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Feature #1603

Feature #1648: Complete vanilla DOOM emulation

Support for id Tech 1 map hacks

Added by skyjake about 6 years ago. Updated over 2 years ago.

Status:
New
Priority:
Urgent
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2003-07-17
% Done:

0%

Tags:

Description

With carefully manipulated map data, the original DOOM engine could be tricked into rendering special effects like deep water. Doomsday should replicate the appearance of these hacks using 3D geometry.


Subtasks

Bug #110: [Render hack] TNT map09: Transparent windowNew

Bug #1053: [Render hack] "Force-fields" in Icarus: Alien VanguardNewdanij

Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)Progresseddanij

Feature #1668: Support id Tech 1 map hacks with sector lightlevels outside expected [0..255] rangeNew


Related issues

Related to Bug #745: [Render hack] Deep water tricks not supportedClosed2009-08-08

Related to Bug #52: [Render hack] Fake/see-through bridgesClosed2003-05-26

Related to Bug #587: [Render hack] Plutonia2::MAP11Closed2009-01-08

Related to Bug #2258: [Doom] Falling through 3D bridgesNew2017-07-20

History

#1 Updated by skyjake about 6 years ago

  • Start date changed from 2013-10-18 to 2003-05-26

#2 Updated by skyjake about 6 years ago

  • Target version changed from 1.12 to 1.13

#3 Updated by skyjake about 6 years ago

  • Category set to Vanilla emulation

#4 Updated by skyjake about 6 years ago

  • Parent task set to #1648

#5 Updated by skyjake almost 6 years ago

  • Target version changed from 1.13 to 1.14

#6 Updated by danij over 5 years ago

  • Target version changed from 1.14 to 1.15

#7 Updated by danij about 5 years ago

  • Target version deleted (1.15)

#8 Updated by skyjake over 3 years ago

  • Target version set to Modding

#9 Updated by skyjake over 2 years ago

  • Target version changed from Modding to Vanilla / Gameplay

#10 Updated by skyjake over 2 years ago

  • Related to Bug #2258: [Doom] Falling through 3D bridges added

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