Project

General

Profile

« Previous | Next » 

Revision c4cd904d

Added by skyjake almost 10 years ago

libgui: GLFramebuffer uses multisampled textures

Now multisampling is done by rendering directly into a multisampled
texture in GLFramebuffer. There is no need for a proxy target.
A shader is used to manually combine the samples when the multisampled
color texture is drawn to the non-multisampled back buffer.

Also added a few more queried limits to GLInfo.

Files

  • added
  • modified
  • copied
  • renamed
  • deleted

View differences