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From 2013-08-27 to 2013-09-09

2013-09-09

22:27 Revision 8c6655c8 (github): Homepage: Updated favicon
skyjake
22:26 Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are...
skyjake
22:23 Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati...
skyjake
22:21 Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves...
skyjake
22:15 Revision 9ef47b81 (github): Homepage|Forums: Updated forum favicon to the new style DE logo
danij
19:41 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- **Priority**: 1 --> 5
danij
16:57 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Version 1.11.0: FPS - Avg: 25.886 - Min: 16 - Max: 52 (no leg, runs "fast" and smooth.)
Version 1.11.2: FPS - Avg:...
tarabs
16:49 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
I will later post the videos tarabs
13:43 Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
Maybe this will fix the issue of the icons not appearing on some
versions of Windows?
skyjake
09:53 Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ...
skyjake
08:44 Revision d53487af (github): Fixed|Map Renderer|Client: Build error (refactoring oversight)
danij
08:19 Revision c8d090a5 (github): wip 1
danij
06:03 Revision 0dd08b53 (github): Map Renderer|Client: Continued working on SurfaceDecorator
danij
05:43 Revision 571f67df (github): Refactor|Map Renderer|Client: Each map has a SurfaceDecorator
danij
04:23 Revision 042aae1e (github): Refactor|Map Renderer|Client: Relocated Decoration to new source files
danij
03:35 Revision 53f5ee15 (github): Refactor|Map Renderer|Client: Continued work on Decoration
danij
02:57 Revision 22458587 (github): Refactor|Map Renderer|Client: Beginning OO transformation of light decoration management
danij

2013-09-08

20:33 Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl...
skyjake
16:30 Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel...
skyjake
16:07 Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
All interactive clickable elements should behave the same way. skyjake
16:00 Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ...
skyjake
14:40 Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
skyjake
13:42 Revision 1cdfdb40 (github): Refactor|Map Renderer|Client: Inverted texture projection list population
First produce a TexProjection and then copy it into the possibly
newly created projection list.
danij
11:13 Revision 0cf3b278 (github): Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
Rend_AttenuateLightLevel() failed to ensure that the resultant light
level was clamping to the valid 0..1 range.
danij
10:48 Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r...
skyjake
10:46 Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
skyjake
10:45 Revision 621edceb (github): UI|Client: Widget improvements
- Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer.
skyjake
10:44 Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ...
skyjake
10:43 Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
skyjake
10:41 Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last...
skyjake
09:53 Revision 4fb766ae (github): Typo
danij
09:25 Revision 26cd6160 (github): Fixed|Map Renderer|Client: Light decorations disappear instantly at distance; cleanup
danij
07:49 Revision 78875003 (github): Fixed|Map Renderer|Client: Secondary lens flare dimming
It appears this has been broken for some time. Presumably everyone
must use the default "realistic" mode these days.
danij
04:07 Revision 705a3679 (github): Map Renderer|Client: R_BeginFrame() must be done before projecting light decorations
danij
03:14 Revision d84d602c (github): Refactor|Map Renderer|Client: Continued cleaning up halo and light decoration projection
danij
01:41 Revision 6866c6dc (github): Cleanup|Map Renderer|Client: Cleaned up world surface drawing a little
danij

2013-09-07

22:44 Revision b8ef067c (github): Cleanup|Server: Cleanup
danij
22:43 Revision 5c5531f3 (github): Cleanup|Map Renderer|Client: Cleanup
danij
21:12 Revision 5454eb13 (github): Map Renderer|Client: Removed old non-projective method for mobj shadows
danij
20:20 Revision 4747de5f (github): Refactor|Map Renderer|Client: Consolidated dynamic wall and plane texture projection
danij
19:42 Revision 53fcbc11 (github): Map Renderer|Client: Adjusted minimum mobj lumobj radius; cleanup
danij
19:16 Revision 09ac3087 (github): Refactor|Map Renderer|Client: Standardized API for texture projection
danij
18:45 Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett...
skyjake
17:32 Revision d4c101be (github): Map Renderer|Client: Use same mechanism for mobj shadow projection as dynlights
danij

2013-09-06

12:12 Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
skyjake
11:59 Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ...
skyjake
11:52 Revision 2e0e8003 (github): Fixed|Map Renderer|Lumobj|Client: Minimum luminous object radius compatibility
Values in Light and Decoration definitions are again interpreted the
way they used be (prior consolidation of this in...
danij
10:28 Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
Not very useful for normal users. skyjake
10:19 Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm...
skyjake
10:17 Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI.
skyjake
09:08 Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
skyjake
09:07 Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ...
skyjake
07:34 Revision 56838db0 (github): Typos
danij
07:30 Revision fe5d331d (github): Fixed|Map Renderer|Sector|Client: HOM at start of ksutra.wad MAP03
Dynamic mapping of sector planes should only be done if there is open
space between the floor and ceiling.
danij
07:08 Revision 5335c9c0 (github): Cleanup|Map Renderer|Client: Minor clean up of surface light decoration plotting
danij
03:35 Revision 966a8450 (github): Cleanup|Map Renderer|Lumobj|Client: Cleanup
danij
03:29 Revision 5b20e1d4 (github): Map Renderer|Lumobj|Client: Cleaned up Lumobj instantiation
danij
02:35 Revision ee034f26 (github): Refactor|Lumobj: Extracted MapObject from Lumobj
Todo for later: Mobj, Polyobj, SoundEmitter, etc... should all use
this as their base.
danij
01:13 Revision 3012ed3d (github): Map Renderer|Client: Cleanup
danij
01:13 Revision 7fa23c23 (github): Refactor|Map Renderer|Client: Cleaned up dynamic light projection
danij
01:10 Revision 2d937137 (github): Map Renderer|Client: Revised mechanism for generating Lumobjs from sprites
This logic is now split into two distinct phases:
Phase 1 involves the generation of Lumobjs from a sprite and at th...
danij
01:02 Revision c35bfd5b (github): Map Renderer|Client: Reimplemented Lumobj and management thereof
Lumobj is now implemented as a C++ class and the lumobj module itself
has been split up.
A Lumobj is first instantia...
danij
00:51 Revision d07b4d3a (github): Refactor|Map Renderer|Client: Updated model drawing wrt VectorLight API changes
danij
00:50 Revision 4203c998 (github): Refactor|Map Renderer|Client: Relocated viewer scope data and functions from lumobj.cpp
As the "viewer" is presently an implicit concept, this data and any
relevant functionality was moved to r_main.cpp
danij
00:45 Revision 5e48229c (github): World|Map: Removed the "glowing surface" set from Map
In the revised design the map no longer needs to maintain this info. danij
00:40 Revision 203f3fa2 (github): Map Renderer|Client: Replaced interpretation of plane glows to VectorLights; cleanup
Rendering of plane glows is being revised so that Lumobj aren't used. danij
00:34 Revision 72b4b78f (github): World|BspLeaf|Client: Added mechanism for linking Lumobjs to BspLeafs
Will replace the old mechanism for which in lumobj.cpp danij

2013-09-05

23:01 Revision 968134b5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
22:06 Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio.
skyjake
21:46 Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
skyjake
20:26 Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but...
skyjake
19:00 Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
skyjake
18:38 Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-...
skyjake
09:30 Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
skyjake

2013-09-04

23:00 Revision 12b8066f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
20:33 Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ...
skyjake
19:55 Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
skyjake
18:57 Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin...
skyjake
18:52 Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin...
skyjake
10:58 Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg...
skyjake
09:36 Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
When a popup opens to the left, make sure it doesn't go outside
the view.
skyjake
09:04 Revision a7044738 (github): Cleanup
skyjake
08:59 Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality.
skyjake
01:02 Revision 8520aaf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij

2013-09-03

21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always...
skyjake
15:53 Bug #1068: Hi-res texture vs custom textures bug
http://www.doomworld.com/idgames/index.php?id=8774 vermil
14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster... tarabs
14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin... tarabs
00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
> from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1....
skyjake
00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11... tarabs
00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
-by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the p...
tarabs
13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
skyjake

2013-09-02

23:51 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
File in attachment:
Doomsday Engine 1.11.2 (Slow graphics)
Doomsday Engine 1.10.3 (Fast graphics)
*Attachment...
tarabs
17:37 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
nothing has changed for me the default in both versions.
the 'vid_fsaa' is 1 by default in both
tarabs
17:05 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
nothing has changed for me the default in both versions.
the vss is 1 by default in both
tarabs
17:03 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
*was playing in version v1.10.3 - Fast graphics. great fps
*Graphics slow and low fps! long leg!
Best regards
...
tarabs
22:16 Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings
A more convenient way to modify cvars with a limited number of valid
values.
skyjake
21:59 Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page
These options are now present in the DE menu, under "Audio Settings". skyjake
21:49 Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes
skyjake
21:31 Revision 080302f9 (github): Typo
skyjake
21:28 Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description
skyjake
21:10 Revision 8f163c1c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
21:08 Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost
Fixes the problem where toggling FSAA would pause the game due to
the canvas losing and then regaining focus.
skyjake
20:31 Revision e044f58e (github): i18n|Client: Tested translations on client app
However, lupdate has a problem with strings inside pimpl classes.
What to do?
skyjake
18:55 Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements
- Use CVarToggleWidget in Video Settings
- Menu eats mouse position events (to avoid "leaking" them to widgets
unde...
skyjake
18:54 Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog
The Audio Settings dialog replicates the options from the Control
Panel's Audio page.
Also added a specialized toggl...
skyjake
13:17 Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs
Any dialog can now have a heading. MessageDialog still uses its own
title label to display an even larger title.
Tod...
skyjake
04:11 Revision 48f8acd4 (github): Server: Cleanup
danij
04:10 Revision be604059 (github): Map Renderer|Client: Cleanup
danij

2013-09-01

19:49 Revision 6cb00463 (github): Cleanup
skyjake
19:38 Revision 91e74e1f (github): Merge branch 'ui-framework'
skyjake
19:03 Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page
These options are now present in the DE menu, under "Video Settings". skyjake
18:46 Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items
The "Check for Updates" menu item was removed. Now manual update
checks can be made via the Updater Settings dialog.
...
skyjake
18:43 Revision 9dc4024c (github): UI|Client: Popup menu content scrolling
When a popup menu is too tall to fit into view, the menu will
scroll accordingly.
skyjake
15:03 Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness)
skyjake
13:31 Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow
ClientWindow owns a color adjustment dialog, and it can be shown at
any time.
The ranges of vid-gamma, vid-contrast ...
skyjake
13:29 Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks
The color adjustment dialog is for the monitor color adjustments.
- CVarSliderWidget presently works only the float ...
skyjake
05:09 Revision dcc788ef (github): Map Renderer: Mobjs whose origin lies behind a visual plane do not emit light
Todo for later: This situation usually arises where the mapper has
utilized a "deep water" hack. It would be nice if ...
danij

2013-08-31

21:39 Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing
skyjake
17:01 Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children
Hitherto widgets have received a viewResized event only when the
actual Canvas size has changed. This has only accide...
skyjake
16:57 Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button
Not hardcoded to the Left button. skyjake
16:51 Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names
skyjake
16:51 Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame
skyjake
11:01 Revision d8f3c6bb (github): Client: Fix build (missing include)
danij
10:56 Revision 243a3a35 (github): Refactor|Server: Removed r_things.cpp/h from the server project
danij
10:12 Revision 046bcf6c (github): Refactor|Map Renderer: Continued splitting up r_things.cpp; cleanup
danij
09:46 Revision aab58eed (github): Map Renderer|Client: Cleanup
danij
09:11 Revision d8e9b2a9 (github): Refactor|Client: Relocated various functions from r_things.cpp to better homes
danij
08:18 Revision 953fea4a (github): Refactor: Moved logical sprite management to the resource domain
danij
04:36 Revision 873d0f8f (github): Cleanup|Map Renderer|Client: Unraveled r_things.cpp dependencies
Clearly this code doesn't know which domain it belongs to.
Logical sprites (frames, rotations, ...) should be consid...
danij
03:44 Revision 4fc43925 (github): Refactor|Map Renderer|Client: Moved "vissprite" management out of r_things.h/cpp
danij
02:23 Revision 2fac8b39 (github): Refactor|Map Renderer|Client: Continued cleaning up sprite projection
danij

2013-08-30

23:20 Revision 9f3652d7 (github): Map Renderer|Client: Further cleaned up R_ProjectSprite()
danij
22:23 Revision 006738eb (github): Map Renderer|Client: Cleaned up R_ProjectSprite() somewhat
danij
20:45 Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation
Drawing the widget. Handling dragging and clicking. skyjake
20:44 Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture
skyjake
06:29 Revision 9b9ad873 (github): Fix typo in previous commit
danij
06:23 Revision 939a255a (github): Map Renderer|WallEdge|Client: Use line side sectors when positioning two-sided middle wall sections
danij
05:40 Revision ef8d6d3c (github): Map Renderer|WallEdge|Client: Use sector clusters when generating wall geometry
Todo: Cleanup danij
04:10 Revision 1c4bb40c (github): Refactor|Map Renderer|WallEdge|Client: Moved R_SideSectionCoords() to walledge.cpp
This functionality will now be assimilated into WallEdge... danij
04:05 Revision 082ff7ac (github): Refactor|World: "objlink" blockmap is now client side only
danij
03:16 Revision 8b5a704b (github): Map Renderer|Client: Use WallEdge when wall geometry is needed
danij
02:37 Revision f6283b61 (github): Map Renderer|Client: Use WallEdge when plotting wall section decorations
danij
02:37 Revision 0be6b61f (github): World|Map: Cleanup
danij
01:46 Revision d1f70d6d (github): Refactor|World|Client: Removed R_SetRelativeHeights()
As a general purpose utility function this clearly isn't working as
the API undermines its usefulness.
danij
01:20 Revision eb4ca59e (github): Refactor|World: Relocated R_OpenRange(); world/maputil now client-only
danij
00:28 Revision 631a788f (github): Map Renderer|Client: Use sector clusters when drawing fakeradio for walls
danij

2013-08-29

23:53 Revision 2b7ce16d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
23:52 Revision a4d95acb (github): Map Renderer|WallEdge|Client: Cleanup
danij
20:54 Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized()
skyjake
19:08 Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework
Excluding widget/dialog classes for now. skyjake
18:26 Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package
skyjake
18:21 Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders
- "framework" contains UI framework related classes
- "widgets" contains widget classes (based on GuiWidget)
- "dialo...
skyjake
14:05 Revision 345c909b (github): Debug: Cleanup
skyjake
13:58 Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2
skyjake
13:57 Revision 794d83cc (github): UI|Client: Continued working on SliderWidget
skyjake
13:56 Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy
Centering was not applied correctly. skyjake
13:55 Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget
TextDrawable is a higher-level text drawing class that makes it
easy to control the whole process. It is also asynchr...
skyjake
03:55 Revision bb3a613a (github): World|Sector: Exclude planes with sky-masked materials from missing texture hacks
Planes with sky-masked materials should never be mapped. This special
case is already handled elsewhere.
danij
02:52 Revision c4cb5fbf (github): World|Sector: Improved sector cluster mapping to deal with missing texture hacks
This algorithm deals with cases where a physically lower interior
must be mapped visually to a physically higher exte...
danij
02:25 Revision 850afb69 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
danij
02:23 Revision 03d50ce5 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
danij
00:43 Revision 312f84ef (github): Refactor|World|Sector: Removed top-level recursion in Sector::Cluster::remapVisPlanes()
Note that secondary recursion via visPlane() to test for cyclic
dependency remains.
danij

2013-08-28

18:54 Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins
The scroll area widget was using a couple of custom margin methods
that are now obsolete. Also internally the widget ...
skyjake
18:31 Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector
GuiWidgetPrivate now has a convenience method for accessing the
widget's style.
ui::Margins can be converted to an i...
skyjake
18:28 Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font
skyjake
14:07 Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget
skyjake
13:14 Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules
This allows a popup menu with multiple to columns to set the item
hit rules and highlight rectangles appropriately.
skyjake
07:57 Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data
Data is a more descriptive name for this purpose, and "Context" is
already in use in the script subsystem.
skyjake
03:41 Revision 8257106d (github): Map Renderer|Client: Cleanup
danij
03:39 Revision 335bf525 (github): Map Renderer|Client: Use sector clusters for plane ambient light properties
When drawing the geometry of a map plane ambient light properties
should be determined by the sector cluster (as thes...
danij

2013-08-27

20:56 Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup
Todo: The items' hit rules must be set according to column widths rather
than the full menu.
skyjake
20:21 Revision 9ae92399 (github): UI|Client: Improved the video settings dialog
ChoiceWidget has separate signals for user-initiated or other
selection changes.
On OS X, the color depth option is ...
skyjake
17:36 Revision b72b3270 (github): Fixed|World|Sector: Re-evaluate sector cluster linking following containment testing
In this situation there may still be another map hack which contains
the cluster (which, contains the nested map hack...
danij
12:25 Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings
The Video Settings dialog allows changing the display mode and window
attributes. The "Toggle Fullscreen" and "Show F...
skyjake
12:23 Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method
skyjake
11:32 Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes
skyjake
09:25 Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de
Previously this was handled by native code in UpdaterSettings, but
now Doomsday Script has all the information availa...
skyjake
08:34 Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs
Normally space is reserved for a row of buttons in the bottom of a
dialog. With the Buttonless flag, the buttons menu...
skyjake
08:33 Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module
skyjake
 

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