Activity
From 2014-10-26 to 2014-11-08
2014-11-08
- 
  21:15 Revision f1a86810 (github): Fixed|BindContext|PlayerImpulse: PlayerImpulse double-click binding activation 
- Symbolic events have no device identifier, they are referenced by
 name and context only. Also fixed a recent refactor...
- 
  20:27 Revision 389cdc51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  20:27 Revision 397d9d29 (github): Fixed|PlayerImpulse: PlayerImpulse double-click symbolic event synthesis 
- Double click impulses are still not working, however. The (bug) hunt
 continues...
- 
  19:40 Bug #1892: Window incorrectly sized when display mode changes during startup (random) 
- I can definitely reproduce this. It is random in nature, so it most likely relates to the behavior of the Canvas duri...
- 
  19:36 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- Just pushed another fix for a bug that was causing random crashes during startup. Hopefully this was the only one.
- 
  19:36 Bug #1879 (In Progress): [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- 
  19:32 Revision fdba3b8b (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine 
- 
  19:32 Revision 0586c008 (github): libcore|TokenBuffer: Checking for token equality 
- The sizes must match for an exact match.
- 
  19:30 Revision 95d20512 (github): Fixed|libcore|String: Out-of-bounds memory access (leading to crash) 
- String::compareWithCase() was calling the QString constructor with a
 specific size with the intention of limiting the...
- 
  19:26 Revision 0310fec6 (github): Refactor|libcore|Script: Apply PIMPL in the Script class 
- 
  19:25 Revision 24906588 (github): Fixed|Client: Build failure in release build 
- 
  17:45 Revision d46165fe (github): Refactor|PlayerImpulse: Continued PlayerImpulse remodeling 
- Evidently double-clicks still aren't working correctly. Hmm...
- 
  15:04 Revision e992beda (github): Refactor|InputSystem|Client: Moved all binding .cfg file writing to con_config.cpp 
- 
  02:36 Revision 4bc92be1 (github): Documentation|InputSystem|Client: Basic Binding model theory, plus some cleanup 
- 
  01:13 Revision f8c92a17 (github): BindContext|InputSystem|Client: Tweaked formatting of bind command/impulse announcements 
- 
  01:03 Revision 273e3a39 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  01:02 Revision 5eca3dbd (github): Windows|Joystick|DirectInput|InputSystem|Client: Don't log errors regarding nonexistent joystick controls 
- In this case the errors are due to our basic DirectInput init not
 taking the time to enumerate the available controls...
- 
  00:52 Revision 674a1c94 (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine 
- 
  00:52 Revision 607a18c4 (github): Fixed|Client: Crash during main window construction 
- It was possible that the log was flushed during construction of the
 main window, which lead to the log alerter attemp...
- 
  00:24 Revision ce398127 (github): InputSystem|Client: Cleaned up Input domain log output 
2014-11-07
- 
  23:42 Revision 433e36e0 (github): InputSystem|Client: Try an event with all BindContexts if none is named 
- 
  23:37 Revision 5fd578c0 (github): Typos 
- 
  23:04 Revision 7dc33f45 (github): Typos 
- 
  22:56 Revision dd107f1c (github): Refactor|InputSystem|Client: Combined BindContext and WidgetActions 
- Keeping track of who had authority and/or ownership over the relevant
 input system components was becoming hard work,...
- 
  19:29 Revision 202162e0 (github): Debug|InputSystem|Client: Cleanup 
- 
  19:26 Revision 5ce5f977 (github): Documentation|InputSystem|Client: Todo comment wrt future BindContext decentralization 
- 
  19:21 Revision d6b2c282 (github): Refactor|InputSystem|Client: Renamed input related source files following organization changes 
- 
  12:56 Revision c05210a6 (github): Fixed|InputSystem|InputDeviceButtonControl|Client: Expiring InputDeviceButtonControls on context change (typo) 
- 
  08:33 Revision aca5ba29 (github): InputSystem|BindContext|Client: Revert statecondition_t equality test (refactoring oversight) 
- 
  08:17 Revision 408ee13f (github): InputSystem|BindContext|Client: Clean up BindContext acquired device usage 
- Evidently the "stuck control" problem occurs when the binding context
 for bound control is changes and then back agai...
- 
  08:13 Revision 0f6cd491 (github): InputSystem|Client: Maintain id and name maps for PlayerImpulse lookup 
- 
  05:11 Revision 00bd5a33 (github): Console|InputSystem|Client: Applied rich formatting to input system command output 
- 
  02:31 Revision 8a4f15fd (github): InputSystem|Bindings|Client: Minor cleanup 
- 
  01:09 Revision 6615a548 (github): ClientApp: WidgetActions can now be destroyed whenever 
- 
  01:07 Revision 728d8c51 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  01:07 Revision 280bcf17 (github): Refactor|InputSystem: Completed binding system reimplementation in OO C++ 
- Todo:
 - Fix the BindContext management regression.
 - Cleanup.
2014-11-06
- 
  21:56 Revision 812e4c43 (github): UI|Client|Fixed: Layout of the close button of Renderer Appearance sidebar 
- 
  21:52 Revision 24c4d61e (github): Oculus Rift|libappfw: Providing a projection when HMD is not connected 
- de::OculusRift should not be asked to provide a projection matrix
 if no HMD is connected.
- 
  21:10 Revision e701599d (github): UI|Client: Added an icon for a "Close" action 
- Currently used in the Renderer Appearance editor.
 Todo: Evaluate use of this elsewhere in the UI and tweak appearance.
- 
  20:51 Revision b949a247 (github): Oculus Rift|libappfw: Updated for LibOVR 0.4.3 
- Version 0.4.3 has some API changes, so updated the use of LibOVR
 accordingly. Still no luck with direct mode renderin...
- 
  20:41 Revision f4c5c4e9 (github): Fixed|Release: Compiler warning (unused argument) 
- 
  20:40 Revision 9b8f7ed6 (github): Fixed|Client: Crash at shutdown 
- ~WidgetActions accesses the singleton ClientApp's InputSystem, so
 WidgetActions must be deleted first.
- 
  15:04 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported) 
- Something I'd like to do in a future version is redesign how the sky-glow is sampled. Presently this works by evaluat...
- 
  14:00 Bug #1896: Validating Group def tic durations (value -1 is mishandled/unsupported) 
- Apologies for arguably reporting several things in one report (I got carried away writing).
- 
  13:59 Bug #1896 (Closed): Validating Group def tic durations (value -1 is mishandled/unsupported) 
- With state def's, one can set a length of -1 to make the mobj never leave that state, but -1 doesn't appear to work w...
- 
  00:38 Bug #1895 (Closed): [Windows] Pressing Alt+F4 during engine startup causes Dday to crash 
- Pretty much what the subject states.
 If one presses Alt+F4 during gameplay, the game's quit dialog comes up (I ass...
2014-11-05
- 
  16:06 Revision dc7d51a0 (github): Refactor|InputSystem|Bindings|Client: Renamed source files for CommandBinding, ImpulseBinding 
- 
  13:46 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- Touch wood, I've also not yet had any issues with Dday failing to start anymore since upgrading to 1402 from 1399 (fr...
- 
  13:24 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- skyjake wrote:
 > vermil wrote:
 > > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a cou...
- 
  11:39 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- vermil wrote:
 > I don't know if it matters, but since 1.15 I've noticed Dday will hang for a couple of seconds when ...
- 
  11:20 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- It is still random yes, though a lot more common with 1.15 I believe.
 Upon pressing play, I get a loading cursor a...
- 
  11:02 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- vermil wrote:
 > Dday will very often not start through Snowberry
 Do you mean the behaviour is still random, so th...
- 
  10:38 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- I'm afraid that with build 1399 I'm personally still finding Dday will very often not start through Snowberry or even...
- 
  10:23 Bug #1894: [Heretic] Map that relies on original footclipping 
- danij wrote:
 > Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not...
- 
  00:08 Bug #1894: [Heretic] Map that relies on original footclipping 
- Thanks for the clarification. That explains a lot (why it works in vanilla, is fixed in dday when not loading a save,...
- 
  02:27 Revision 33f20e81 (github): InputSystem|Client: Further cleanup 
- 
  01:41 Revision 501b1fdc (github): InputSystem|Client: Cleanup 
- 
  01:27 Revision 73c84538 (github): Refactor|InputSystem|Bindings: Renamed *Binding id members for clarity 
- 
  01:07 Revision e2aa18a5 (github): Refactor|InputSystem|Bindings: Disambiguate binding data struct names 
- Refer to logical player controls as "impulses", to avoid confusion
 input device controls.
2014-11-04
- 
  23:56 Bug #1894: [Heretic] Map that relies on original footclipping 
- danij wrote:
 > I'm not sure what you mean by "vanilla bug that upon loading a save game, all mobjs are considered in...
- 
  13:03 Bug #1894: [Heretic] Map that relies on original footclipping 
- I'm not sure what you mean by "vanilla bug that upon loading a save game, all mobjs are considered in the sector thei...
- 
  12:10 Bug #1894: [Heretic] Map that relies on original footclipping 
- GZDoom also appears to have the same issue with the blue key on this map. Dday 1.8.6 can't actually load this map for...
- 
  11:07 Bug #1894: [Heretic] Map that relies on original footclipping 
- Foot-clipping should not actually matter here, as its a visual effect only. Needs investigating further.
- 
  00:29 Bug #1894 (New): [Heretic] Map that relies on original footclipping 
- E1M2 of this Heretic pwad relies on the original games buggy foot clipping in order for the player to be able to pick...
- 
  21:12 Revision dd3aa4cf (github): InputSystem: Internalized updateAllDeviceStateAssociations() 
- Observe BindContext changes to determine when to perform the update.
- 
  18:59 Revision 7cc0f59e (github): InputSystem|Bindings|Client: BindContext (de)activation is now observable 
- 
  18:15 Revision d552ba68 (github): InputSystem|Bindings|Client: Cleanup 
- 
  17:44 Revision 2d7c2183 (github): Refactor|InputSystem|Bindings|Client: Continued splitting up b_main.h/cpp 
- 
  16:03 Revision 5b79ff5e (github): Refactor|InputSystem|Bindings|Client: Renamed b_context.h as bindcontext.h 
- 
  15:34 Revision 687e432c (github): Refactor|InputSystem|Bindings|Client: InputSystem has ownership of BindContexts 
- Todo: Cleanup
- 
  14:08 Revision cdcd0149 (github): Cleanup|InputSystem|Bindings: Clarify ambiguous/misleading names/terms 
- 
  12:50 Revision ea99c83a (github): Client|InputSystem|Bindings: Cleanup 
- 
  00:17 Bug #1893 (New): Automap drawing difference to original games 
- Doomsday will only draw lines behind a mid texture, if there is a see through element on the graphic being used as a ...
2014-11-03
- 
  22:12 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers 
- still a crash with build 1402...
- 
  14:22 Bug #1888: doomsday 1393 segfault ubuntu 14.10 radeon drivers 
- Is this reproducible with newer builds? 1402 in particular fixes many memory handling issues.
- 
  14:26 Bug #1854 (Closed): libsdl2 14.04 
- 
  14:26 Bug #1854: libsdl2 14.04 
- Prebuilt packages are now for Ubuntu 14.04, so closing this issue.
- 
  14:19 Feature #1891: Notification area animations 
- Marking 10% progress because the notification area ownership model has been revised to work via relays. This gives th...
- 
  12:55 Revision 27c4a598 (github): Refactor|Input|Bindings|Client: Began remodeling bindings into OO C++ 
2014-11-02
- 
  22:25 Revision 3ec56280 (github): Debug|Input: Fixed labels for input device control state visuals 
- 
  19:21 Revision 2027a13e (github): Performance|Oculus Rift: Detecting connected HMDs 
- Use the correct LibOVR API function for detecting connected HMDs
 rather than trying to blindly create an ovrHmd. At l...
- 
  19:20 Revision ba04c59b (github): Performance|libcore: Avoid unnecessary mutex locking 
- theLogs() does not need locking after Logs exists.
- 
  17:33 Revision 5c986c2a (github): Cleanup|Input|Bindings: InputDevice IDs are signed ints 
- 
  15:00 Revision 67e5955c (github): Cleanup|UI|Bindings: InputDevice IDs are signed ints 
- 
  14:35 Revision 41daa95d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  14:35 Revision 101a949a (github): InputSystem|Client: Cleanup 
- 
  14:03 Revision 388b79cb (github): Cleanup 
- 
  14:02 Revision 9f78e710 (github): Cleanup 
- 
  12:24 Revision 618ec44c (github): Fixed|MSVC: Compilation issue 
- 
  12:04 Revision 0b3276ce (github): Fixed|libcommon|Client|64-bit: Crash when binding a control 
- The bit shifts for forming a 64-bit pointer were constrained to 32-bit
 values, producing an invalid value.
 Also fixe...
- 
  10:59 Revision a92b2dd8 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine 
- 
  10:59 Revision 82a0a536 (github): Refactor|UI|Client: Ownership of notification widgets 
- Now using the UniqueWidgetPtr template.
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  10:46 Revision edcaf6e6 (github): libappfw: Revised notification area, added RelayWidget 
- The notification area's ownership model was changed so that it does not
 own the notification widgets, just relays the...
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  10:38 Revision 6ae3357b (github): libappfw|GuiWidget: Destroying a GUI widget at a later time 
- Particularly when handling audience notifications about object deletion,
 it is necessary to schedule object deletion ...
- 
  10:37 Revision fecc36c4 (github): Fixed|libappfw|GuiWidgetPrivate: Observe root atlas for deletion 
- Fixes the problem where the atlas has already been deleted when the
 widget is being deleted.
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  10:36 Revision 56683229 (github): Fixed|libappfw|ChildWidgetOrganizer: Potential memory access issue 
- Issue found by Guard Malloc. Since we have an iterator already, it
 is better to use it to remove the map entry rather...
- 
  10:31 Revision 557ff2a7 (github): libcore|Unix|Debug: Macro to generate backtrace as a string 
- 
  10:29 Revision e066eb53 (github): Cleanup 
- 
  10:28 Revision 209a3cbf (github): libcore|Log: Multithreading robustness 
- Theoretically, a race condition might occur in theLogs(), if it were
 called from multiple threads for the first time.
- 
  04:02 Revision a4132cff (github): InputSystem|Client: Re-initialize InputDevices during a game change 
- Todo: Could observe App::GameChange?
- 
  03:47 Revision 3cc8faed (github): Refactor|InputSystem|Client: Moved InputDevices and ddevent_t queue into InputSystem 
- 
  01:37 Revision 1526ba0a (github): Refactor|InputSystem|Client: Moved InputDevice components to new source files 
- 
  00:30 Revision 49e868b5 (github): InputSystem|Client: InputDevice (de)activation is now observable 
2014-11-01
- 
  23:28 Revision 5780aabd (github): InputSystem|Client: InputDevice initialization cleanup 
- 
  20:41 Revision 03873742 (github): Refactor|InputSystem|Client: Hide the meaning of InputDevice(Control) IDs at API level 
- Users of the InputDevices should not assume anything from the IDs
 assigned to devices and/or their controls.
- 
  13:08 Revision 2af910da (github): libappfw: Added a smart pointer for owning a GuiWidget 
- Automatically calls the correct destructor on the widget.
- 
  13:06 Revision c91f70dc (github): libcore|Widget: Setting a widget's root manually 
- Normally the root widget is found by tracing all the parents.
2014-10-31
- 
  16:47 Revision 7ecd1053 (github): Refactor|InputSystem|Client: Reimplemented InputDevice models in OO C++ 
- 
  11:08 Revision fbeb0abb (github): UI|Client|Console: Restored the [>] button appearance 
- 
  11:05 Revision 333dc49c (github): Fixed|Client: Memory leak (notification widgets not deleted) 
- The Alert and Updater notifications were not deleted if they were
 hidden when the app was shut down.
 Todo: A better ...
- 
  11:04 Revision 2e8f3346 (github): Debug|Client: Assert that all reference-counted objects get deleted 
- 
  11:03 Revision df4b2168 (github): Fixed|libappfw|FoldPanelWidget: Memory leak 
- The content was not deleted if the fold was closed when the widget was
 deleted.
- 
  11:01 Revision 0e216a3f (github): Cleanup 
- 
  08:50 Revision cbfb157a (github): Fixed|libcore|Scripting: Memory leak in expression evaluator 
- The scopes for the evaluated results were not always deleted.
2014-10-30
- 
  21:34 Revision 8f563889 (github): UI|Client|AlertDialog: Fixed layout problem when dialog is narrow 
- Now space is reserved for the auto-hide setting.
- 
  21:32 Revision 1d32f4e8 (github): libappfw|DialogWidget: Specifying a minimum width for a dialog 
- 
  21:32 Revision 6554d2fc (github): libcore: Cleanup 
- 
  21:31 Revision ad88641a (github): Fixed|libcore|ArrayExpression: Memory leak 
- The array expression's arguments were not deleted when the expression
 was deleted.
- 
  21:30 Revision ec8017ed (github): Fixed|libgui|Font: Memory leak (release font metrics rules) 
- 
  21:29 Revision 82832a80 (github): Fixed|libappfw: Memory leak in LogWidget (at shutdown) 
- The cached entries were not deleted when the widget was deleted.
- 
  16:16 Revision 23396b2b (github): Merge branch 'master' into common-episode-definition 
- Conflicts:
 doomsday/plugins/common/include/hu_lib.h
 doomsday/plugins/common/include/m_ctrl.h
 doomsday/plugins/common/...
- 
  11:06 Revision 1bc12137 (github): Default Style|Client: Tweaked subheading style 
- The subheading style on Windows and Unix was changed to use a small,
 bold, normal case font. On OS X, they remain lig...
- 
  11:05 Revision 54713b8d (github): Fixed|Client: Missing header 
- 
  01:56 Revision 6ed86819 (github): Menu|InputBindingWidget|libcommon: Cleanup 
2014-10-29
- 
  21:17 Revision eeba76b5 (github): Typo 
- 
  21:12 Revision 55cd85bc (github): Merge branch 'master' of https://github.com/skyjake/Doomsday-Engine 
- 
  21:12 Revision 6b899391 (github): Fixed: Missing header 
- 
  21:10 Revision 0d50c37f (github): Fixed|Menu|InputBindingWidget|libcommon: Bindevent command composition for key-down-down 
- The key-down name and -down modifier in the descriptor confused the
 strstr based key name extraction, leading to subm...
- 
  20:20 Revision a7544709 (github): UI|Client: Reorganized the console popup menu; showing/hiding annotations 
- The console popup menu was split into a log history menu and one for
 controlling the command prompt behavior. A new i...
- 
  20:20 Revision 66d59540 (github): libcore|RuleRectangle: Added convenience method for defining mid X/Y rules 
- 
  20:20 Revision 682a5992 (github): libappfw|Data: Added method for iterating all items of a data model 
- 
  20:20 Revision 979ff5e9 (github): libappfw: Popup menu annotation hiding; button style changes 
- The variable 'Config.ui.showAnnotations', which PopupMenuWidget
 now expects to find in the Config, determines the vis...
- 
  19:03 Revision caf12fe9 (github): Fixed|Input: E_FOCUS events should never be echoed 
- 
  18:39 Bug #1856: Alert on first launch because game.cfg not found 
- It would perhaps be even better to have a special UI prompt tell the user that Dday can't find a config and is creati...
- 
  18:36 Revision 29b482e1 (github): All Games: Don't fatal error when attempting to rebind key-delete-down 
- Regardless of the fact this key has a special case handler in the menu
 it is inappropriate to shutdown simply because...
- 
  17:54 Revision 2ade0112 (github): Debug|Input: Catch invalid input device ids at ddevent_t post time 
- 
  17:46 Revision 6cef20aa (github): Input: Cleanup, assert device id lookup in range 
- 
  14:15 Revision 2ef0f0a2 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  14:15 Revision f5efa952 (github): Client|InputSystem|Bindings: Cleanup 
- 
  12:30 Revision b70e82cd (github): liblegacy: C++11 compatibility warning (string literals) 
- 
  09:07 Revision 08cc169e (github): Fixed|Client: Crash after dismissing "App init failed" dialog 
- It is possible that app init is aborted before InFineSystem was
 instantiated.
2014-10-28
- 
  16:57 Bug #1856 (In Progress): Alert on first launch because game.cfg not found 
- 
  16:26 Bug #1892 (Closed): Window incorrectly sized when display mode changes during startup (random) 
- sonicdoommario wrote:
 This is an issue I have had since the 1.15 unstable builds. Sometimes, when starting Doomsday,...
- 
  13:51 Feature #1891: Notification area animations 
- I restored the accidentally deleted comment. We can certainly look into better Redmine themes, although I'm pretty su...
- 
  13:40 Feature #1891: Notification area animations 
- skyjake wrote:
 > separate indicator for each subsystem
 To me this seems like unnecessary complication. I really can...
- 
  13:22 Feature #1891: Notification area animations 
- vermil wrote:
 > option to split the currently one warning indication log, into multiple smaller ones
 I kind of li...
- 
  11:59 Feature #1891: Notification area animations 
- I am reminded, that the post reply button on here (the trackers) is perhaps incorrectly called 'edit' even though it,...
- 
  11:58 Feature #1891: Notification area animations 
- May I suggest consideration of visually different 'pulse' types depending on issue type. Let's say resource, engine a...
- 
  11:43 Feature #1891 (Progressed): Notification area animations 
- The animations occurring in the notification area could be improved further. For instance, if an alert notification s...
- 
  11:45 Feature #1848: Auto-hide warning indicator after X minutes 
- I added #1891 to cover overall improvements to the notification area, as these are not specific to the alerts as such...
2014-10-27
- 
  22:01 Feature #1848: Auto-hide warning indicator after X minutes 
- Another minor improvement I'd like to see is for the indicator to "flex" when a new alert first occurs. Presently, if...
- 
  21:02 Feature #1848: Auto-hide warning indicator after X minutes 
- There is a potential for miscommunication of the status of the alert(s) with this kind of mechanism. If an uneducated...
- 
  20:08 Feature #1848 (Closed): Auto-hide warning indicator after X minutes 
- 
  20:07 Revision e6d0caa6 (github): Client|UI: Auto-hide the alert notification (default: 3 mins) 
- The config variable is 'Config.alert.autoHide'.
 IssueID #1848
- 
  20:05 Revision c75e8822 (github): libcore|Config: Check config script's package's timestamp 
- If the packages have been updated, read the config script just in
 case. This makes things easier for developers when ...
- 
  20:02 Revision 809edb0a (github): libcore|App: Accessing persistent data in read-only or mutable mode 
- Timestamps get updated automatically if the Archive is accessed in
 mutable mode. Fixes a problem with Refuge (Config)...
- 
  17:16 Feature #1852: Support for Oculus Rift DK2 (extended desktop mode, LibOVR 0.4.3) 
- With LibOVR 0.4.2 things are working a bit better. However, direct rendering mode does not appear to be compatible wi...
- 
  17:14 Feature #1246 (Closed): Support newer model formats and skeletal animation 
- 
  17:13 Feature #1246: Support newer model formats and skeletal animation 
- Closing this issue because it is so old and 1.15 now uses libassimp to import various model formats, and the GL2 mode...
- 
  17:06 Feature #8: New GL2 based model renderer 
- Added issue #1890 as a continuation of this work. The renderer itself is fully functional at the moment, the next ste...
- 
  17:05 Feature #8 (Closed): New GL2 based model renderer 
- 
  17:04 Feature #1890 (Closed): New sequence-based model animation mechanism 
- Now that a new subsystem exists for rendering models (#8), it needs to have a more sophisticated animation mechanism ...
- 
  16:57 Revision 29c9c528 (github): Tools|Amethyst: Updated for Qt 5 
- 
  16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change 
- 
  16:46 Bug #1889 (Closed): Resetting last-used/quick save slot on game change 
- When the game changes the last-used/quick save slots determined for previous game are not forgotten.
- 
  16:18 Revision 144e5a27 (github): Fixed|All Games|SaveSlots: Resetting last-used and "quick" save slots on game change 
- When the game mode changes we should forget which save slots were
 last-used/assigned-for-quick saving in process.
- 
  15:35 Bug #1591: [BSP] Fully overlapped map geometry is not always split 
- The issue with the creation of superfluous line segments has now been addressed for 1.15
 The second issue concerni...
- 
  15:32 Revision f736e6d7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine 
- 
  15:31 Revision 5c2bcdf9 (github): World|bsp::Partitioner: Cleanup 
- 
  15:30 Revision 6c6241f4 (github): Fixed|World|bsp::Partitioner: Space partitioning results in superfluous line segments 
- An overly conservative epsilon used when searching for existing line
 segments in the map would sometimes lead to the ...
- 
  08:49 Revision 699ec1cd (github): Cleanup: Removed obsolete "vid-*" cvars (resolution, fullscreen, bpp) 
- These are now configured via de::Config.
- 
  08:19 Revision c4a21883 (github): Fixed|libappfw|HiDPI: Background blurring with high pixel densities 
- The blurring should account for the higher pixel density to achieve
 a similar end result compared to regular density.
2014-10-26
- 
  20:39 Revision a5c4cdb7 (github): World|Sector: Cleanup 
- 
  20:34 Revision 646900cc (github): Fixed|World|Map: Missing return value in Map::forAllClusters() 
- 
  19:08 Bug #1879: [Windows] Doomsday randomly fails to start when/after loading shader definitions 
- This should be re-tested with all the recent threading-related fixes.
- 
  18:43 Bug #1873: [HeXen DK] multiplayer crash on Sump 
- Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest pro...
- 
  18:42 Bug #1873 (Feedback): [HeXen DK] multiplayer crash on Sump 
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  17:55 Bug #1873 (In Progress): [HeXen DK] multiplayer crash on Sump 
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  18:40 Revision e59a67ba (github): Fixed|Hexen|MP: Client crashes when a plane moves on client side 
- Some client mobjs don't have 'info' if they are only partially synced.
 IssueID #1873
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  17:53 Revision 323fc718 (github): libappfw|LogWidget: Improved behavior during/after rewrapping 
- Fixes the issue where the scroll position would jump around
 during/after resizing the log. However, now no attempt is...
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  14:44 Revision 445e5893 (github): Cleanup 
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  12:31 Bug #1888 (Rejected): doomsday 1393 segfault ubuntu 14.10 radeon drivers 
 first half is gdb trace
 second half is glxinfo output
 @davetheBeast:~$ gdb doomsday
 GNU gdb (Ubuntu 7.8-1ubunt...
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  11:00 Revision a8f2250e (github): libappfw|LogWidget: Removed the malfunctioning pausing mechanism 
- On second thought, this is not a good way to address the problem.
 The widget should be skipping ahead instead of fall...
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  10:59 Revision f5f96d35 (github): Fixed|libgui|RowAtlasAllocator: Horizontal margin was ignored when allocating 
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