Activity
From 2013-08-21 to 2013-09-03
2013-09-03
- 21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
- A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always... - 15:53 Bug #1068: Hi-res texture vs custom textures bug
- http://www.doomworld.com/idgames/index.php?id=8774
- 14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
- Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster...
- 14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin...
- 00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- > from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1.... - 00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11...
- 00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- -by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the p... - 13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
- However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
2013-09-02
- 23:51 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- File in attachment:
Doomsday Engine 1.11.2 (Slow graphics)
Doomsday Engine 1.10.3 (Fast graphics)
*Attachment... - 17:37 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the 'vid_fsaa' is 1 by default in both
- 17:05 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the vss is 1 by default in both - 17:03 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
- *was playing in version v1.10.3 - Fast graphics. great fps
*Graphics slow and low fps! long leg!
Best regards
... - 22:16 Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings
- A more convenient way to modify cvars with a limited number of valid
values. - 21:59 Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page
- These options are now present in the DE menu, under "Audio Settings".
- 21:49 Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes
- 21:31 Revision 080302f9 (github): Typo
- 21:28 Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description
- 21:10 Revision 8f163c1c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:08 Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost
- Fixes the problem where toggling FSAA would pause the game due to
the canvas losing and then regaining focus. - 20:31 Revision e044f58e (github): i18n|Client: Tested translations on client app
- However, lupdate has a problem with strings inside pimpl classes.
What to do? - 18:55 Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements
- - Use CVarToggleWidget in Video Settings
- Menu eats mouse position events (to avoid "leaking" them to widgets
unde... - 18:54 Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog
- The Audio Settings dialog replicates the options from the Control
Panel's Audio page.
Also added a specialized toggl... - 13:17 Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs
- Any dialog can now have a heading. MessageDialog still uses its own
title label to display an even larger title.
Tod... - 04:11 Revision 48f8acd4 (github): Server: Cleanup
- 04:10 Revision be604059 (github): Map Renderer|Client: Cleanup
2013-09-01
- 19:49 Revision 6cb00463 (github): Cleanup
- 19:38 Revision 91e74e1f (github): Merge branch 'ui-framework'
- 19:03 Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page
- These options are now present in the DE menu, under "Video Settings".
- 18:46 Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items
- The "Check for Updates" menu item was removed. Now manual update
checks can be made via the Updater Settings dialog.
... - 18:43 Revision 9dc4024c (github): UI|Client: Popup menu content scrolling
- When a popup menu is too tall to fit into view, the menu will
scroll accordingly. - 15:03 Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness)
- 13:31 Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow
- ClientWindow owns a color adjustment dialog, and it can be shown at
any time.
The ranges of vid-gamma, vid-contrast ... - 13:29 Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks
- The color adjustment dialog is for the monitor color adjustments.
- CVarSliderWidget presently works only the float ... - 05:09 Revision dcc788ef (github): Map Renderer: Mobjs whose origin lies behind a visual plane do not emit light
- Todo for later: This situation usually arises where the mapper has
utilized a "deep water" hack. It would be nice if ...
2013-08-31
- 21:39 Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing
- 17:01 Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children
- Hitherto widgets have received a viewResized event only when the
actual Canvas size has changed. This has only accide... - 16:57 Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button
- Not hardcoded to the Left button.
- 16:51 Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names
- 16:51 Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame
- 11:01 Revision d8f3c6bb (github): Client: Fix build (missing include)
- 10:56 Revision 243a3a35 (github): Refactor|Server: Removed r_things.cpp/h from the server project
- 10:12 Revision 046bcf6c (github): Refactor|Map Renderer: Continued splitting up r_things.cpp; cleanup
- 09:46 Revision aab58eed (github): Map Renderer|Client: Cleanup
- 09:11 Revision d8e9b2a9 (github): Refactor|Client: Relocated various functions from r_things.cpp to better homes
- 08:18 Revision 953fea4a (github): Refactor: Moved logical sprite management to the resource domain
- 04:36 Revision 873d0f8f (github): Cleanup|Map Renderer|Client: Unraveled r_things.cpp dependencies
- Clearly this code doesn't know which domain it belongs to.
Logical sprites (frames, rotations, ...) should be consid... - 03:44 Revision 4fc43925 (github): Refactor|Map Renderer|Client: Moved "vissprite" management out of r_things.h/cpp
- 02:23 Revision 2fac8b39 (github): Refactor|Map Renderer|Client: Continued cleaning up sprite projection
2013-08-30
- 23:20 Revision 9f3652d7 (github): Map Renderer|Client: Further cleaned up R_ProjectSprite()
- 22:23 Revision 006738eb (github): Map Renderer|Client: Cleaned up R_ProjectSprite() somewhat
- 20:45 Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation
- Drawing the widget. Handling dragging and clicking.
- 20:44 Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture
- 06:29 Revision 9b9ad873 (github): Fix typo in previous commit
- 06:23 Revision 939a255a (github): Map Renderer|WallEdge|Client: Use line side sectors when positioning two-sided middle wall sections
- 05:40 Revision ef8d6d3c (github): Map Renderer|WallEdge|Client: Use sector clusters when generating wall geometry
- Todo: Cleanup
- 04:10 Revision 1c4bb40c (github): Refactor|Map Renderer|WallEdge|Client: Moved R_SideSectionCoords() to walledge.cpp
- This functionality will now be assimilated into WallEdge...
- 04:05 Revision 082ff7ac (github): Refactor|World: "objlink" blockmap is now client side only
- 03:16 Revision 8b5a704b (github): Map Renderer|Client: Use WallEdge when wall geometry is needed
- 02:37 Revision f6283b61 (github): Map Renderer|Client: Use WallEdge when plotting wall section decorations
- 02:37 Revision 0be6b61f (github): World|Map: Cleanup
- 01:46 Revision d1f70d6d (github): Refactor|World|Client: Removed R_SetRelativeHeights()
- As a general purpose utility function this clearly isn't working as
the API undermines its usefulness. - 01:20 Revision eb4ca59e (github): Refactor|World: Relocated R_OpenRange(); world/maputil now client-only
- 00:28 Revision 631a788f (github): Map Renderer|Client: Use sector clusters when drawing fakeradio for walls
2013-08-29
- 23:53 Revision 2b7ce16d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 23:52 Revision a4d95acb (github): Map Renderer|WallEdge|Client: Cleanup
- 20:54 Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized()
- 19:08 Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework
- Excluding widget/dialog classes for now.
- 18:26 Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package
- 18:21 Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders
- - "framework" contains UI framework related classes
- "widgets" contains widget classes (based on GuiWidget)
- "dialo... - 14:05 Revision 345c909b (github): Debug: Cleanup
- 13:58 Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2
- 13:57 Revision 794d83cc (github): UI|Client: Continued working on SliderWidget
- 13:56 Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy
- Centering was not applied correctly.
- 13:55 Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget
- TextDrawable is a higher-level text drawing class that makes it
easy to control the whole process. It is also asynchr... - 03:55 Revision bb3a613a (github): World|Sector: Exclude planes with sky-masked materials from missing texture hacks
- Planes with sky-masked materials should never be mapped. This special
case is already handled elsewhere. - 02:52 Revision c4cb5fbf (github): World|Sector: Improved sector cluster mapping to deal with missing texture hacks
- This algorithm deals with cases where a physically lower interior
must be mapped visually to a physically higher exte... - 02:25 Revision 850afb69 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
- 02:23 Revision 03d50ce5 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
- 00:43 Revision 312f84ef (github): Refactor|World|Sector: Removed top-level recursion in Sector::Cluster::remapVisPlanes()
- Note that secondary recursion via visPlane() to test for cyclic
dependency remains.
2013-08-28
- 18:54 Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins
- The scroll area widget was using a couple of custom margin methods
that are now obsolete. Also internally the widget ... - 18:31 Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector
- GuiWidgetPrivate now has a convenience method for accessing the
widget's style.
ui::Margins can be converted to an i... - 18:28 Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font
- 14:07 Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget
- 13:14 Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules
- This allows a popup menu with multiple to columns to set the item
hit rules and highlight rectangles appropriately. - 07:57 Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data
- Data is a more descriptive name for this purpose, and "Context" is
already in use in the script subsystem. - 03:41 Revision 8257106d (github): Map Renderer|Client: Cleanup
- 03:39 Revision 335bf525 (github): Map Renderer|Client: Use sector clusters for plane ambient light properties
- When drawing the geometry of a map plane ambient light properties
should be determined by the sector cluster (as thes...
2013-08-27
- 20:56 Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup
- Todo: The items' hit rules must be set according to column widths rather
than the full menu. - 20:21 Revision 9ae92399 (github): UI|Client: Improved the video settings dialog
- ChoiceWidget has separate signals for user-initiated or other
selection changes.
On OS X, the color depth option is ... - 17:36 Revision b72b3270 (github): Fixed|World|Sector: Re-evaluate sector cluster linking following containment testing
- In this situation there may still be another map hack which contains
the cluster (which, contains the nested map hack... - 12:25 Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings
- The Video Settings dialog allows changing the display mode and window
attributes. The "Toggle Fullscreen" and "Show F... - 12:23 Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method
- 11:32 Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes
- 09:25 Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de
- Previously this was handled by native code in UpdaterSettings, but
now Doomsday Script has all the information availa... - 08:34 Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs
- Normally space is reserved for a row of buttons in the bottom of a
dialog. With the Buttonless flag, the buttons menu... - 08:33 Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module
2013-08-26
- 18:48 Revision 41eec365 (github): Refactor|Map Renderer|BspLeaf|Client: Various map data and renderer cleanup/rename refactorings
- 15:17 Revision af4b7783 (github): Windows|Updater|UI: Updated dialog about "Files in Use"
- The dialog used to notify about Doomsday-related processes running in the
background now uses Doomsday's own UI frame... - 09:18 Revision 9f54c39d (github): Merge branch 'stable-1.11' of github.com:skyjake/Doomsday-Engine into stable-1.11
- 09:18 Revision a55cb7b5 (github): Fixed|World|Line: Build failure (unknown DMT_SIDE_SECTOR)
- Clearly a change from a rename refactoring in following commit in the
master ended up being merged to the stable branch. - 08:59 Revision 71cc9724 (github): World|Sector: Cleanup
- 08:35 Revision a1ee2022 (github): Fixed|World|Sector: Sector cluster classification
- This was the cause of the last remaining issue with av.wad MAP01.
All hacks in this map now work. - 07:16 Revision 4e1cc264 (github): World|Sector: Improved sector cluster linking wrt independent but nested hacks
- This iteration of the linking algorithm resolves cases such as the
twin balcony bridge in requiem.wad MAP13 and the n... - 05:24 Revision c76bb559 (github): World|Sector: Properly resolve cyclic sector cluster linking
- If two sector clusters determine they should both link to the other
then by virtue of the clustering this inherently ... - 05:09 Bug #997: [Hexen] Player gets stuck in turning polyobjs
- - **labels**: jHexen Gameplay --> Hexen, Polyobjs
- 01:01 Revision 95d32279 (github): World|Client: Removed map utility function R_VisOpenRange()
- Only R_SideBackClosed() and R_FindSolidLineNeighbor() still use this
and these are on the way out also. - 00:43 Revision 7c517460 (github): World|Client: Use plane heights from sector clusters when spreading contacts
- 00:28 Revision 753f6fba (github): Map Renderer|ShadowEdge|Client: Partially updated ShadowEdge to use sector clusters
- Completing the job must wait until LineOwners are reworked.
2013-08-25
- 23:44 Revision 40160226 (github): Map Renderer|Client: Use sector clusters when occluding with leaf edges
- 21:49 Revision 964eead8 (github): Map Renderer|Client: Added TODO comments where sector clusters should be used
- 19:13 Revision 59f4b44c (github): SkyFixEdge|Client: Fix typo in previous commit
- 17:58 Revision 46fe2450 (github): Bumped version number to 1.11.2
- 17:44 Revision 95ea2aef (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window
- At least on OS X there was a problem with the state of the widget
if the attributes were applied to a hidden window (... - 17:44 Revision 0e1ce588 (github): Fixed|libgui|PersistentCanvasWindow: Command line options for window ignored
- '-window' etc. were not being applied to the main window at launch.
- 17:43 Revision cd7831ef (github): Optimize|libdeng2|Observers: Use regular mutex
- It appears that Qt's QReadWriteLock::lockForRead() has some performance
issues. Using a regular mutex for audiences p... - 17:43 Revision f8afdf51 (github): Optimize|libdeng2|Observers: Ensure Loop does not copy the observer set
- Profiling showed that iterating through audiences using Observers::Loop
had unexpectedly slow performance due to Loop... - 17:41 Revision 1a0b748c (github): Optimize|Builder|qmake: Avoid numerous python invocations when parsing
- versions.pri is better pre-generated once and then reused multiple
times. The old way caused a multitude of python pr... - 17:31 Revision 6e47d902 (github): MapRenderer|SkyFixEdge|Client: Use sector clusters when generating sky-fix geometry
- 17:15 Revision d660c05e (github): Map Renderer|Client: Use sector clusters when determining if a player is in the void
- 16:47 Revision 6b465ef6 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing polyobj vertexes
- 16:14 Revision fc7e56ed (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:13 Revision 1b4631c3 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing tangent vectors
2013-08-24
- 21:19 Revision 33d0145d (github): Fixed|GLTextComposer: Segment alignment for untabbed lines
- All segments now default to tab stop -1 if they don't use tabs.
- 20:45 Revision 8e9e1847 (github): UI|Client: Fixed DialogWidget custom actions, ChoiceWidget sizing
- 17:59 Revision e6c3ccf5 (github): Refactor|UI|Client: Added rule-based ui::Margins to handle widget margins
- Margins need to be rules, too, so that they can be used freely in rule
expressions. Fixed code where an assumption wa... - 16:11 Revision 070ba1ba (github): Merge branch 'master' of ssh://Architecture.local/Users/jaakko/Projects/deng
- 16:09 Revision 5b8bf0f9 (github): UI|Client|Widgets: ChoiceWidget's width depends on widest child item
- Also corrected some workarounds to issues that are no longer relevant,
related to hidden children in a MenuWidget. Th... - 12:53 Revision b47daf46 (github): Client|Audio|UI: Show audio information in the About dialog
- 12:42 Revision 585fac39 (github): UI|Client: Show GL information in the About dialog
- ContextWidgetOrganizer can now find items' widgets based on the item
label. - 12:41 Revision 2f9e8fdc (github): UI|Client|DocumentWidget: Widget's height defaults to full content height
- 12:41 Revision 52c309dc (github): UI|Client|PopupWidget: "Info" style for popups
- A popup widget may now configure itself for "informational" use.
- 12:40 Revision d81079e2 (github): Client|GL: Composing OpenGL information as a styled text string
- 12:39 Revision d2881d26 (github): libgui|Drawable: Querying if a buffer exists
- 12:08 Revision 50a28d7b (github): Client|libgui: Untabbed lines will reset tab stops for following lines
- Now inside a longer styled text content, tab stops are only processed
for the tabbed portion of text. The other lines... - 11:38 Revision 8f3e97b9 (github): Refactor|libgui|Client: Untabbed lines among tabbed lines
- It is now possible to set the tab stop to -1 to indicate that the
line should not be tabbed at all. The objective is ... - 10:26 Revision cf45557f (github): Default Style: Adjusted the "textaccent" color
- 09:36 Revision b94fb24e (github): Client|Shell|Snowberry: App icon update
- Refreshed the app icons with the latest available version of the icon.
- 08:29 Revision 47b21df0 (github): World|MapElement|Line|Plane: Added const overloads for various methods of MapElement derived types
- 01:39 Revision 4171c89f (github): Client|BiasIllum|BiasTracker: Fixed copy-ctor explicit init warnings re BiasIllum and BiasTracker
- 01:25 Revision e7b807aa (github): Cleanup|World|Sector: Added SectorCluster typedef
- 01:02 Revision 63ce6a1e (github): Cleanup|World|Line: Added LineSide and LineSideSegment typedefs
2013-08-23
- 23:21 Revision 45ba61a5 (github): Refactor|World|MapElement: MapElement now uses DENG2_AS_IS_METHODS
- This should improve performance in release builds by avoiding the
need to dynamic_cast (map element type is recorded). - 20:03 Revision 92fa48f8 (github): UI|Client|Default Style: Use accent color in default dialog button(s)
- It helps to have a subtle color hint to show which button is the
default/recommended one.
Also cleaned up colors.dei... - 20:00 Revision 141474b0 (github): Refactor|libdeng2|Client: Renamed DENG2_IS_AS_METHODS
- 18:53 Revision db58a472 (github): Default Style: Use the same title font on all platforms
- Titles are big and light.
- 13:44 Revision 8cd17ce5 (github): Default Style: Added a HiDPI version of the on/off toggle graphic
- 13:02 Revision 86a8984c (github): UI|Client: About dialog can be closed by clicking outside it
- The about dialog is now opened as non-modal, and the base class
(PopupWidget) closes by default when clicking outside. - 11:42 Revision 4979b3d9 (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/data/defaultstyle.pack/fonts.dei - 11:39 Revision 9c56b85b (github): Windows|Default Style|Client: Added the "Open Sans" font into the style package
- On Windows, Open Sans renders much better than any of the standard Windows
fonts. - 08:10 Revision 6c0d98e2 (github): Windows|Default Style: Changed font back to Segoe, but one point smaller
- It would be nice to have more difference between regular and bold weights,
though. - 06:09 Revision 4532443e (github): World|Sector: Fixed sector BSP leaf clustering algorithm
- The previous version didn't quite work. There must be a faster way
to do this... - 04:09 Revision 263f026a (github): Map Renderer|Client: Added variable 'rend-dev-sector-show-indicies'
- Visual debugging aid which draws the sector indicies for all BSP leaf
clusters in the map. - 03:38 Revision 814c9bb1 (github): Cleanup|Map Renderer|Vertex|Client: Moved getVertexPlaneMinMax() into Vertex
- 03:23 Revision 6efbb527 (github): Refactor|Map Renderer|Client: Merged routines for drawing bias source and vertex labels
2013-08-22
- 22:02 Revision 8a697ad2 (github): Merge branch 'ui-framework'
- 21:58 Revision 9b2e3d0e (github): Windows|UI|Default Style: Changed default font to Arial
- Also, adjusted GLTextComposer so that compression is not used until
the text is several pixels overlapping. - 21:22 Revision d1b82fc0 (github): Updater|UI|Client: Pause game when update found
- Currently a modal dialog is used to notify about the update, and
as such gameplay should be paused. - 21:15 Revision 5936b29c (github): Debug: Cleanup
- 20:51 Revision f807276c (github): Cleanup
- 20:40 Revision 3e36078c (github): Fixed build
- 20:27 Revision 5d9da916 (github): Fixed|Clang|GuiWidgetPrivate: Accessing base template's member
- Tell the compiler that "base" is coming from the base class, as
the use of templates seems to make this not work auto... - 20:20 Revision 89de0ebe (github): Client|libdeng2|Default Style: Loading custom fonts
- Added the function loadFont() in the App module to allow loading
custom font files from a script.
Added the native P... - 19:44 Revision f994a645 (github): Windows|Fixed|Updater: Native path manipulation in the download dialog
- 19:44 Revision e2a5fdca (github): Fixed|UI|Client: Destroy GUI widgets properly
- It is never a good idea to call virtual methods from the destructor.
Now deinitialization is required before deletio... - 17:52 Revision d5c55e1a (github): Debug|Refactor|UI|Client: Investigating issue when deleting widgets
- Added GuiWidgetPrivate<> template to act as the base class for GUI widgets'
private implementations.
However, it app... - 17:50 Revision 384cfc94 (github): Windows|libdeng2|Fixed: Missing exports
- 11:31 Revision 577c5117 (github): Fixed|Updater|UI: Message dialog not deleted
- 11:26 Revision a6d1d0d5 (github): Updater|UI|Client: Usability improvements; cleanup
- The game is automatically paused when a background download completes
and the dialog is shown.
Added the option to a... - 10:48 Revision ddccbddf (github): Refactor|UI|Updater|Client: New Download dialog for the Updater
- The download dialog is attached to the updater's notification widget,
and can be dismissed to continue downloading in... - 10:45 Revision 5672bb52 (github): UI|Client: Various widget improvements; cleanup
- ProgressWidget's default mode is to align content normally rather
than by image only, as the latter is only really ne... - 10:41 Revision 33a1777d (github): UI|Client|DialogWidget: Non-modal dialogs
- DialogWidget can now also be opened in a non-modal manner.
- 10:40 Revision 83897173 (github): Refactor|UI|Context|Client: Modified removal audience, API fluency
- 10:38 Revision a13319ca (github): libdeng2|Widget: Renamed potentially dangerous method
- Widget::clear() is now clearTree(), as clear() might be confused with
clearing the widget's own contents rather than ... - 04:12 Revision c8b192ba (github): World|Sector: Improved algorithm for permanently linking sector clusters
- This iteration now also fixes a self-referencing map hack variant
observed in barracks.wad (the deep water like "craw...
2013-08-21
- 19:46 Revision e6994928 (github): Fixed|Heretic: Compilation error (missing header); cleanup
- 12:32 Revision ac0ba5a9 (github): Refactor|Updater|UI|Client: Revising updater UI (dialog for available updates)
- Todo: Download dialog.
- 12:29 Revision 3093f4f9 (github): UI|Client: Added a separate color for dialog backgrounds
- 12:28 Revision 47d09502 (github): Fixed|Client|ContentWidgetOrganizer: Crash after removing items
- The mapping from items to widgets wasn't updated when an item was
removed. - 08:51 Revision fb0b709e (github): World|Sector: Skip self-referencing lines in the void when mapping sector clusters
- A particularly nasty mapping error where sectors comprised of only
self-referencing lines exist in the void cannot an... - 08:44 Revision db0a6fb2 (github): Refactor|Updater|UI|Client: Updater moved to ClientApp; revising dialogs
- The Updater is now a proper C++ class and part of ClientApp. The
old C APIs were dropped.
The update notification di... - 07:45 Revision f8397964 (github): UI|Client: Minor widget tweaks and improvements
- 07:45 Revision 06ded032 (github): Default Style: Define rules based on units
- Makes it easier to scale the entire UI, e.g., for high-DPI displays.
- 07:43 Revision 1767fe9a (github): UI|Client|ProgressWidget: Added a "mini" style of progress indicator
- This is intended for notification widgets.
- 07:41 Revision 82564e11 (github): UI|Client|SequentialLayout: Conveniently adding spaces
- 07:40 Revision 8be9b351 (github): UI|Client: Added MessageDialog; relocated rest of updater sources
- 06:53 Revision 228f1bae (github): Fixed|Map Renderer: Seg fault attempting to play eternall.wad MAP10
- Discovered when testing sector cluster linking. This is however an
unrelated issue (see in-place comments as to the s... - 04:06 Revision 612d87c3 (github): World|Sector: Ensure no cyclic dependency when perma-linking sector clusters
- 02:31 Revision 9149cdbc (github): World|Sector: Permanently link sector clusters bound by self-referencing lines
- Theoretically at least, this relatively simple algorithm should fix
the majority of map hacks utilizing self-referenc...
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