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Doomsday Engine
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Doomsday Engine
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Repository
2.3
2020-12-29
Minor new features for version 2.
100%
25 issues
(
25 closed
— 0 open)
Issues by
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Bug
13/13
Feature
12/12
Related issues
Bug #110
: [Render hack] TNT map09: Transparent window is not transparent
Bug #1053
: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)
Bug #2254
: [Render hack] TNT map02: Deep Water not supported
Bug #2364
: Single color transparancy background edges
Bug #2368
: [Render hack] Masked wall textures used for see-through walls/windows (e.g., TNT map02)
Bug #2369
: [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid
Bug #2378
: Hitscan spread changes depending on the on view angle
Bug #2396
: TGA images have red and blue channels swapped (3D model skin)
Bug #2408
: Newline characters in Text string definitions
Bug #2410
: [Heretic] Phoenix Rod flame effect is too bright
Bug #2411
: Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
Bug #2412
: doomsday package won't install on ubuntu ("libassimp" not found)
Bug #2425
: Incorrect default value for "view-cross-width"
Feature #1584
: [Deathkings] Option for monster respawn rate
Feature #1666
: [Dehacked] Support for sprite renaming
Feature #2142
: Color adjustment should only apply to game view
Feature #2279
: Detect uncensored WADs of BFG edition (including No Rest for the Living)
Feature #2374
: "On death" script to run when a thing is killed
Feature #2375
: Doomsday Script enhancements for 2.3
Feature #2381
: Support for 8-bit and run-length encoded TGA images
Feature #2405
: Per-model FOV for rendering psprite models
Feature #2409
: [Heretic] Menu confirmation about Nightmare skill level
Feature #2418
: Earthquake action for Heretic
Feature #2424
: Confirm/cancel Y/N questions with game controller
Feature #2427
: Heretic: Patch as a background for "intermission screen"
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2.3
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