Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
Rend_AttenuateLightLevel() failed to ensure that the resultant lightlevel was clamping to the valid 0..1 range.
View differences
Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
Rend_AttenuateLightLevel() failed to ensure that the resultant light
level was clamping to the valid 0..1 range.