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Revision c4cd904d

Added by skyjake about 10 years ago

libgui: GLFramebuffer uses multisampled textures

Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a proxy target.
A shader is used to manually combine the samples when the multisampled
color texture is drawn to the non-multisampled back buffer.

Also added a few more queried limits to GLInfo.

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