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From 2013-09-08 to 2013-09-21

2013-09-21

22:50 Revision 55fa33f1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
Conflicts:
doomsday/client/src/ui/editors/rendererappearanceeditor.cpp
skyjake
22:43 Revision 6c186bc0 (github): Fixed|UI|Client: Closed fold panel content; read-only appearance profiles in editor
When a fold panel is closed, its content is removed from the widget
tree entirely.
The editor prevents modifying rea...
skyjake
22:43 Revision e2f69d02 (github): Renderer: Fine-tuned lighting and halo default settings
Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector...
skyjake
22:43 Revision c72e0f0e (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
Added two built-in renderer appearance profiles that are available
for use in read-only mode.
skyjake
22:18 Revision 0226533e (github): Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
In the original game any crushed object will be turned into a pile of
gibs irrespective of whether said object is a m...
danij
21:56 Revision d059992b (github): Renderer: Fine-tuned lighting and halo default settings
Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector...
skyjake
21:56 Revision 7d0d4575 (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
Added two built-in renderer appearance profiles that are available
for use in read-only mode.
skyjake
19:39 Revision fa7d1fd4 (github): Fixed|World|Sector|Client: Crashes in various Hexen maps when mapping sector planes
The Hexen IWAD is littered with maps containing severely broken map
geometry, such as one-sided line constructs facin...
danij
19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release... danij
19:23 Bug #940: [Doom] Exit switches play the wrong sound
Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha... danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
Fixed for the upcoming 1.12 release. danij
18:22 Bug #52: [Render hack] Fake/see-through bridges
- **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Fixed for the upcoming 1.12 release. danij
18:19 Bug #747: warnings require fixes
build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log....
sergepavlovsky
18:19 Bug #745: [Render hack] Deep water tricks not supported
Fixed for the upcoming 1.12 release. danij
18:19 Bug #745: [Render hack] Deep water tricks not supported
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
danij
18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ...
vermil
18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
...
tarabs
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc...
skyjake
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
I'm seeing the same error in other maps, e.g., map 8. skyjake
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **status**: open --> fixed
danij
11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
Fixed for the next 1.12 candidate build.
See: [fa7d1f]
danij
09:34 Revision 7a935b3e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:33 Revision d40f83d0 (github): Fixed|World|Client: Crash on map load with dynamic lights disabled
P_MobjCreate() initialized the attributed lumobj index incorrectly
(now zero-based).
Also fixed a couple more initia...
danij
08:51 Revision f63fd717 (github): Documentation|Client|libdeng2: Added comments
skyjake
07:27 Revision 0febdeeb (github): World|Sector: Re-apply wall material fixes following back plane height changes
Also dynamically choose a new fix material depending on the current
plane heights and ensure that wall surface lighti...
danij
03:50 Revision fce97ee0 (github): World|Sector: More stringently classify "missing texture" map hacks
To be eligible for missing texture map hack support, all edges which
define the boundary between sector clusters must...
danij

2013-09-20

18:51 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **assigned_to**: Daniel Swanson
danij
18:01 Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi... arus-2
17:42 Revision 89b75e7c (github): UI|Client: Added a 'gauge' popup for Audio Settings dialog
Like Renderer Settings, the Audio Settings dialog now has a 'gauge'
button for additional settings that are intended ...
skyjake
17:33 Revision df614d64 (github): Refactor|UI|Client: Added a popup widget with a grid
GridPopupWidget makes it easier to create popups whose content is
laid out in a grid.
skyjake
17:31 Revision 666dc888 (github): Fixed|UI|Client|GridLayout: Determining cell alignment
skyjake
17:30 Revision 7aa939fc (github): Fixed|libdeng2|Vector: Vector comparison operators
Vector comparison operators were not working as expected. For instance,
comparing (0,2) < (0,4) would result in 'fals...
skyjake
15:39 Revision d93fdc4d (github): All Games|Menu: Removed obsolete options linking to the Control Panel
These settings are now available in the new task bar. skyjake
12:56 Revision fac1fa5f (github): Console|Client: Added console command 'rendedit'
'rendedit' opens the Renderer Appearance editor sidebar.
Updated the help text compilations.
skyjake
11:05 Revision a5675503 (github): Fixed|Multiplayer|Client: Crash when joining a game
The luminousClipped array was evidently accessed before being
allocated for the first time, resulting in a null point...
skyjake
05:28 Revision bf503643 (github): BSP Builder: Cleanup
danij
05:03 Revision 945fd639 (github): Fixed|BSP Builder: Space partitioner incorrectly assigned sectors adjoining map hacks
When building line segments along the partitioning half-plane it is
not simply the self-referencing state of the inte...
danij

2013-09-19

18:37 Revision d16d72b7 (github): UI|Client: Modified style of settings dialog subheadings
Now using bold weight with the accent color. skyjake
18:37 Revision 805c99a9 (github): Fixed|UI|Client: Applying text styles before widget initialized
skyjake
17:43 Revision 8b85191e (github): UI|Renderer: Moved HUD mirroring option, added "Behavior" subtitle
skyjake

2013-09-18

17:46 Revision ae79ff41 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:44 Revision d42d3402 (github): Refactor|World|Sector: Reimplemented algorithm for sector plane mapping avoiding recursion
As one can separate boundary clusters by containment relationship
the recursive solution added unnecessary complicati...
danij

2013-09-17

18:40 Revision 8af08472 (github): Optimize|SliderWidget|ToggleWidget: Avoid per-frame PathTree queries
Sliders and toggles were looking up colors on every geometry update.
PathTree is not quite efficient enough for this ...
skyjake
09:32 Bug #1131: 'server-game-skill' doesn't function
I verified that 'server-game-skill' is working on OS X. This could be a Windows-only issue? (Hopefully not another /O... skyjake
06:12 Revision b6b9f984 (github): World|Sector: Improved dynamic plane mapping wrt deeply nested map hacks
When such a mapping is made, rather than directly map the immediate
interior clusters directly we will instead invali...
danij
05:05 Revision a1c34382 (github): World|Line|Sector: Relocated missing material fixing to Line::Side
When a missing material fix is applied, automatically mark reverb
data for the adjoining sector cluster dirty.
Also ...
danij

2013-09-16

10:57 Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:57 Revision 163b962e (github): Fixed: Build failure (missing header)
skyjake
10:50 Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
...
skyjake
10:50 Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values.
skyjake
10:50 Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod...
skyjake
02:53 Revision ba2be816 (github): World|Sector: Cleanup
danij
02:28 Revision 1dbc3e00 (github): World|Sector: Only reclassify sector clusters when necessary
danij
02:23 Revision 4a17186d (github): Cleanup|World|Sector: Determine missing materials when classifying sector clusters
danij
01:31 Revision 95e03039 (github): World|Sector: Defer boundary info init for sector clusters
Actually, we'll defer this until after the whole boundary has been
classified wrt missing materials -- this info is i...
danij
01:00 Revision a2cd796d (github): Refactor|Optimize|World: Preprocess sector cluster containment for dynamic plane mapping
Sector cluster containment and unique neighbor determination is now
processed only once when the cluster is first dyn...
danij

2013-09-15

21:29 Revision 8b92213b (github): Fixed|TextDrawable: Deinit must wait for background tasks to finish
skyjake
21:16 Revision f22bd7f7 (github): Refactor|Optimize|UI|Client: Background text wrapping; avoid redundant updates
Improvements to TextDrawable and GLTextComposer. The former will now
preprocess upcoming text in the background witho...
skyjake
20:17 Revision 3ce11b45 (github): World|Sector: Improved sector plane mapping wrt nested alternating map hacks
Dynamic plane mapping now correctly resolves constructs involving
nested map hacks alternating between floor and ceil...
danij
17:09 Revision db1ad4a2 (github): Fixed|Map Renderer|WallEdge|Client: Mispositioned teleporter wall lights in Plutonia 2 MAP10
danij
15:47 Revision 58e914cf (github): Optimize|World|Sector: Height of permanently mapped planes is not observed by clusters
Such a mapping does not need to be resolved dynamically following a
height change so don't observe.
danij
14:40 Revision 85167962 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:40 Revision 78c65d2f (github): World|Sector: Dynamically resolve and remap sector planes following height changes
danij
14:13 Revision f276d262 (github): Refactor|UI|Client|LabelWidget: Use TextDrawable for drawing text
TextDrawable is both easier to use and supports multithreading for
potentially lengthy operations (long text content).
skyjake
13:11 Revision 0d1f1fa6 (github): Default Style: Improved 'input' icon
skyjake
12:58 Revision b73f66fa (github): Fixed|LabelWidget: Redundant base class
skyjake
11:55 Revision c0f0e319 (github): World: Cleanup
danij

2013-09-14

20:47 Revision c87d6496 (github): World|Sector: Defer environmental audio init for sector clusters until necessary
danij
19:42 Revision a2300602 (github): Revert "World|DMU API|Sector: A sector's mobj list is no longer writable via DMU"
This reverts commit 138a344d48ce06a6e8db82bf76934ff25756f247. danij
19:40 Revision 138a344d (github): World|DMU API|Sector: A sector's mobj list is no longer writable via DMU
Linking mobjs to mobj elements is the engine's job. There should be
no need for a game plugin to manipulate this list...
danij
19:30 Revision e2f07d27 (github): World|Sector: Cleaned up Mobj => Sector linkage
danij
17:42 Revision 212772cf (github): World|Map: Sectors must be free'd before BSP leafs
danij
17:10 Revision 86cadcb8 (github): UI|Updater: Stop progress rotation when download complete
Also tweaked the mini progress icon. skyjake
16:40 Revision d656970a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:39 Revision e96e5abc (github): World|Sector: Sector::Cluster observes plane height changes in the owning sector
Todo: If a plane is mapped the cluster should instead observe this
plane rather than that of the owning sector.
danij
16:26 Revision 515a4cad (github): Fixed: Extra tokens after #endif
skyjake
16:23 Revision bb2a720b (github): Fixed|LineEditWidget: Removed redundant base class
All GuiWidgets observe Atlas repositioning. skyjake
15:51 Revision 587dca7d (github): World|Sector|Client: Cleanup
danij
15:25 Revision 2616f2d7 (github): Audio|Client: Environmental audio characteristics use sector cluster granularity
Previously these characteristics used a coarser, per-sector level of
granularity. This meant that sectors comprised o...
danij
14:49 Revision 1536c0de (github): Cleanup|Audio|Client: Cleaned up s_sfx.cpp/h a little
danij
14:28 Revision 8aac0712 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
14:28 Revision 89329398 (github): World|Sector: Internalized sector cluster classification flags
Users of this class should not be aware of the internal mechanics. danij
14:04 Revision 5a8a11c3 (github): UI|Renderer Appearance: Added "Volume Lighting" group, other new settings
skyjake
12:31 Revision 99f4192b (github): Fixed: Build failures (missing headers)
skyjake
10:44 Revision 9f0da74a (github): Fixed|libgui|Font: Use normal weight ascent for other weights
Some fonts have a different ascent for the different weights. If a
widget used a font with such a weight, it would no...
skyjake
09:03 Revision 34089d73 (github): Default Style: Revised audio and gauge icons
skyjake
08:25 Revision 2546896a (github): Changed release type to "Candidate" for 1.12
skyjake
07:31 Revision 68a07b5b (github): Fixed|Updater|Windows|Client: Build error (refactoring oversight)
danij
07:20 Revision 61c945c8 (github): Map Renderer|Client: Immediately kill particles entering a degenerate BSP leaf
danij
01:32 Revision 89a85b22 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:23 Revision 94c47b41 (github): Refactor|World|Sector: Defer sector cluster classification until necessary
Also separated Sector::Cluster to sectorcluster.cpp danij

2013-09-13

22:07 Revision f9f9b29b (github): Fixed|PopupMenuWidget: Image color should be the same as text color
skyjake
21:57 Revision 22582a79 (github): Default Style|ProgressWidget: Icon tweaks
skyjake
19:19 Revision 4c412afe (github): Refactor|UI|Client: Dialog action button placement to opposite edge
Dialog action buttons are now placed in a separate menu on the
opposite side of the dialog. However, there is only a ...
skyjake
19:19 Revision 08c4fb3c (github): Default Style: Added a 'gauge' icon
This is useful for developer instruments, data inspection, and other
tools.
skyjake
19:19 Revision f9cf7834 (github): Default Style|Task Bar: Added a set of basic settings icons
Some of these are a little draft quality... skyjake
17:26 Revision 4553fdef (github): Refactor|Map Renderer|Client: Convenience header for Lumobj
danij
17:13 Revision 154dd239 (github): Map Renderer|Surface|Client: Automatically clear map surface decorations on material change
danij
16:44 Revision 72f7461a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:24 Revision 29bd3084 (github): Cleanup
skyjake
07:35 Revision ab951300 (github): Cleanup|Map Renderer|SurfaceDecorator: Reordered surfacedecorator.cpp
danij
07:14 Revision fee3c086 (github): Documentation|SurfaceDecoration: Improved apidoc for SurfaceDecorator; minor cleanup
danij
06:17 Revision cfb14fa2 (github): Map Renderer|Decoration|Client: A Decoration is a MapObject
danij
06:06 Revision 4b55be55 (github): World|MapObject: All map objects have a map space origin
danij
03:34 Revision e110fdd5 (github): Refactor: Relocated linknode_t from dd_share.h to m_nodepile.h
The node piles are no longer visible at API level so linknode_t can
now be moved out of dd_share.h
It is most likely...
danij
02:49 Revision e0407fd9 (github): Fixed|Hexen: Excessive light for Hexen's Mage Frost Shard FX
The old DDMF_LIGHTSCALESHIFT API flag was removed. Previously this
was used to dynamically scale a luminous object on...
danij
02:12 Revision e6609c06 (github): Map Renderer|Client: Free the temporary Lumobj produced by LightDecoration
danij
00:32 Revision 5c60ef41 (github): Cleanup|Map Renderer|Client: Cleanup
danij
00:27 Revision d180dc0f (github): Map Renderer|Lumobj|Client: Lumobj::Source::occlusion() missed the virtual specifier
danij
00:18 Revision 8488bda5 (github): Map Renderer|LightDecoration|Client: Set the LightDecoration as the source of any Lumobjs it generates
danij
00:11 Revision f34363fb (github): Typo
danij

2013-09-12

23:57 Revision 2b7e51da (github): Cleanup|Map Renderer|LightDecoration|Client: Cleanup
danij
23:55 Revision fd9e8eb9 (github): Refactor|Map Renderer|Client: Generate a light decoration flare (source) directly from Lumobj
Moved more light properties into Lumobj. Also, a source can now be
attributed which provides occlusion information wh...
danij
17:53 Revision c1fa5aca (github): Fixed|Client: Fixing issues with Appearance Editor and SettingsRegister
After the profiles have been written, the file is immediately flushed
so that subsequent reads will get the correct d...
skyjake
16:23 Revision db4c18c0 (github): Fixed|UI|Client: ChoiceWidget item order change vs. updating selected item
skyjake
13:10 Revision 6142c076 (github): Cleanup: Server build warning; Video Settings mode label
skyjake
13:10 Revision 987bad86 (github): UI|Client|Renderer Appearance: Regrouped some settings, use profile picker
Revised the Renderer Appearance based on feedback. Profiles can be
switched now also inside the editor.
Added a "Cam...
skyjake
13:08 Revision 8d257184 (github): Refactor|UI|Client: Added widget for settings profile manipulation
The ProfilePickerWidget takes any SettingsRegister and allows switching
and manipulating the profiles in the register...
skyjake
13:06 Revision 25f4b5cb (github): UI|Client: Popup nesting level affects appearance
Deeply nested popups should be opaque to avoid visual clutter. skyjake
02:45 Revision df6096ad (github): Optimize|Map Renderer|SurfaceDecorator|Client: Batch surface redecoration by material
Material preparation is potentially expensive, involving resource
searches and/or variant specification matched. To a...
danij
01:18 Revision 3a9fb466 (github): Map Renderer|SurfaceDecorator|Client: Cleanup
danij
01:01 Revision be3d24de (github): Map Renderer|Decoration|SurfaceDecorator|Surface|Client: Cleanup
danij
00:22 Revision 5303bfe3 (github): Refactor|Map Renderer|Client: Removed redundant Surface::DecorSource
Now that the need for surface decoration updates is tracked and the
updates done in a timely fashion -- the old Decor...
danij

2013-09-11

20:41 Revision 847a3a1f (github): World|Plane|Client: Continuously interpolate plane movement
It would seem the plane height delta must be continuously updated to
ensure smooth movement. Naturally this means tha...
danij
19:10 Revision e41bdaf1 (github): World|Sector: Sector observes smoothed height changes of its floor/ceiling planes
Also trimmed some unnecessary fat from Plane on server side. danij
18:20 Revision d1e9deda (github): Refactor|World|Plane|Surface: Disambiguate "visual height" wrt planes
Since the introduction of mapped sector planes the "visual height"
of a plane could be interpreted with two very diff...
danij
17:00 Revision 2ece2ee5 (github): World|Surface|Client: Cleaned up surface decoration source creation
Storage for decoration sources is now allocated from the regular
heap and free'd along with Surface.
danij
15:06 Revision 79ddeb4c (github): UI|Video Settings: Setting the window to a particular display mode size
skyjake
15:05 Revision f3d30088 (github): UI|Cleanup: Accessing popup menu items via PopupMenuWidget
skyjake
14:38 Revision 84d09866 (github): UI|libgui|BusyWidget: Grab only game view area for transition effect
While this isn't yet perfect (busy mode shouldn't use a separate
root covering the entire view), now at least the tra...
skyjake

2013-09-10

19:34 Revision bcfd8c0b (github): Merge branch 'ui-framework'
Conflicts:
doomsday/client/src/render/sprite.cpp
skyjake
18:59 Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
ClientApp is responsible for setting up the basic folder structure. skyjake
17:39 Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
skyjake
16:18 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **labels**: --> Hexen, Data
- **Priority**: 1 --> 8
skyjake
16:17 Bug #1133: Menu selector is tiny in Hell Revealed 2
- **Priority**: 1 --> 5
danij
03:03 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
Menu selector appears too small on doomsday when playing Hell Revealed 2 pwad, when it is supposed to show just like ... lucasavd
15:11 Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
Handle very long profile names and include the gear button
appropriately in the dialog layout.
skyjake
15:10 Revision 1e358c97 (github): UI|Client: Improved layout classes
For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s...
skyjake
13:52 Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o...
skyjake
12:33 Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim...
skyjake
12:32 Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
skyjake
12:21 Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
The various popup dialogs now use buttons that clearly state the
action to be taken.
skyjake
12:04 Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the...
skyjake
11:58 Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia...
skyjake
11:57 Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
skyjake
05:31 Feature #1586: Load/manage add-ons from the home screen
- **assigned_to**: Jaakko Keränen
- **Milestone**: Eventually --> Pre 2.0
- **Priority**: 1 --> 7
skyjake
02:31 Feature #1586 (Closed): Load/manage add-ons from the home screen
Hello, will there be a field to load pwads while on the ring zero ui (nice user interface there!)? Possibly that's th... lucasavd
05:31 Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- **labels**: hr2, bridge -->
- **summary**: Alternative bridge map hack support --> [Map Hack] Extra plane (e.g., H...
danij
02:22 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
Hello, there is a pwad named Hell Revealed II which happens to use a different kind of bridge on map01, this time wit... lucasavd
03:17 Revision 6324a649 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
03:16 Revision d003ec0c (github): Map Renderer|SurfaceDecorator|Client: SurfaceDecorator is responsibility for applying material changes
When the properties of a material are changed directly or animated,
SurfaceDecorator assumes responsibility for sched...
danij

2013-09-09

22:27 Revision 8c6655c8 (github): Homepage: Updated favicon
skyjake
22:26 Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are...
skyjake
22:23 Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati...
skyjake
22:21 Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves...
skyjake
22:15 Revision 9ef47b81 (github): Homepage|Forums: Updated forum favicon to the new style DE logo
danij
19:41 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- **Priority**: 1 --> 5
danij
16:57 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Version 1.11.0: FPS - Avg: 25.886 - Min: 16 - Max: 52 (no leg, runs "fast" and smooth.)
Version 1.11.2: FPS - Avg:...
tarabs
16:49 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
I will later post the videos tarabs
13:43 Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
Maybe this will fix the issue of the icons not appearing on some
versions of Windows?
skyjake
09:53 Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ...
skyjake
08:44 Revision d53487af (github): Fixed|Map Renderer|Client: Build error (refactoring oversight)
danij
08:19 Revision c8d090a5 (github): wip 1
danij
06:03 Revision 0dd08b53 (github): Map Renderer|Client: Continued working on SurfaceDecorator
danij
05:43 Revision 571f67df (github): Refactor|Map Renderer|Client: Each map has a SurfaceDecorator
danij
04:23 Revision 042aae1e (github): Refactor|Map Renderer|Client: Relocated Decoration to new source files
danij
03:35 Revision 53f5ee15 (github): Refactor|Map Renderer|Client: Continued work on Decoration
danij
02:57 Revision 22458587 (github): Refactor|Map Renderer|Client: Beginning OO transformation of light decoration management
danij

2013-09-08

20:33 Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl...
skyjake
16:30 Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel...
skyjake
16:07 Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
All interactive clickable elements should behave the same way. skyjake
16:00 Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ...
skyjake
14:40 Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
skyjake
13:42 Revision 1cdfdb40 (github): Refactor|Map Renderer|Client: Inverted texture projection list population
First produce a TexProjection and then copy it into the possibly
newly created projection list.
danij
11:13 Revision 0cf3b278 (github): Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
Rend_AttenuateLightLevel() failed to ensure that the resultant light
level was clamping to the valid 0..1 range.
danij
10:48 Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r...
skyjake
10:46 Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
skyjake
10:45 Revision 621edceb (github): UI|Client: Widget improvements
- Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer.
skyjake
10:44 Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ...
skyjake
10:43 Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
skyjake
10:41 Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last...
skyjake
09:53 Revision 4fb766ae (github): Typo
danij
09:25 Revision 26cd6160 (github): Fixed|Map Renderer|Client: Light decorations disappear instantly at distance; cleanup
danij
07:49 Revision 78875003 (github): Fixed|Map Renderer|Client: Secondary lens flare dimming
It appears this has been broken for some time. Presumably everyone
must use the default "realistic" mode these days.
danij
04:07 Revision 705a3679 (github): Map Renderer|Client: R_BeginFrame() must be done before projecting light decorations
danij
03:14 Revision d84d602c (github): Refactor|Map Renderer|Client: Continued cleaning up halo and light decoration projection
danij
01:41 Revision 6866c6dc (github): Cleanup|Map Renderer|Client: Cleaned up world surface drawing a little
danij
 

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