul><li><strong>Related to</strong> <i><a class="issue tracker-2 status-5 priority-2 priority-default closed" href="/issues/1227">Feature #1227</a>: Per pixel lighting</i> added</li></ul> Doomsday Engine - Feature #1535: Option for fullbright textures affected by colored sectorshttps://tracker.dengine.net/issues/1535?journal_id=89832019-11-29T19:03:21Zskyjake
<ul><li><strong>Related to</strong> deleted (<i><a class="issue tracker-2 status-5 priority-2 priority-default closed" href="/issues/1227">Feature #1227</a>: Per pixel lighting</i>)</li></ul>