Feature #1890
Feature #7: Next-gen renderer (codename "Gloom")
New sequence-based model animation mechanism
Status:
Closed
Priority:
Normal
Assignee:
Category:
Redesign
Target version:
Start date:
2013-10-12
% Done:
100%
Description
Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism to take advantage of the possibilities that skeletal animation affords. On the whole, animations should be based on sequences (instead of frames) that are independent of the object states. Animations may also be controlled by motion of objects (walking, etc.).
Related issues
History
#1 Updated by skyjake about 10 years ago
- Follows Feature #8: New GL2 based model renderer added
#2 Updated by skyjake almost 10 years ago
- Due date deleted (
2013-10-12)
#3 Updated by danij over 9 years ago
- Target version deleted (
42)
#4 Updated by skyjake almost 9 years ago
- Status changed from New to In Progress
- Target version set to 2.0 – Home UI & Packages
- % Done changed from 0 to 50
Plenty of progress has been made with this. The biggest missing features are:
- Animating parts of the skeleton separately.
- Motion-controlled animations, e.g., walking animations.
- Blending animations.
#5 Updated by skyjake over 8 years ago
- % Done changed from 50 to 70
#6 Updated by skyjake over 8 years ago
- Precedes Feature #2159: Enhanced control over model animation sequences added
#7 Updated by skyjake over 8 years ago
- Status changed from In Progress to Progressed
#8 Updated by skyjake over 8 years ago
- Copied to Feature #2170: Improved sequence-based model animation mechanism added
#9 Updated by skyjake over 8 years ago
- Status changed from Progressed to Closed
- % Done changed from 70 to 100