Activity
From 2013-09-10 to 2013-09-23
2013-09-23
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21:12 Revision 4a32c662 (github): UI|Renderer Appearance: "Dynamic Lights" is a toggle (on/off)
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17:20 Revision cfc428eb (github): UI|Updater: Updater Settings dialog is non-modal (like other settings)
- The Updater Settings dialog now works using the same principle as
the other dialogs: changes are applied immediately,... -
17:19 Bug #1118: [OpenAL] patch #27 revisited
- - **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
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17:07 Bug #1118: [OpenAL] patch #27 revisited
- The first part is a bit odd though - fluidsynth doesn't need such markings to work...
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17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o...
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16:31 Revision 176247ce (github): Updater: Added option to download available updates automatically
- When enabled, the download is started in the background (with the
progress notification visible) and when ready, the ... -
15:23 Revision 89671055 (github): UI|Client: Allow opening editor sidebar with read-only settings profiles
- However, the item is labeled "View" instead of "Edit" as all the
groups will be disabled. -
14:23 Revision 053f9901 (github): UI|Client: Folding/unfolding all groups in the Renderer Appearance editor
- Right-clicking on one of the group titles now opens a popup menu with
fold/unfold actions.
Added a generic GuiWidget...
2013-09-22
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22:24 Revision 90eff117 (github): World|Sector: Extend dynamic plane mapping to those with sky-masked materials
- With the plane mapping algorithm now finalized and the map renderer
updated accordingly we can extend support to plan... -
19:23 Revision a38943b9 (github): World|Sector: Non-drawable materials classify for "missing texture" map hacks
- The first texture defined in the TEXTURE1/2 lump of the IWAD is never
drawn by the original software renderer due to ... -
11:01 Revision 34779369 (github): Fixed|TextDrawable|DocumentWidget: Updating text (e.g., autocompletion list)
- DocumentWidget was jumping the gun and updating the text before
TextDrawable had finished the background wrapping tas... -
10:37 Revision ec6eef73 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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10:36 Revision b9e1ee6d (github): Fixed|libcommon: Behavior of sector type 10 "close in 30 seconds"
- When a mobj blocks the path of the plane preventing from completing
its mission of sealing off an area -- vanilla beh... -
09:39 Revision 242f54ae (github): Client|Renderer Appearance: Renamed built-in profiles, added "Defaults"
- "Retro" is now "Vanilla", and "Enhanced" is "Amplified". The "Defaults"
profile uses whatever built-in default values... -
08:05 Revision b5c737e6 (github): Fixed|libcommon: Player spawn under 3D bridge object fails
- Attempting to spawn a player at a map spot below/above a 3D bridge
object failed because the dummy player mobj used t... -
07:34 Bug #1036: Automatic game selection failed. No Registered Games.
- I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem.
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05:45 Bug #1108: Infine corruption during first tic
- Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def... -
05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat...
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05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
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04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Fixed for the upcoming 1.12 release.
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04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th...
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03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
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03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D...
2013-09-21
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22:50 Revision 55fa33f1 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- Conflicts:
doomsday/client/src/ui/editors/rendererappearanceeditor.cpp -
22:43 Revision 6c186bc0 (github): Fixed|UI|Client: Closed fold panel content; read-only appearance profiles in editor
- When a fold panel is closed, its content is removed from the widget
tree entirely.
The editor prevents modifying rea... -
22:43 Revision e2f69d02 (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... -
22:43 Revision c72e0f0e (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. -
22:18 Revision 0226533e (github): Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
- In the original game any crushed object will be turned into a pile of
gibs irrespective of whether said object is a m... -
21:56 Revision d059992b (github): Renderer: Fine-tuned lighting and halo default settings
- Dynamic lights are a little larger and glows/halos a little brighter.
Sky color is factored in a bit more into sector... -
21:56 Revision 7d0d4575 (github): Client: Read-only setting profiles; added "Retro" and "Enhanced"
- Added two built-in renderer appearance profiles that are available
for use in read-only mode. -
19:39 Revision fa7d1fd4 (github): Fixed|World|Sector|Client: Crashes in various Hexen maps when mapping sector planes
- The Hexen IWAD is littered with maps containing severely broken map
geometry, such as one-sided line constructs facin... -
19:23 Bug #939: [Doom] Barrels are not turning into gib piles if crushed
- Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release...
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19:23 Bug #940: [Doom] Exit switches play the wrong sound
- Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha...
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18:22 Bug #52: [Render hack] Fake/see-through bridges
- Fixed for the upcoming 1.12 release.
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18:22 Bug #52: [Render hack] Fake/see-through bridges
- - **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
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18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
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18:20 Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- Fixed for the upcoming 1.12 release.
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18:19 Bug #747: warnings require fixes
- build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log.... -
18:19 Bug #745: [Render hack] Deep water tricks not supported
- Fixed for the upcoming 1.12 release.
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18:19 Bug #745: [Render hack] Deep water tricks not supported
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
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18:16 Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
- For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ... -
18:16 Bug #948: Dynamic Lights: Use the non-transferred plane height
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
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18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
... -
18:10 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you... -
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc... -
15:31 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- I'm seeing the same error in other maps, e.g., map 8.
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11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **status**: open --> fixed
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11:05 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- Fixed for the next 1.12 candidate build.
See: [fa7d1f] -
09:34 Revision 7a935b3e (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:33 Revision d40f83d0 (github): Fixed|World|Client: Crash on map load with dynamic lights disabled
- P_MobjCreate() initialized the attributed lumobj index incorrectly
(now zero-based).
Also fixed a couple more initia... -
08:51 Revision f63fd717 (github): Documentation|Client|libdeng2: Added comments
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07:27 Revision 0febdeeb (github): World|Sector: Re-apply wall material fixes following back plane height changes
- Also dynamically choose a new fix material depending on the current
plane heights and ensure that wall surface lighti... -
03:50 Revision fce97ee0 (github): World|Sector: More stringently classify "missing texture" map hacks
- To be eligible for missing texture map hack support, all edges which
define the boundary between sector clusters must...
2013-09-20
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18:51 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **assigned_to**: Daniel Swanson
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18:01 Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
- Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi...
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17:42 Revision 89b75e7c (github): UI|Client: Added a 'gauge' popup for Audio Settings dialog
- Like Renderer Settings, the Audio Settings dialog now has a 'gauge'
button for additional settings that are intended ... -
17:33 Revision df614d64 (github): Refactor|UI|Client: Added a popup widget with a grid
- GridPopupWidget makes it easier to create popups whose content is
laid out in a grid. -
17:31 Revision 666dc888 (github): Fixed|UI|Client|GridLayout: Determining cell alignment
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17:30 Revision 7aa939fc (github): Fixed|libdeng2|Vector: Vector comparison operators
- Vector comparison operators were not working as expected. For instance,
comparing (0,2) < (0,4) would result in 'fals... -
15:39 Revision d93fdc4d (github): All Games|Menu: Removed obsolete options linking to the Control Panel
- These settings are now available in the new task bar.
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12:56 Revision fac1fa5f (github): Console|Client: Added console command 'rendedit'
- 'rendedit' opens the Renderer Appearance editor sidebar.
Updated the help text compilations. -
11:05 Revision a5675503 (github): Fixed|Multiplayer|Client: Crash when joining a game
- The luminousClipped array was evidently accessed before being
allocated for the first time, resulting in a null point... -
05:28 Revision bf503643 (github): BSP Builder: Cleanup
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05:03 Revision 945fd639 (github): Fixed|BSP Builder: Space partitioner incorrectly assigned sectors adjoining map hacks
- When building line segments along the partitioning half-plane it is
not simply the self-referencing state of the inte...
2013-09-19
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18:37 Revision d16d72b7 (github): UI|Client: Modified style of settings dialog subheadings
- Now using bold weight with the accent color.
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18:37 Revision 805c99a9 (github): Fixed|UI|Client: Applying text styles before widget initialized
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17:43 Revision 8b85191e (github): UI|Renderer: Moved HUD mirroring option, added "Behavior" subtitle
2013-09-18
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17:46 Revision ae79ff41 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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17:44 Revision d42d3402 (github): Refactor|World|Sector: Reimplemented algorithm for sector plane mapping avoiding recursion
- As one can separate boundary clusters by containment relationship
the recursive solution added unnecessary complicati...
2013-09-17
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18:40 Revision 8af08472 (github): Optimize|SliderWidget|ToggleWidget: Avoid per-frame PathTree queries
- Sliders and toggles were looking up colors on every geometry update.
PathTree is not quite efficient enough for this ... -
09:32 Bug #1131: 'server-game-skill' doesn't function
- I verified that 'server-game-skill' is working on OS X. This could be a Windows-only issue? (Hopefully not another /O...
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06:12 Revision b6b9f984 (github): World|Sector: Improved dynamic plane mapping wrt deeply nested map hacks
- When such a mapping is made, rather than directly map the immediate
interior clusters directly we will instead invali... -
05:05 Revision a1c34382 (github): World|Line|Sector: Relocated missing material fixing to Line::Side
- When a missing material fix is applied, automatically mark reverb
data for the adjoining sector cluster dirty.
Also ...
2013-09-16
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10:57 Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
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10:57 Revision 163b962e (github): Fixed: Build failure (missing header)
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10:50 Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
- Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
... -
10:50 Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
- The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values. -
10:50 Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
- If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod... -
02:53 Revision ba2be816 (github): World|Sector: Cleanup
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02:28 Revision 1dbc3e00 (github): World|Sector: Only reclassify sector clusters when necessary
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02:23 Revision 4a17186d (github): Cleanup|World|Sector: Determine missing materials when classifying sector clusters
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01:31 Revision 95e03039 (github): World|Sector: Defer boundary info init for sector clusters
- Actually, we'll defer this until after the whole boundary has been
classified wrt missing materials -- this info is i... -
01:00 Revision a2cd796d (github): Refactor|Optimize|World: Preprocess sector cluster containment for dynamic plane mapping
- Sector cluster containment and unique neighbor determination is now
processed only once when the cluster is first dyn...
2013-09-15
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21:29 Revision 8b92213b (github): Fixed|TextDrawable: Deinit must wait for background tasks to finish
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21:16 Revision f22bd7f7 (github): Refactor|Optimize|UI|Client: Background text wrapping; avoid redundant updates
- Improvements to TextDrawable and GLTextComposer. The former will now
preprocess upcoming text in the background witho... -
20:17 Revision 3ce11b45 (github): World|Sector: Improved sector plane mapping wrt nested alternating map hacks
- Dynamic plane mapping now correctly resolves constructs involving
nested map hacks alternating between floor and ceil... -
17:09 Revision db1ad4a2 (github): Fixed|Map Renderer|WallEdge|Client: Mispositioned teleporter wall lights in Plutonia 2 MAP10
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15:47 Revision 58e914cf (github): Optimize|World|Sector: Height of permanently mapped planes is not observed by clusters
- Such a mapping does not need to be resolved dynamically following a
height change so don't observe. -
14:40 Revision 85167962 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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14:40 Revision 78c65d2f (github): World|Sector: Dynamically resolve and remap sector planes following height changes
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14:13 Revision f276d262 (github): Refactor|UI|Client|LabelWidget: Use TextDrawable for drawing text
- TextDrawable is both easier to use and supports multithreading for
potentially lengthy operations (long text content). -
13:11 Revision 0d1f1fa6 (github): Default Style: Improved 'input' icon
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12:58 Revision b73f66fa (github): Fixed|LabelWidget: Redundant base class
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11:55 Revision c0f0e319 (github): World: Cleanup
2013-09-14
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20:47 Revision c87d6496 (github): World|Sector: Defer environmental audio init for sector clusters until necessary
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19:42 Revision a2300602 (github): Revert "World|DMU API|Sector: A sector's mobj list is no longer writable via DMU"
- This reverts commit 138a344d48ce06a6e8db82bf76934ff25756f247.
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19:40 Revision 138a344d (github): World|DMU API|Sector: A sector's mobj list is no longer writable via DMU
- Linking mobjs to mobj elements is the engine's job. There should be
no need for a game plugin to manipulate this list... -
19:30 Revision e2f07d27 (github): World|Sector: Cleaned up Mobj => Sector linkage
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17:42 Revision 212772cf (github): World|Map: Sectors must be free'd before BSP leafs
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17:10 Revision 86cadcb8 (github): UI|Updater: Stop progress rotation when download complete
- Also tweaked the mini progress icon.
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16:40 Revision d656970a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:39 Revision e96e5abc (github): World|Sector: Sector::Cluster observes plane height changes in the owning sector
- Todo: If a plane is mapped the cluster should instead observe this
plane rather than that of the owning sector. -
16:26 Revision 515a4cad (github): Fixed: Extra tokens after #endif
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16:23 Revision bb2a720b (github): Fixed|LineEditWidget: Removed redundant base class
- All GuiWidgets observe Atlas repositioning.
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15:51 Revision 587dca7d (github): World|Sector|Client: Cleanup
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15:25 Revision 2616f2d7 (github): Audio|Client: Environmental audio characteristics use sector cluster granularity
- Previously these characteristics used a coarser, per-sector level of
granularity. This meant that sectors comprised o... -
14:49 Revision 1536c0de (github): Cleanup|Audio|Client: Cleaned up s_sfx.cpp/h a little
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14:28 Revision 8aac0712 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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14:28 Revision 89329398 (github): World|Sector: Internalized sector cluster classification flags
- Users of this class should not be aware of the internal mechanics.
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14:04 Revision 5a8a11c3 (github): UI|Renderer Appearance: Added "Volume Lighting" group, other new settings
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12:31 Revision 99f4192b (github): Fixed: Build failures (missing headers)
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10:44 Revision 9f0da74a (github): Fixed|libgui|Font: Use normal weight ascent for other weights
- Some fonts have a different ascent for the different weights. If a
widget used a font with such a weight, it would no... -
09:03 Revision 34089d73 (github): Default Style: Revised audio and gauge icons
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08:25 Revision 2546896a (github): Changed release type to "Candidate" for 1.12
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07:31 Revision 68a07b5b (github): Fixed|Updater|Windows|Client: Build error (refactoring oversight)
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07:20 Revision 61c945c8 (github): Map Renderer|Client: Immediately kill particles entering a degenerate BSP leaf
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01:32 Revision 89a85b22 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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01:23 Revision 94c47b41 (github): Refactor|World|Sector: Defer sector cluster classification until necessary
- Also separated Sector::Cluster to sectorcluster.cpp
2013-09-13
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22:07 Revision f9f9b29b (github): Fixed|PopupMenuWidget: Image color should be the same as text color
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21:57 Revision 22582a79 (github): Default Style|ProgressWidget: Icon tweaks
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19:19 Revision 4c412afe (github): Refactor|UI|Client: Dialog action button placement to opposite edge
- Dialog action buttons are now placed in a separate menu on the
opposite side of the dialog. However, there is only a ... -
19:19 Revision 08c4fb3c (github): Default Style: Added a 'gauge' icon
- This is useful for developer instruments, data inspection, and other
tools. -
19:19 Revision f9cf7834 (github): Default Style|Task Bar: Added a set of basic settings icons
- Some of these are a little draft quality...
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17:26 Revision 4553fdef (github): Refactor|Map Renderer|Client: Convenience header for Lumobj
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17:13 Revision 154dd239 (github): Map Renderer|Surface|Client: Automatically clear map surface decorations on material change
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16:44 Revision 72f7461a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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09:24 Revision 29bd3084 (github): Cleanup
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07:35 Revision ab951300 (github): Cleanup|Map Renderer|SurfaceDecorator: Reordered surfacedecorator.cpp
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07:14 Revision fee3c086 (github): Documentation|SurfaceDecoration: Improved apidoc for SurfaceDecorator; minor cleanup
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06:17 Revision cfb14fa2 (github): Map Renderer|Decoration|Client: A Decoration is a MapObject
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06:06 Revision 4b55be55 (github): World|MapObject: All map objects have a map space origin
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03:34 Revision e110fdd5 (github): Refactor: Relocated linknode_t from dd_share.h to m_nodepile.h
- The node piles are no longer visible at API level so linknode_t can
now be moved out of dd_share.h
It is most likely... -
02:49 Revision e0407fd9 (github): Fixed|Hexen: Excessive light for Hexen's Mage Frost Shard FX
- The old DDMF_LIGHTSCALESHIFT API flag was removed. Previously this
was used to dynamically scale a luminous object on... -
02:12 Revision e6609c06 (github): Map Renderer|Client: Free the temporary Lumobj produced by LightDecoration
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00:32 Revision 5c60ef41 (github): Cleanup|Map Renderer|Client: Cleanup
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00:27 Revision d180dc0f (github): Map Renderer|Lumobj|Client: Lumobj::Source::occlusion() missed the virtual specifier
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00:18 Revision 8488bda5 (github): Map Renderer|LightDecoration|Client: Set the LightDecoration as the source of any Lumobjs it generates
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00:11 Revision f34363fb (github): Typo
2013-09-12
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23:57 Revision 2b7e51da (github): Cleanup|Map Renderer|LightDecoration|Client: Cleanup
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23:55 Revision fd9e8eb9 (github): Refactor|Map Renderer|Client: Generate a light decoration flare (source) directly from Lumobj
- Moved more light properties into Lumobj. Also, a source can now be
attributed which provides occlusion information wh... -
17:53 Revision c1fa5aca (github): Fixed|Client: Fixing issues with Appearance Editor and SettingsRegister
- After the profiles have been written, the file is immediately flushed
so that subsequent reads will get the correct d... -
16:23 Revision db4c18c0 (github): Fixed|UI|Client: ChoiceWidget item order change vs. updating selected item
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13:10 Revision 6142c076 (github): Cleanup: Server build warning; Video Settings mode label
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13:10 Revision 987bad86 (github): UI|Client|Renderer Appearance: Regrouped some settings, use profile picker
- Revised the Renderer Appearance based on feedback. Profiles can be
switched now also inside the editor.
Added a "Cam... -
13:08 Revision 8d257184 (github): Refactor|UI|Client: Added widget for settings profile manipulation
- The ProfilePickerWidget takes any SettingsRegister and allows switching
and manipulating the profiles in the register... -
13:06 Revision 25f4b5cb (github): UI|Client: Popup nesting level affects appearance
- Deeply nested popups should be opaque to avoid visual clutter.
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02:45 Revision df6096ad (github): Optimize|Map Renderer|SurfaceDecorator|Client: Batch surface redecoration by material
- Material preparation is potentially expensive, involving resource
searches and/or variant specification matched. To a... -
01:18 Revision 3a9fb466 (github): Map Renderer|SurfaceDecorator|Client: Cleanup
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01:01 Revision be3d24de (github): Map Renderer|Decoration|SurfaceDecorator|Surface|Client: Cleanup
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00:22 Revision 5303bfe3 (github): Refactor|Map Renderer|Client: Removed redundant Surface::DecorSource
- Now that the need for surface decoration updates is tracked and the
updates done in a timely fashion -- the old Decor...
2013-09-11
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20:41 Revision 847a3a1f (github): World|Plane|Client: Continuously interpolate plane movement
- It would seem the plane height delta must be continuously updated to
ensure smooth movement. Naturally this means tha... -
19:10 Revision e41bdaf1 (github): World|Sector: Sector observes smoothed height changes of its floor/ceiling planes
- Also trimmed some unnecessary fat from Plane on server side.
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18:20 Revision d1e9deda (github): Refactor|World|Plane|Surface: Disambiguate "visual height" wrt planes
- Since the introduction of mapped sector planes the "visual height"
of a plane could be interpreted with two very diff... -
17:00 Revision 2ece2ee5 (github): World|Surface|Client: Cleaned up surface decoration source creation
- Storage for decoration sources is now allocated from the regular
heap and free'd along with Surface. -
15:06 Revision 79ddeb4c (github): UI|Video Settings: Setting the window to a particular display mode size
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15:05 Revision f3d30088 (github): UI|Cleanup: Accessing popup menu items via PopupMenuWidget
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14:38 Revision 84d09866 (github): UI|libgui|BusyWidget: Grab only game view area for transition effect
- While this isn't yet perfect (busy mode shouldn't use a separate
root covering the entire view), now at least the tra...
2013-09-10
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19:34 Revision bcfd8c0b (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/render/sprite.cpp -
18:59 Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
- ClientApp is responsible for setting up the basic folder structure.
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17:39 Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
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16:18 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: --> Hexen, Data
- **Priority**: 1 --> 8
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16:17 Bug #1133: Menu selector is tiny in Hell Revealed 2
- - **Priority**: 1 --> 5
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03:03 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
- Menu selector appears too small on doomsday when playing Hell Revealed 2 pwad, when it is supposed to show just like ...
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15:11 Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
- Handle very long profile names and include the gear button
appropriately in the dialog layout. -
15:10 Revision 1e358c97 (github): UI|Client: Improved layout classes
- For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s... -
13:52 Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
- When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o... -
12:33 Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
- On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim... -
12:32 Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
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12:21 Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
- The various popup dialogs now use buttons that clearly state the
action to be taken. -
12:04 Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
- Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the... -
11:58 Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
- Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia... -
11:57 Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
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05:31 Feature #1586: Load/manage add-ons from the home screen
- - **assigned_to**: Jaakko Keränen
- **Milestone**: Eventually --> Pre 2.0
- **Priority**: 1 --> 7
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02:31 Feature #1586 (Closed): Load/manage add-ons from the home screen
- Hello, will there be a field to load pwads while on the ring zero ui (nice user interface there!)? Possibly that's th...
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05:31 Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- - **labels**: hr2, bridge -->
- **summary**: Alternative bridge map hack support --> [Map Hack] Extra plane (e.g., H... -
02:22 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- Hello, there is a pwad named Hell Revealed II which happens to use a different kind of bridge on map01, this time wit...
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03:17 Revision 6324a649 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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03:16 Revision d003ec0c (github): Map Renderer|SurfaceDecorator|Client: SurfaceDecorator is responsibility for applying material changes
- When the properties of a material are changed directly or animated,
SurfaceDecorator assumes responsibility for sched...
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