Bug #1132
Rendering slow - slow graphics (1.11.0 => 1.11.2)
0%
Description
*was playing in version v1.10.3 - Fast graphics. great fps
*Graphics slow and low fps! long leg!
Best regards
Kamond.
History
#1 Updated by tarabs over 11 years ago
*in the current version graphics are slow and low fps. v1.12
#2 Updated by tarabs about 11 years ago
nothing has changed for me the default in both versions.
the vss is 1 by default in both
#3 Updated by tarabs about 11 years ago
nothing has changed for me the default in both versions.
the 'vid_fsaa' is 1 by default in both
#4 Updated by tarabs about 11 years ago
File in attachment:
Doomsday Engine 1.11.2 (Slow graphics)
Doomsday Engine 1.10.3 (Fast graphics)
#5 Updated by tarabs about 11 years ago
-by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the problem
#6 Updated by tarabs about 11 years ago
Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11.1 onwards. It was probably because of the implementation of the 'taskbar'.
#7 Updated by skyjake about 11 years ago
from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1.11.0), is that still "fast"?
Please, could you cite some FPS numbers: how big of a difference in the FPS count are we talking?
#8 Updated by tarabs about 11 years ago
Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailing you later fps difference. I will count the fps.
#9 Updated by tarabs about 11 years ago
I will later post the videos
#10 Updated by tarabs about 11 years ago
Version 1.11.0: FPS - Avg: 25.886 - Min: 16 - Max: 52 (no leg, runs "fast" and smooth.)
Version 1.11.2: FPS - Avg: 8.909 - Min: 3 - Max: 20 (causing much leg, unplayable)
Benchmark run on the map 'Ruined Village' (First map!) of Deathkings of the Dark Citadel
*Battle with 4 (four) 'green chaos serpents' + 7 (seven) 'Ettin' + 4 (four) Afrit
#11 Updated by danij about 11 years ago
- Priority: 1 --> 5
#12 Updated by skyjake about 11 years ago
Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you paste here the "OpenGL information" from your doomsday.out (version, renderer, vendor).
#13 Updated by tarabs about 11 years ago
Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
Renderer: GeForce GTX 460/PCIe/SSE2
Vendor: NVIDIA Corporation
Capabilities:
Compressed texture formats: 23
Available texture units: 4
Maximum texture anisotropy: 16
Maximum texture size: 16384
Line width granularity: 0.125
Line width range: 0.5...10
////////////
Executable: Doomsday Engine 1.10.3 (Stable 32-bit #869) May 19 2013 20:49:11.
OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 460/PCIe/SSE2
Version: 4.3.0
Available Compressed Texture Formats: 23
Available Texture Units: 4
Maximum Texture Anisotropy: 16
Maximum Texture Size: 16384
Line Width Granularity: 0.1
Line Width Range: 0.5...10.0
#14 Updated by skyjake about 11 years ago
- Category set to Regression
#15 Updated by skyjake about 11 years ago
- Subject changed from New version v1.12 - rendering slow - slow graphics to Rendering slow - slow graphics (1.12)
- Target version deleted (
1.12)
#16 Updated by skyjake about 11 years ago
- Tags set to Renderer, Performance
- Subject changed from Rendering slow - slow graphics (1.12) to Rendering slow - slow graphics (1.11.0 => 1.11.2)
We should try to figure out what changed between 1.11.0 and 1.11.2 that might affect performance in this case.
#17 Updated by skyjake almost 11 years ago
Another forum thread that seems related: http://dengine.net/forums/viewtopic.php?f=7&t=1613#topic
#18 Updated by skyjake over 7 years ago
- Status changed from New to Closed