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Revision 4255ec24

Added by skyjake about 10 years ago

Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes

FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, changing vsync is done
via a WGL extension API.

Fixes the issue with weird GL behavior when FSAA or vsync is toggled.

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