Bug #110
Feature #1648: Complete vanilla DOOM emulation
Feature #1603: Support for id Tech 1 map hacks
[Render hack] TNT map09: Transparent window is not transparent
Description
Quote Stephen Howe:
1. Visit TNT level 09, Stronghold
2. Go to coords X = -1040, Y = 240
3. You should be in front of a window that shows some
Sergents behind. Now in the original Final Doom, this
window is transparent. In JDoom it is not.
Labels: Doom, Render hack
Related issues
Associated revisions
History
#1 Updated by skyjake over 21 years ago
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The problem is a trick that works in the original Doom.
The window is a zero-height sector with no textures
assigned to the surrounding lines.
#2 Updated by danij over 18 years ago
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Note to self:
This issue is now "half" fixed.
The remaining glitch is a product of the same issue as with
bug #743780.
Once detection is rationalized, reintroduce missing texture
replacement in such a way that all wall seg related
rendering algorithms respond to any changes - without
changing the "offical" textures on the sidedef.
#3 Updated by yagisan over 18 years ago
1.9.0beta4 pic of x=-1040 y=240
Attachments:#4 Updated by yagisan over 18 years ago
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Dani, this looks ok in 1.9.0beta4 (see attached screenshot).
Is this bug fixed ?
#5 Updated by danij over 18 years ago
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No not completely. This particular variation on this trick
is fixed but there is another similar trick that is setup
differently in the map geometry that I will be able to fix
using a method based on this. So, I left this open to remind
me :)
#6 Updated by yagisan over 18 years ago
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Ok. I had some spare time to triage bugs, so I though I'd
double check it. I'll reassign it to the current release as
it is still affected (and it means I won't forget I checked it)
#7 Updated by yagisan over 17 years ago
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bump - whats happening here ?
#8 Updated by danij over 17 years ago
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We are almost ready to begin supporting these tricks.
I've been in discussions with Ajapted (of glBSP) who has provided me with a document detailing how glBSP reacts to these tricks and what it will produce in GL Nodes. I've also constructed a map containing examples of every DOOM.exe renderer trick I have come across to use for development with some fairly detailed notes to accompany it (covering common variations and screenshots of what the trick looks like in DOOM.exe). I plan to add the information to the DEW when made legible :-)
The map load algorithms have been enhanced so that some of the advanced tricks will no longer prevent the map from being loaded in Doomsday.
I plan to work on support for these tricks post 1.9.0-beta6
#9 Updated by eunbolt over 14 years ago
just a note to say as of deng 1.9beta-6.9 this bug still exists
#10 Updated by danij about 12 years ago
- labels: Graphics --> Doom, Render hack
- summary: [Doom] TNT map09: Transparent window --> [Render hack] TNT map09: Transparent window
#11 Updated by skyjake about 11 years ago
- Category set to Vanilla emulation
#12 Updated by skyjake about 11 years ago
- Parent task set to #1603
#13 Updated by skyjake about 11 years ago
- Priority changed from High to Urgent
#14 Updated by skyjake over 9 years ago
- Priority changed from Urgent to High
#15 Updated by skyjake over 8 years ago
- Target version deleted (
1.9.0-beta6)
#16 Updated by skyjake over 7 years ago
- Target version set to Rendering
#17 Updated by skyjake over 7 years ago
- Target version changed from Rendering to Vanilla / Gameplay
#18 Updated by skyjake almost 5 years ago
- Status changed from New to In Progress
- Assignee set to skyjake
- Target version changed from Vanilla / Gameplay to 2.3
- % Done changed from 0 to 50
#19 Updated by skyjake almost 5 years ago
- Status changed from In Progress to Resolved
- % Done changed from 50 to 100
#20 Updated by skyjake almost 5 years ago
- Subject changed from [Render hack] TNT map09: Transparent window to TNT map09: Transparent window is not transparent
#21 Updated by skyjake almost 5 years ago
- Subject changed from TNT map09: Transparent window is not transparent to [Render hack] TNT map09: Transparent window is not transparent
#22 Updated by skyjake almost 5 years ago
- Related to Bug #2399: [Render hack] TNT map21: Transparent doors added
#23 Updated by skyjake almost 4 years ago
- Status changed from Resolved to Closed
Map Importer: Detect flat bleeding
IssueID #110