Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
FSAA is handled by multisampling the GLTarget renderbuffers, so there is no need to touch the window surface. Also, changing vsync is done via a WGL extension API.
Fixes the issue with weird GL behavior when FSAA or vsync is toggled.
Fixed|ClientWindow|Windows: No need to recreate GL Canvas for FSAA/vsync changes
FSAA is handled by multisampling the GLTarget renderbuffers, so there
is no need to touch the window surface. Also, changing vsync is done
via a WGL extension API.
Fixes the issue with weird GL behavior when FSAA or vsync is toggled.