Activity
From 2013-09-22 to 2013-10-05
2013-10-05
- 22:21 Revision adfd278b (github): Refactor|World|Map: Renamed map element/object traverser/iterator funcs (consistency)
- 15:41 Revision 2d2849a3 (github): Fixed|Hexen: Overly large hub ending messages
- Scaled the hub ending messages smaller so that all the text fits
on the screen.
The font metrics are not the same as... - 12:50 Revision 82f1bdf5 (github): Updater: Don't open a dialog when update available
- When the automatic updater notices that an update is available, only
the small notification is now shown. The user ca... - 11:44 Bug #1136 (Rejected): Mouse look laggy
- I have just downloaded the latest stable release of Doomsday and the mouse is still very laggy, it's like mouse smoot...
- 06:45 Revision 2cd38a13 (github): BSP Builder: Cleanup
- 06:11 Revision aaccbd87 (github): Fixed|Resources: Fatal error attempting to load a map containing lines with no sides
- Now that the engine is using the half-edge data structure and sector
clusters for the majority of tasks, such lines c... - 03:15 Bug #974: [Heretic] No map def for E4M1
- Yeah, upon reflection, I forgot that Dday has a default map def it uses for maps with no specific def assigned.
St... - 03:15 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- - **status**: accepted --> fixed
- **Milestone**: v1.9.0-beta6 --> v1.13
- 00:42 Revision 5f9a8b61 (github): Map Renderer|Client: Use sector clusters for the vertex indices debug visual
- Note that the vertex visuals are sometimes misplaced presently due to
the fact we don't currently link the "outside" ...
2013-10-04
- 23:35 Revision d260e79b (github): Refactor|BSP Builder|EdgeTips: Cleaned up EdgeTips ahead of removing LineOwner rings
- 20:35 Revision 7a44449f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:08 Revision 7de9ca63 (github): Fixed|Hexen: Reading a savegame with no ASEG_END (otherwise intact)
- While playing through Hexen's 2nd hub, for some reason a savegame
was produced for the hub map that was otherwise fin... - 09:27 Revision 282ef8d3 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:19 Revision 8e89981c (github): libdeng2|Vector: Added an explicit toVector3f() conversion method
- 08:19 Revision 085c6cc8 (github): UI|Client|Input Settings: Added a Key Grabber utility
- Shows the key codes and symbolic name of all received key events
(except Esc, which clears keyboard focus). - 05:05 Revision b81befea (github): Map Renderer|Client: Cleanup
2013-10-03
- 23:50 Feature #1444: Smart texture filtering toggle in Snowberry
- Snowberry is to be phased out and replaced by engine-internal configuration.
- 23:49 Feature #1452: [Hexen] Monster respawn rate
- Logged In: YES
user_id=849456
Originator: NO
This is not as straight forward as it would at first seem. In Hexen th... - 23:48 Feature #1458: Handling obsolete IWADs
- I think that there should be a proper warning dialog that informs the client that the server is using a different IWA...
- 23:47 Feature #1477: Outside level infine game mode controllable
- InFine already includes support for branching the script according to the game mode. Also, the DED parser already all...
- 23:33 Feature #1583: [InFine] Disable texture compression for ximages
- - **Milestone**: v1.8.6 --> Eventually
- 23:32 Feature #1584: [Deathkings] Option for monster respawn rate
- - **Milestone**: Next Release --> Eventually
- 23:19 Bug #884: Heretic E3M4: teleport to E3M9: free pointer without ZONEID
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/16f5796f/4980/attachment/heretic-001.jpg
- 23:16 Bug #973: [Map Converter] Crashes on linedefs with no front or back
- Fixed for the upcoming Doomsday 1.13 release.
- 11:19 Revision 8f46ca70 (github): Fixed: Build failure (ambiguous conversion)
- There is no need to try to manually convert viewRelPoint to a Vector3f.
- 11:15 Revision a9cf8ae0 (github): Cleanup
- 07:30 Revision 55132170 (github): Mesh: Cleanup
- 07:09 Revision 930d0059 (github): Refactor|Mesh: Improved access to MapElements attributed to Mesh::Elements
- 05:17 Revision 518beee2 (github): API: Renamed various map API flags for consistency
- 05:07 Revision aec6a28b (github): API: Addressed various map API naming inconsistencies
- 02:25 Revision b84ea3ee (github): libcommon: Consolidated mobj state change functions; cleanup
2013-10-02
- 22:32 Revision afeb9f61 (github): Cleanup|World|Map: Minor internal map API cleanup
- 20:03 Revision c8edd138 (github): API: Combined map line box iterator functions
- There is now only one function for iterating the map lines within a
user-defined AABox in map space, named P_LinesBox... - 19:04 Revision fa647997 (github): Fixed|Map Renderer|BlockmapVisual|Client: Missing polyobj lines on blockmap debug visualizer
- 18:49 Revision 4fb93706 (github): API: Standardized argument order of map API callback/traverser functions
- P_Callback, P_Callbackp and P_Iteratep now use the same conventions
as the rest of the map API functions (i.e., callb... - 18:04 Revision 6aee4a01 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:54 Revision b815564b (github): Fixed|Client: Setting up the Custom profile
- If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings. - 09:54 Revision c72be0fc (github): Fixed|Client: Setting up the Custom profile
- If there are no previously saved profiles, make sure the Custom
profile gets created with the user's current settings. - 08:45 Revision 8cf16280 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 08:03 Revision ac5eff70 (github): libcommon: Cleanup
- 08:03 Revision 7bbb6727 (github): Bumped version to 1.13.0 Unstable
- 08:02 Revision 82d7b271 (github): libcommon: Cleanup polyobj lookup
- 06:23 Revision 4562c7d9 (github): API: BSP leafs and nodes have no public properties
- The map's BSP components no longer have any properties which can be
addressed via the DMU API. Also, it is no longer ... - 05:29 Revision a4c8c937 (github): API: Replaced P_BspLeafAtPoint_FixedPrecision()
- Plugins should now use P_SectorAtPoint_FixedPrecision() to determine
the sector at some arbitrary point in the curren... - 04:48 Bug #1135 (Closed): Error when launching Snowberry and then doesn't run
- I'm having a problem with Snowberry running. It started with v1.10 and one day when I launch it, I receive an "error...
- 04:24 Revision b2467c74 (github): API: DD_BASE_DDMOBJ_ELEMENTS() now records the BSP leaf at the origin
- 03:45 Revision e99991e7 (github): API: Use Mobj_Sector() to determine the sector at the mobj's origin
- Rather than using the DMU_API to resolve the sector from a BSP leaf
directly, plugins should now use Mobj_Sector() to... - 01:48 Revision 14f727d5 (github): Refactor|Map Renderer|Client: Angle clipper now uses de::VectorN<>
2013-10-01
2013-09-30
- 23:08 Revision b5bf5914 (github): Fixed|Doom: Icon of Sin explosions spawn too high
- Due to a fixed/floating point mix up.
- 23:00 Revision 59601868 (github): Map Renderer|WallEdge|Client: Cluster-internal edges need no neighbor intercepts
- We can skip neighbor intercepting for the sides of wall edges whose
half-edge is an internal edge of some sector clus... - 01:02 Revision e6d33666 (github): Map Renderer|Sector|WallEdge: Prevent potential t-join artifacts on walls near mapped planes
- WallEdge now uses the half-edge rings and the mapped planes of sector
clusters when adding neighbor intercepts/divisi...
2013-09-29
- 22:51 Feature #1586: Load/manage add-ons from the home screen
- Indeed this is the plan: http://dengine.net/dew/index.php?title=Drop_Snowberry (#1600).
However, full support for ... - 22:40 Feature #1587 (New): 3D weapon behaviour
- The vertical and horizontal spreads of all player hitscan weapons and also Heretic's Crossbow, in all games currently...
- 19:39 Revision 81e758e6 (github): Fixed|Hexen: Default value of 'msg-echo' should be 1
- The console variable 'msg-echo' was defaulting to zero, which meant
no game messages were being shown in the console ... - 19:30 Revision 330a14d9 (github): Fixed|LineEditWidget: Typing a ~ character in the console
- When focused, LineEditWidget doesn't eat Shift any more, so that
the event goes down to the bindings system and it ca...
2013-09-28
- 20:35 Revision 9cab6761 (github): Fixed|Map Renderer|Client: Font selection of thinker id debug visual
- The thinker id debug visual failed to select a font before drawing,
so used whichever font was last in use.
Also con...
2013-09-27
- 03:26 Revision 6b42cf44 (github): Fixed|BSP Builder|ConvexSubspace: Failed to partition a map with overlapped single sided lines
- When two or more single sided lines are overlapping and reference the
same sector, depending on how the map is partit... - 02:04 Revision 07e56665 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 02:03 Revision e6a16e35 (github): Fixed|World|Client: Attempt to free pointer without ZONEID following failed map load
- The "objlink" blockmap allocates storage for global data from the
memory zone with the PU_MAP/MAPSTATIC purge level. ...
2013-09-26
- 23:33 Revision b53908ed (github): Refactor|Map Renderer|Client: Consolidated drawing of sound emitter debug visuals; cleanup
- 22:47 Revision a86fe160 (github): Refactor|Map Renderer|Client: Consolidated drawing of generator debug visuals; cleanup
- 12:55 Revision 47f2bfc5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 05:19 Revision e0949639 (github): Cleanup|World: Use new mobj accessor functions where applicable
- 02:37 Revision 40eb2b07 (github): Cleanup|World|BspLeaf: Removed BspLeaf::isDegenerate()
- BspLeaf::hasPoly() should be used to determine if a convex geometry
is assigned to the BSP leaf. - 01:39 Revision 607d7a1d (github): World|Map: Allow linking mobjs to a sector of a degenerate BSP leaf
- There appears to be some confusion as to what it means for a mobj to
be "sector linked". Specifically, whether a mobj...
2013-09-25
- 18:01 Revision 78f135d1 (github): World|Mobj: Various functions to assist future clean up of mobj management
- From version 1.13 onwards the map's BSP element instances will no
longer be exposed via the public API. In the future... - 15:54 Revision 286f104c (github): Cleanup|API: Moved SideSection and DMU_FLAG_FOR_SIDESECTION to dmu_lib.h
- Also removed the unused fdivline_t
- 07:51 Revision f4cf503c (github): Fixed|UI|Client: Warning about unused variable
2013-09-24
- 12:19 Revision 7856b758 (github): Cleanup|World|BspLeaf: Removed all obsolete BspLeaf accessor methods
- A BSP leaf should not be thought of as a "subsector" as this produces
too strong of a binding with the much higher le... - 03:17 Revision 49e5df03 (github): World|Sector: Improved sector cluster containment determination
- Comparing cluster bounding boxes is not always enough to accurately
determine whether one cluster contains another. I...
2013-09-23
- 21:12 Revision 4a32c662 (github): UI|Renderer Appearance: "Dynamic Lights" is a toggle (on/off)
- 17:20 Revision cfc428eb (github): UI|Updater: Updater Settings dialog is non-modal (like other settings)
- The Updater Settings dialog now works using the same principle as
the other dialogs: changes are applied immediately,... - 17:19 Bug #1118: [OpenAL] patch #27 revisited
- - **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
- 17:07 Bug #1118: [OpenAL] patch #27 revisited
- The first part is a bit odd though - fluidsynth doesn't need such markings to work...
- 17:07 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o...
- 16:31 Revision 176247ce (github): Updater: Added option to download available updates automatically
- When enabled, the download is started in the background (with the
progress notification visible) and when ready, the ... - 15:23 Revision 89671055 (github): UI|Client: Allow opening editor sidebar with read-only settings profiles
- However, the item is labeled "View" instead of "Edit" as all the
groups will be disabled. - 14:23 Revision 053f9901 (github): UI|Client: Folding/unfolding all groups in the Renderer Appearance editor
- Right-clicking on one of the group titles now opens a popup menu with
fold/unfold actions.
Added a generic GuiWidget...
2013-09-22
- 22:24 Revision 90eff117 (github): World|Sector: Extend dynamic plane mapping to those with sky-masked materials
- With the plane mapping algorithm now finalized and the map renderer
updated accordingly we can extend support to plan... - 19:23 Revision a38943b9 (github): World|Sector: Non-drawable materials classify for "missing texture" map hacks
- The first texture defined in the TEXTURE1/2 lump of the IWAD is never
drawn by the original software renderer due to ... - 11:01 Revision 34779369 (github): Fixed|TextDrawable|DocumentWidget: Updating text (e.g., autocompletion list)
- DocumentWidget was jumping the gun and updating the text before
TextDrawable had finished the background wrapping tas... - 10:37 Revision ec6eef73 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 10:36 Revision b9e1ee6d (github): Fixed|libcommon: Behavior of sector type 10 "close in 30 seconds"
- When a mobj blocks the path of the plane preventing from completing
its mission of sealing off an area -- vanilla beh... - 09:39 Revision 242f54ae (github): Client|Renderer Appearance: Renamed built-in profiles, added "Defaults"
- "Retro" is now "Vanilla", and "Enhanced" is "Amplified". The "Defaults"
profile uses whatever built-in default values... - 08:05 Revision b5c737e6 (github): Fixed|libcommon: Player spawn under 3D bridge object fails
- Attempting to spawn a player at a map spot below/above a 3D bridge
object failed because the dummy player mobj used t... - 07:34 Bug #1036: Automatic game selection failed. No Registered Games.
- I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem.
- 05:45 Bug #1108: Infine corruption during first tic
- Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def... - 05:02 Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
- Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat...
- 05:02 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- - **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
- 04:35 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Fixed for the upcoming 1.12 release.
- 04:11 Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th...
- 03:35 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
- 03:34 Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
- Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D...
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