In the original game any crushed object will be turned into a pile of gibs irrespective of whether said object is a monster or some other entirely non-fleshy entity, such as a barrel.
Doomsday fixes this bug/oversight by default and will only gib mobjs whose Thing definition does not specify the MF_NOBLOOD flag.
This behavior is now compatibility optioned (also modifiable from the Options > Gameplay menu).
Doom: Added compatibility option "game-objects-gibcrushednonbleeders"
In the original game any crushed object will be turned into a pile of
gibs irrespective of whether said object is a monster or some other
entirely non-fleshy entity, such as a barrel.
Doomsday fixes this bug/oversight by default and will only gib mobjs
whose Thing definition does not specify the MF_NOBLOOD flag.
This behavior is now compatibility optioned (also modifiable from the
Options > Gameplay menu).