Bug #587
[Render hack] Plutonia 2 map11: 3D bridge does not construct
Description
On Map11, the fake 3D bridge just around the corner from the blue key pillar/door doesn't construct into its raised position properly in Doomsday, leading to a large hole in the middle you can fall down (sector 1289 presumably). The bridge constructs fine under the original Dos engine, Doom95 and other port's I have tested it in.
Certainly, it can be got around in this particular case quite easily as you can run over or around the hole. But at the same time, it may suggest that there is some sort of oversight or difference in the way Doomsday handles an original Doom line type (83) to the original Doom, that could potentially affect other wads.
It could also be a node related issue as Dday may be constructing the nodes incorrectly for this particular sector set up.
Labels: Render hack
Related issues
History
#1 Updated by vermil almost 16 years ago
Forgot to add. Tested in both 1.8.6 and Beta5.
#2 Updated by danij about 12 years ago
- summary: [SelfRef trick] Plutonia2::MAP11 --> [Render hack] Plutonia2::MAP11
- milestone: --> v1.8.6
- labels: Gameplay --> Render hack
#3 Updated by danij about 11 years ago
- status: open --> fixed
- assigned_to: Daniel Swanson
- Milestone: v1.8.6 --> v1.12
#4 Updated by danij about 11 years ago
Fixed for the upcoming 1.12 release.
#5 Updated by skyjake about 11 years ago
- Category set to Vanilla emulation
#6 Updated by skyjake almost 5 years ago
- Related to Bug #2258: [Doom] Falling through 3D bridges added
#7 Updated by skyjake almost 5 years ago
- Related to Bug #2109: [Doom] "Doomsday of UAC" invisible stairs not climable added
#8 Updated by skyjake almost 5 years ago
- Subject changed from [Render hack] Plutonia2::MAP11 to [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Assignee deleted (
danij)
#9 Updated by skyjake almost 5 years ago
- Assignee set to danij