Fixed|Multiplayer|Client: Crash when joining a game
The luminousClipped array was evidently accessed before beingallocated for the first time, resulting in a null pointer accesswhen joining a game in multiplayer.
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Fixed|Multiplayer|Client: Crash when joining a game
The luminousClipped array was evidently accessed before being
allocated for the first time, resulting in a null pointer access
when joining a game in multiplayer.