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Feature #1603

Feature #1648: Complete vanilla DOOM emulation

Support for id Tech 1 map hacks

Added by skyjake over 10 years ago. Updated over 4 years ago.

Status:
Progressed
Priority:
Urgent
Assignee:
-
Category:
Vanilla emulation
Target version:
Start date:
2003-07-17
% Done:

50%

Tags:

Description

With carefully manipulated map data, the original DOOM engine could be tricked into rendering special effects like deep water. Doomsday should replicate the appearance of these hacks using 3D geometry. Similarly, limitations of the usual 2.5D physics can be worked around with tricks that involve dynamic behavior of sectors (e.g., bridges).


Subtasks

Bug #110: [Render hack] TNT map09: Transparent window is not transparentClosedskyjake

Bug #1053: [Render hack] Icarus Alien Vanguard: Force-fields (scrolling masked middle texture)Closedskyjake

Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)Progressed

Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangeNew

Bug #2109: [Doom] "Doomsday of UAC" invisible stairs not climableNew

Bug #2258: [Doom] Falling through 3D bridgesNew

Bug #2386: [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)Newskyjake

Bug #2399: [Render hack] TNT map21: Transparent doorsNewskyjake


Related issues

Related to Bug #745: [Render hack] Deep water tricks not supportedClosed2009-08-08

Related to Bug #52: [Render hack] Fake/see-through bridgesClosed2003-05-26

Related to Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not constructClosed2009-01-08

Related to Bug #2254: [Render hack] TNT map02: Deep Water not supportedClosed2017-07-01

Related to Bug #2369: [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramidClosed2019-12-14

Related to Bug #2370: [2.3 Unstable] Render Hack RegressionsIn Progress2019-12-14

History

#1 Updated by skyjake over 10 years ago

  • Start date changed from 2013-10-18 to 2003-05-26

#2 Updated by skyjake over 10 years ago

  • Target version changed from 1.12 to 1.13

#3 Updated by skyjake over 10 years ago

  • Category set to Vanilla emulation

#4 Updated by skyjake over 10 years ago

  • Parent task set to #1648

#5 Updated by skyjake over 10 years ago

  • Target version changed from 1.13 to 1.14

#6 Updated by danij about 10 years ago

  • Target version changed from 1.14 to 1.15

#7 Updated by danij over 9 years ago

  • Target version deleted (1.15)

#8 Updated by skyjake about 8 years ago

  • Target version set to Modding

#9 Updated by skyjake about 7 years ago

  • Target version changed from Modding to Vanilla / Gameplay

#10 Updated by skyjake almost 7 years ago

  • Related to Bug #2258: [Doom] Falling through 3D bridges added

#11 Updated by skyjake over 4 years ago

  • Assignee deleted (danij)

#12 Updated by skyjake over 4 years ago

  • Related to Bug #2254: [Render hack] TNT map02: Deep Water not supported added

#13 Updated by skyjake over 4 years ago

  • Status changed from New to Progressed
  • % Done changed from 0 to 40

#14 Updated by skyjake over 4 years ago

  • % Done changed from 40 to 50

#15 Updated by skyjake over 4 years ago

  • Related to Bug #2369: [Render hack] TNT map31: Arachnotrons hidden inside pillars in the pyramid added

#16 Updated by skyjake over 4 years ago

  • Related to Bug #2370: [2.3 Unstable] Render Hack Regressions added

#17 Updated by skyjake over 4 years ago

  • Description updated (diff)

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