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Bug #948

Dynamic Lights: Use the non-transferred plane height

Added by vermil about 13 years ago. Updated over 10 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
-
Target version:
Start date:
2011-02-07
% Done:

100%


Description

The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check

This leads to issues with invisible walls/force field rendering hacks, like the attached screenshot shows.

Labels: Graphics

History

#2 Updated by danij about 13 years ago

Fixed for the upcoming 1.12 release.

#3 Updated by danij over 10 years ago

- status: open --> fixed
- assigned_to: Daniel Swanson
- Milestone: v1.8.6 --> v1.12

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