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Revision b79c0b73

Added by danij about 10 years ago

Fixed|Bindings|InputSystem|Client: ImpulseBinding id generation for multiple local players

Previously, the bindings for all local players of any given impulse
would share the same binding Id.

Todo: The logic which tries to automatically delete any conflicting
bindings doesn't do a very good job. Most of the time it is necessary
to deal the fallout situation oneself.

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