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Bug #52

[Render hack] Fake/see-through bridges

Added by chrisdragon almost 21 years ago. Updated over 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Vanilla emulation
Target version:
Start date:
2003-05-26
% Done:

100%


Description

In scythe.wad and others using fake bridges and such,
it looks fine from sides but when you get atop it it
flickers the solid texture around the portions of the 3d
bridge

Labels: Render hack


Related issues

Related to Feature #1603: Support for id Tech 1 map hacksProgressed2003-07-17

Related to Bug #2258: [Doom] Falling through 3D bridgesNew2017-07-20

History

#1 Updated by skyjake over 20 years ago

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Note to self: Try to fix the bridge in Scythe map29.

#2 Updated by danij about 18 years ago

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The majority of these issues are now resolved however there
is one particularly common visual error that requires attention.

The current code for detecting self-referencing sectors,
where all the lines of the sector are self-referencing -
needs to be enhanced to deal with sectors nested inside of
the hack sector.

#3 Updated by yagisan almost 17 years ago

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bump - whats happening here ?

#4 Updated by danij almost 17 years ago

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See my comments here: http://sourceforge.net/tracker/index.php?func=detail&aid=772858&group_id=74815

I plan to address all related issues for 1.9.0-beta7

#5 Updated by danij over 11 years ago

- labels: Graphics --> Render hack
- milestone: v1.7.9 --> v1.8.6

#6 Updated by danij over 10 years ago

- status: open --> fixed
- Milestone: v1.8.6 --> v1.12

#7 Updated by danij over 10 years ago

Fixed for the upcoming 1.12 release.

#8 Updated by skyjake over 10 years ago

  • Category set to Vanilla emulation

#9 Updated by skyjake over 6 years ago

  • Related to Bug #2258: [Doom] Falling through 3D bridges added

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