Bug #948
Dynamic Lights: Use the non-transferred plane height
Description
The dynamic light spreading algorithm is using the non-transferred plane heights when doing the transfer check
This leads to issues with invisible walls/force field rendering hacks, like the attached screenshot shows.
Labels: Graphics
History
#1
Updated by vermil about 14 years ago
#2
Updated by danij about 14 years ago
Fixed for the upcoming 1.12 release.
#3
Updated by danij over 11 years ago
- status: open --> fixed
- assigned_to: Daniel Swanson
- Milestone: v1.8.6 --> v1.12