Activity
From 2014-11-09 to 2014-11-22
2014-11-22
- 
  22:30 Revision cd70c77a (github): Refactor|Map|World: Implement important map element/object iterations with C++11 lambdas 
- Things are now looking significantly cleaner, and should also perform
 a little better in an optimized Release build.
 ...
- 
  07:41 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- 
  02:38 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- That fixed it.
- 
  03:22 Bug #1908 (Closed): fail to compile, -Wwrite-strings is deprecated (revision 0c8bf0d..a7d4169 ) 
- ubuntu 14.10 64bit
 compiling with qtcreator
 this is the output...
2014-11-21
- 
  22:50 Bug #1904: fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- I replaced the deprecated function, however this shouldn't be leading to a build failure. Are you sure you are not mi...
- 
  22:39 Bug #1904 (Resolved): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- 
  22:40 Revision a7d41696 (github): Fixed|libgui|X11: Replaced use of deprecated XKeycodeToKeysym 
- Using solution from:
 https://stackoverflow.com/questions/9838385/replace-of-xkeycodetokeysym
 IssueID #1904
- 
  22:27 Revision e73e7aef (github): Fixed|libgui|QtNativeFont: Measuring and rasterizing must use the same metrics 
- 
  19:02 Bug #1856 (Closed): Alert on first launch because game.cfg not found 
- 
  19:00 Revision fe433044 (github): libdoomsday|Console: Don't warn about a missing game.cfg 
- When first launching a game no config(s) will yet exist for it. This
 is by design, so don't alert/warn the user if th...
- 
  13:14 Feature #1907 (Closed): Use native file picker to set "music-soundfont" 
- File paths that are currently configured using FS1 paths can be selected using a native file picker dialog.
2014-11-20
- 
  22:10 Bug #1906 (Closed): Light decorations not changing on animated textures 
- Light decorations on animated textures do not update as the texture animates; the dynamic lights of the first stage o...
- 
  20:21 Feature #1770 (Closed): Tutorial improvements 
- 
  20:18 Revision 0c8bf0d0 (github): UI|Client: Tutorial improvements 
- The tutorial now has a progress indicator and next/back buttons with
 arrows.
 IssueID #1770
- 
  20:17 Revision e3f71619 (github): libappfw: ProgressWidget dotted mode; angle for StyleProceduralImage 
- 
  19:49 Revision f6ec235c (github): Refactor|libappfw: Method for calculating widget's content rectangle 
- This calculation was being done in multiple places.
- 
  19:37 Feature #1905 (New): God mode console cheat that doesn't restore health 
- Pretty much what the subject states. I believe it would give the user more options, if they had access to a god mode ...
- 
  08:26 Feature #1903 (In Progress): "Clear Log" should actually remove entries from memory 
- 
  00:01 Feature #1903 (Closed): "Clear Log" should actually remove entries from memory 
- The 'Clear Log' taskbar button no longer functions correctly in the latest unstable (1416); it merely makes the log i...
- 
  08:25 Bug #1904 (In Progress): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- 
  07:23 Bug #1904 (Closed): fail to compile, XKeycodeToKeysym is deprecated (revision 83a88718) 
- ubuntu 14.10 64bit
 compiling with qtcreator
 this is the output...
2014-11-19
- 
  19:14 Revision 83a88718 (github): Fixed|DED|libdoomsday: Sky height/horizon offset interpretation 
- Presently the "custom" status of a contained file is not inherited
 from the container. For now, check for this in DED...
- 
  13:36 Revision 6924a801 (github): Fixed|libcommon: Qt 4 compatibility 
- QMap::first() was added in Qt 5.2.
- 
  12:47 Revision 223510fb (github): Reverted commit 4255ec2 due to OpenGL errors 
- This will have to be revised when OpenGL 3.3 is taken into use.
- 
  11:12 Revision 756f51f0 (github): Cleanup: Replaced tab indentation with spaces 
- 
  04:50 Revision 184511b0 (github): Server|libcommon: Init "server-game-episode" and "server-game-map" when registering 
- These cvars should be initialized with suitable values in case they
 won't be set when parsing the game.cfg - look thr...
- 
  04:40 Bug #1898 (Closed): Multiplayer control issues 
- 
  03:42 Bug #1898: Multiplayer control issues 
- danij wrote:
 > I'm now looking into the other issues, which I expect are due to some local/global player number mix ...
- 
  02:39 Bug #1898: Multiplayer control issues 
- vermil wrote:
 > right mouse button is incorrectly registered as the return key, when one tries to remap a control to...
- 
  01:49 Bug #1898 (In Progress): Multiplayer control issues 
- 
  04:38 Revision 3fd09953 (github): Fixed|World|libcommon: Multiplayer control issues, binding widget deactivation 
- IssueID #1898
2014-11-18
- 
  21:34 Revision 0796f6f9 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into opengl3.3 
- 
  21:33 Revision 5fefecaf (github): Client|GL: Cleanup 
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  21:33 Revision c4cd904d (github): libgui: GLFramebuffer uses multisampled textures 
- Now multisampling is done by rendering directly into a multisampled
 texture in GLFramebuffer. There is no need for a ...
- 
  20:33 Feature #1836 (Closed): External map progression, episode and hub definitions 
- 
  20:31 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs) 
- 
  12:38 Bug #1899: [Heretic] MP client imediately seg faults (wrong WADs) 
- Er, my apologies, I realize I forgot to uncheck a pwad I was running before starting Heretic.
 The above crash was ...
- 
  12:35 Bug #1899 (Rejected): [Heretic] MP client imediately seg faults (wrong WADs) 
- Trying to join a Heretic MP server in the latest unstable (1416) produces a crash: P_Callbackp: Segmentation Violation
- 
  20:29 Revision b27c04ef (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  20:29 Revision 22d8f65d (github): libdoomsday|DED: Cleanup 
- 
  15:06 Bug #1901: [Windows] Rendering glitches when switching FSAA/vsync 
- Now all platforms work the same way: enabling FSAA simply changes the Canvas's renderbuffers to multisampled ones — m...
- 
  15:04 Bug #1901 (Closed): [Windows] Rendering glitches when switching FSAA/vsync 
- On Windows, Doomsday has suffered from rendering errors when the user switches FSAA mode or vsync at runtime.
- 
  15:01 Revision 9e032f4d (github): Fixed: Various build errors and warnings 
- Not many legitimate problems here, mostly warnings/errors due to
 stricter implementation of the C++11 standard.
- 
  14:54 Feature #1900 (Closed): OpenGL 3.3 Core Profile 
- The OpenGL 2.1 Compatibility profile that Doomsday has been using hitherto is rapidly becoming a thing of the past. M...
- 
  14:40 Revision eb6642ff (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  14:09 Revision e303d9f6 (github): libgui|Client: Switched to OpenGL 3.3 Core profile, ported shaders to 330 
- Removed checking for GL extensions that are now part of the core.
 GLBuffer now creates Vertex Array Objects for the v...
- 
  12:34 Bug #1898 (Closed): Multiplayer control issues 
- In the latest unstable (1416).
 Jumping no longer appears to work in HeXen MP (jumping works in HeXen SP) or Hereti...
- 
  12:32 Bug #1873 (Closed): [HeXen DK] multiplayer crash on Sump 
- 
  12:17 Bug #1873: [HeXen DK] multiplayer crash on Sump 
- Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374,...
- 
  09:56 Revision 4255ec24 (github): Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes 
- FSAA is handled by multisampling the GLTarget renderbuffers, so there
 is no need to touch the window surface. Also, c...
2014-11-17
- 
  21:47 Revision c19b6e28 (github): Merge branch 'master' into common-episode-definition 
- 
  21:38 Revision 33c3a813 (github): libdoom|libdoom64|libheretic: DED / MAPINFO interoperability patches 
- 
  21:35 Revision 5beb347b (github): Fix merge issues 
- 
  21:27 Revision 0daa2789 (github): DED|libdoomsday: Added if (not) custom condition to Mods directive 
- Presently supported with Map Info definitions only. This conditional
 allows one to instruct the DED parser to apply t...
- 
  21:18 Revision d0acafb1 (github): libcommon|InputBindingWidget|Client: Forming 64-bit pointer to event symbolic name 
- 
  21:07 Revision 3bc71fac (github): Merge branch 'common-episode-definition' of github.com:skyjake/Doomsday-Engine into common-episode-definition 
- Conflicts:
 doomsday/client/src/def_main.cpp
 doomsday/plugins/idtech1converter/src/mapinfotranslator.cpp
- 
  21:05 Revision c96b5628 (github): libdoomsday|DED: Track the custom status of DED definitions 
- 
  21:03 Revision 5aa24392 (github): Fixed|libdoomsday: Clearing mapped Config variables from database 
- 
  20:05 Bug #1892 (Feedback): Window incorrectly sized when display mode changes during startup (random) 
- 
  13:11 Bug #1892: Window incorrectly sized when display mode changes during startup (random) 
- Tried this several times with the new build, looks fine on my end...
- 
  20:02 Revision 2ec76b32 (github): Debug|libgui|GLTarget: Converted a GL assert to a debug message 
- On Windows, this assert may fail during canvas recreation.
 Todo: In the long run, make canvas recreation unnecessary...
- 
  20:00 Revision 71ddc7d0 (github): Fixed|ClientWindow|Windows: Use of the new fsaa/vsync variables 
- 
  19:33 Revision fcfe37ed (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO 
- Doomsday introduces a "song" abstraction to simplify the creation of
 custom soundtracks and introduce more flexibilit...
- 
  19:27 Revision c2c702bf (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output 
- Partition the translated definitions into two data sets, according
 to whether the source MAPINFO data is "custom" (fr...
- 
  19:22 Revision dad715b7 (github): IdTech1Converter|MapInfoTranslator: Synthesize Music definitions from MAPINFO 
- Doomsday introduces a "song" abstraction to simplify the creation of
 custom soundtracks and introduce more flexibilit...
- 
  19:08 Revision 4965df0e (github): Refactor|IdTech1Converter|MapInfoTranslator: Track custom status of MAPINFO data, split output 
- Partition the translated definitions into two data sets, according
 to whether the source MAPINFO data is "custom" (fr...
- 
  18:52 Revision 4b1685ae (github): Fixed|F API: Custom status of contained files in M_ReadFileIntoString() 
- Presently the custom status of any contained file (e.g., lump in a WAD) is
 not inherited from the container in FS1, s...
2014-11-16
- 
  22:17 Bug #1832 (Closed): Vsync inconsistently applied in different games 
- 
  22:17 Revision bc765f79 (github): Refactor|Client|libappfw|libgui: Replaced 'vid-fsaa' and 'vid-vsync' with Config variables 
- Console variables are game-specific, however the user most likely
 prefers to use the same FSAA/vsync settings for all...
- 
  22:03 Revision bfd885c3 (github): libgui: Querying the ID of a window 
- 
  22:02 Revision 56d3bf31 (github): Cleanup 
- 
  22:01 Revision 9f3672ce (github): Console|libdoomsday: Rudimentary access to de::Config variables 
- This commit introduces a simple mechanism that allows the user to
 interactively access de::Config variables as if the...
- 
  19:54 Bug #1831: Closing Updater Settings dialog leads to checking for updates 
- This isn't fully fixed yet. See my comments on the relevant commit.
- 
  19:54 Bug #1831 (In Progress): Closing Updater Settings dialog leads to checking for updates 
- 
  19:30 Bug #1831 (Closed): Closing Updater Settings dialog leads to checking for updates 
- 
  19:32 Revision ac415f1d (github): UI|Task Bar: Added a separate in the Log menu 
- 
  19:32 Revision 3c51e377 (github): Cleanup: Unused function 
- 
  19:32 Revision 6ab3341d (github): Fixed|UI|Updater: Don't recheck if settings weren't changed 
- In the update notification dialog, if one opens the Updater settings
 and closes it without changing anything, a reche...
2014-11-15
- 
  22:11 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash 
- 
  22:10 Revision abca343e (github): Fixed|Client|Windows: Potential crash if closing window during startup 
- When game resources are being located, games become current for short
 periods of time (kludge in Games::locateStartup...
- 
  17:44 Revision 30d72c36 (github): libgui|Unix|OS X: Typo 
- 
  17:37 Bug #1892: Window incorrectly sized when display mode changes during startup (random) 
- I'm fairly certain this is now fixed, thanks to a slight delay before showing a window as fullscreen. Needs more exte...
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  17:37 Bug #1892 (Resolved): Window incorrectly sized when display mode changes during startup (random) 
- 
  17:36 Revision abc6d5e6 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine 
- 
  17:35 Revision 9d17c402 (github): libgui: Window state management behavior improvements 
- Fixes the Windows-only problem where a fullscreen window would
 randomly use the previous display resolution as its si...
- 
  17:00 Revision 90b01fe4 (github): Debug|libgui|GLState: Verifying parts of the GL state 
2014-11-14
- 
  17:58 Bug #1863: [automap] line updating 
- I figure that I'll add this just for clarity.
 "In Doom, if the player presses a locked door line type that doesn't...
- 
  13:37 Revision 6f1ed833 (github): Merge branch 'master' into common-episode-definition 
- Conflicts:
 doomsday/client/src/world/p_ticker.cpp
 doomsday/plugins/common/src/m_ctrl.cpp
2014-11-13
- 
  20:52 Revision 72d47c20 (github): World: Cleanup 
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  19:47 Revision c1d8d2e6 (github): Console|World: Group "listcontrols" output by binding context, cleanup 
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  14:40 Revision 561b0910 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  14:39 Revision aad9cb3a (github): Builder|Unix|Fixed: Detecting platform version 
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  14:07 Revision 27503bcd (github): libappfw|BaseGuiApp: "-dpi" option overrides detected DPI factor 
- 
  13:56 Revision b1f0f695 (github): Fixed|Client|FX: Crash during game startup 
- fx::Resize was accessing de::Config at construction time, which was too
 early, and caused invalid refs to be used ins...
- 
  13:42 Revision 81428cc7 (github): Fixed|Debug|Client: Missing symbols (no code compiled in inputdebug.cpp) 
- DENG2_DEBUG was being checked before anyone had defined it.
- 
  01:49 Revision 6c43c3eb (github): Refactor: Moved ImpulseAccumulator to the World domain, cleanup 
2014-11-12
- 
  16:07 Revision d79d3a8e (github): Typos 
- 
  15:57 Revision 9ef8a1cb (github): Refactor|PlayerImpulse: Separate Impulse, PlayerImpulse and ImpulseAccumulator components 
- PlayerImpulse is Record-like (todo) description of a logical player
 impulse. Each local player has their own set of I...
- 
  13:44 Revision 06a85dd2 (github): Debug|BindContext|Client: Include the parsed descriptor in new Binding announcements 
- Composing the Binding descriptor enables one to quickly check whether
 the parser interpretation is correct.
- 
  11:41 Bug #1897 (New): Slightly different sprite clipping in Dday versus vanilla 
- This is a very small thing, but it is a difference versus Vanilla.
 Here is a pwad made to test clipping of sprites...
- 
  10:27 Revision f8b06c1c (github): Builder|OS X|Fixed: Detecting platform version number 
- 
  08:01 Revision b6ebb234 (github): Refactor|Binding|Client: Moved Binding (Accessor) conditions into the data Record 
- 
  05:35 Revision c5757cd9 (github): Documentation|CommandBinding|ImpulseBinding|Client: Cleanup 
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  05:32 Revision f493c6c2 (github): Refactor|Bindings|Client: Moved Binding configuration to [Command/Impulse]Binding 
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  04:57 Revision a65cf533 (github): Refactor|Bindings|Client: Internalized more BindContext functionality 
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  04:18 Revision 5dec006c (github): BindContext|Client: Cleanup 
- 
  04:12 Revision de01bffe (github): Documentation|CommandBinding|Client: Cleanup 
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  04:06 Revision 711247ac (github): Refactor|Bindings|Client: Moved commandActionFor() to CommandBinding::makeAction() 
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  03:51 Revision 492d750c (github): Refactor|Bindings|Client: Moved new binding components to new source files 
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  02:31 Revision 17b8ebcf (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  02:31 Revision 2df6253c (github): Refactor|Bindings|Client: Bindings are now de::Record based 
- CommandBinding and ImpulseBinding are now de::RecordAccessors based
 and provide some handy utility methods.
 At this ...
2014-11-11
- 
  12:59 Revision 571d8b58 (github): Fixed|Client|64-bit: Build failure 
- 
  11:01 Bug #1832: Vsync inconsistently applied in different games 
- I will remove any remaining game-specific vsync config and only use @de::Config@ for this setting.
- 
  11:00 Bug #1832 (In Progress): Vsync inconsistently applied in different games 
- 
  10:58 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) 
- Closed this issue in the scope of 1.15.
- 
  10:58 Feature #1852 (Closed): Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) 
2014-11-10
- 
  17:41 Revision f595d143 (github): BindContext: Announce new bindings before removing the overridden ones 
- 
  17:19 Revision 7254297e (github): Fixed|InputSystem|Client: In symbolic echo mode, event bindings should not be active 
- 
  17:15 Revision 0499a756 (github): InputSystem|Client: Cleanup 
2014-11-09
- 
  20:15 Revision 92bcf169 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  20:14 Revision b79c0b73 (github): Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players 
- Previously, the bindings for all local players of any given impulse
 would share the same binding Id.
 Todo: The logic...
- 
  14:58 Revision 344a8468 (github): libcore|String|TokenBuffer: Case sensitive copy-free string equality method 
- Avoids calling deep-copying QString constructors.
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