Feature #2197
Feature #7: Next-gen renderer (codename "Gloom")
Remove the 'Bias' volumetric lighting system and the Bias light source editor ("bledit")
Start date:
2017-02-06
% Done:
100%
Description
The old experimental bias lighting system has two components:
- Direct light from point light sources. Tracks configured light sources and determines whether individual vertices are lit by them. Does simple raycasting to determine occlusions (shadows).
- A volumetric grid is used for distributing soft ambient light from lit sectors to the immediate surroundings.
The problem with these is that the implementation is entirely CPU-based and operates only on vertices. This is incompatible with the future direction of maximum GPU utilization and per-pixel lighting. Therefore the old experimental implementation should be removed, and a better GPU-based lighting system should be implemented for Doomsday 2.
Related issues
Associated revisions
Cleanup|Client|World: Disabled more code related to “bledit”
IssueID #2197
Cleanup|Renderer|World: Removed obsolete source files
IssueID #2197
Cleanup|Documentation: Removed obsolete console commands and variables
IssueID #2197
History
#1 Updated by skyjake almost 8 years ago
- Description updated (diff)
#2 Updated by skyjake almost 8 years ago
- Related to Bug #244: Bias Grid Lock Up added
#3 Updated by skyjake almost 8 years ago
- Related to Feature #1158: Soft Sector Lighting added
#4 Updated by skyjake almost 8 years ago
- Related to Feature #1341: Soft edges for sector lighting added
#5 Updated by skyjake almost 8 years ago
- Related to Feature #2035: Map lighting editor (volume, surface, and point sources) added
#6 Updated by skyjake almost 8 years ago
- Related to Feature #1639: Optimize GridMap added
#7 Updated by skyjake almost 8 years ago
- Related to deleted (Feature #1639: Optimize GridMap)
#8 Updated by skyjake almost 8 years ago
- % Done changed from 0 to 100
#9 Updated by skyjake almost 8 years ago
- Status changed from In Progress to Closed
#10 Updated by skyjake over 7 years ago
- Category changed from Redesign to Cleanup
Cleanup|Renderer|World: Disable the bias light grid, bias light sources, and “bledit”
IssueID #2197