Bug #745
[Render hack] Deep water tricks not supported
Description
In Alien Vendetta, there are two levels where you see a slime pool/water that the player "falls" into, even though the slime/water appears to be at the same floor height, but appears at the same floor height due to its surrounded unclosed sectors, which is a little "hack".
However, Doomsday 1.8.6 did not support these either after testing it out on that version (this is found near the Red Key in Map01 of AV, and in a room with Green Armor beyond the Super Shotgun in Map11). Would allowing this screw up the engine or cause an incompatibility or something?
Attached are two images of what the problem is.
Labels: Render hack
Related issues
History
#1 Updated by sonicdoommario over 15 years ago
#2 Updated by sonicdoommario over 15 years ago
#3 Updated by danij over 15 years ago
This DOOM.exe rendering trick can indeed be supported in Doomsday. It is on my shortlist of tricks that will be addressed before 2.0
#4 Updated by danij about 12 years ago
- labels: Graphics --> Render hack
- summary: "Pool Hack" Unsupported --> [Render hack] Deep water tricks not supported
#5 Updated by danij about 11 years ago
Fixed for the upcoming 1.12 release.
#6 Updated by danij about 11 years ago
- status: open --> fixed
- assigned_to: Daniel Swanson
- Milestone: v1.9.0-beta6 --> v1.12
#7 Updated by skyjake about 11 years ago
- Category set to Vanilla emulation
#8 Updated by skyjake almost 5 years ago
- Related to Bug #2254: [Render hack] TNT map02: Deep Water not supported added