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Bug #1873

[HeXen DK] multiplayer crash on Sump

Added by vermil about 10 years ago. Updated over 9 years ago.

Status:
Closed
Priority:
High
Assignee:
Category:
Defect
Target version:
-
Start date:
2014-10-08
% Done:

100%


Description

I know that HeXen/HeXen DK MP has several non-fatal issues, but as this one is fatal, I figure I should report it.

In an MP game, in the latest unstable (1374) standing in sector 72 of Sump (Map03) quickly causes a re-producible seg fault with the below error message. It doesn't appear to crash in SP.

I've removed the folder paths from the below.

ClPlaneMover::think: Segmentation Violation

^ > ServerLink::disconnect: Link to server localhost:XXX disconnected
^ > AbstractLink: Disconnected from localhost:XXX
ClPlaneMover::think > .. > Net_StopGame:
Cleaning up client state
ClPlaneMover::think > .. > ~ArchiveFeed:
Updating archive in "%HOMEPATH%\XXX\Doomsday Frontend\runtime\cache\
internal.save" from directory "%HOMEPATH%\XXX\Doomsday Frontend\runtime\cache"
ClPlaneMover::think > ServerLink::disconnect:
Game ended
ClPlaneMover::think: Disconnected
^ : Unloaded game
^ : Restoring original display mode due to shutdown

Associated revisions

Revision e59a67ba (diff)
Added by skyjake about 10 years ago

Fixed|Hexen|MP: Client crashes when a plane moves on client side

Some client mobjs don't have 'info' if they are only partially synced.

IssueID #1873

History

#1 Updated by vermil about 10 years ago

I mean, I know HeXen/HeXen DK MP has several non fatal issues due to it still being a WIP.

#2 Updated by danij about 10 years ago

  • Priority changed from Normal to High
  • Target version set to 49

#3 Updated by skyjake about 10 years ago

  • Tags set to Hexen, Multiplayer, Client
  • Assignee set to skyjake

#4 Updated by skyjake about 10 years ago

  • Status changed from New to In Progress

#5 Updated by skyjake about 10 years ago

  • Category set to Defect
  • Status changed from In Progress to Feedback
  • Assignee changed from skyjake to vermil
  • % Done changed from 0 to 100

#6 Updated by skyjake about 10 years ago

Committed a fix that should prevent the crash. Played around Sump in MP for a while without crashing, the biggest problem being that some monsters are not removed from the map when they die (a separate issue).

Please retest to verify.

#7 Updated by vermil about 10 years ago

Apologies for the delay in response. This issue appears to be fixed. However new issues have arisen since build 1374, which I shall report in the near future.

#8 Updated by skyjake about 10 years ago

  • Status changed from Feedback to Closed

#9 Updated by skyjake over 9 years ago

  • Target version deleted (49)

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