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Bug #1897

Slightly different sprite clipping in Dday versus vanilla

Added by vermil about 10 years ago. Updated over 7 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2014-11-12
% Done:

0%

Tags:

Description

This is a very small thing, but it is a difference versus Vanilla.

Here is a pwad made to test clipping of sprites partially under invisible floors; the 320x200 screenshot is from Vanilla Heretic, while the 1900x1080 screenshot is from Doomsday.

In Vanilla Heretic, all the key mobj's are visible above the invisible floors, but in Dday only half of them are.

The screen shots show two groups of six key's in invisible pits, one group with liquid flats and other without (the liquid flats weren't needed as key's are unaffected by the clipping).

keytest.wad (7.53 KB) keytest.wad vermil, 2014-11-12 11:37
VanillaHeretic.png (29.4 KB) VanillaHeretic.png vermil, 2014-11-12 11:39
Dday.png (1.74 MB) Dday.png vermil, 2014-11-12 11:40

History

#1 Updated by skyjake over 7 years ago

  • Tags set to Renderer, Sprites
  • Priority changed from Normal to Low
  • Target version set to Rendering

#2 Updated by skyjake over 7 years ago

  • Target version changed from Rendering to Vanilla / Gameplay

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