Activity
From 2013-08-25 to 2013-09-07
2013-09-07
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22:44 Revision b8ef067c (github): Cleanup|Server: Cleanup
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22:43 Revision 5c5531f3 (github): Cleanup|Map Renderer|Client: Cleanup
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21:12 Revision 5454eb13 (github): Map Renderer|Client: Removed old non-projective method for mobj shadows
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20:20 Revision 4747de5f (github): Refactor|Map Renderer|Client: Consolidated dynamic wall and plane texture projection
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19:42 Revision 53fcbc11 (github): Map Renderer|Client: Adjusted minimum mobj lumobj radius; cleanup
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19:16 Revision 09ac3087 (github): Refactor|Map Renderer|Client: Standardized API for texture projection
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18:45 Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
- Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett... -
17:32 Revision d4c101be (github): Map Renderer|Client: Use same mechanism for mobj shadow projection as dynlights
2013-09-06
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12:12 Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
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11:59 Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
- Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ... -
11:52 Revision 2e0e8003 (github): Fixed|Map Renderer|Lumobj|Client: Minimum luminous object radius compatibility
- Values in Light and Decoration definitions are again interpreted the
way they used be (prior consolidation of this in... -
10:28 Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
- Not very useful for normal users.
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10:19 Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
- Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm... -
10:17 Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
- This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI. -
09:08 Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
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09:07 Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
- The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ... -
07:34 Revision 56838db0 (github): Typos
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07:30 Revision fe5d331d (github): Fixed|Map Renderer|Sector|Client: HOM at start of ksutra.wad MAP03
- Dynamic mapping of sector planes should only be done if there is open
space between the floor and ceiling. -
07:08 Revision 5335c9c0 (github): Cleanup|Map Renderer|Client: Minor clean up of surface light decoration plotting
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03:35 Revision 966a8450 (github): Cleanup|Map Renderer|Lumobj|Client: Cleanup
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03:29 Revision 5b20e1d4 (github): Map Renderer|Lumobj|Client: Cleaned up Lumobj instantiation
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02:35 Revision ee034f26 (github): Refactor|Lumobj: Extracted MapObject from Lumobj
- Todo for later: Mobj, Polyobj, SoundEmitter, etc... should all use
this as their base. -
01:13 Revision 3012ed3d (github): Map Renderer|Client: Cleanup
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01:13 Revision 7fa23c23 (github): Refactor|Map Renderer|Client: Cleaned up dynamic light projection
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01:10 Revision 2d937137 (github): Map Renderer|Client: Revised mechanism for generating Lumobjs from sprites
- This logic is now split into two distinct phases:
Phase 1 involves the generation of Lumobjs from a sprite and at th... -
01:02 Revision c35bfd5b (github): Map Renderer|Client: Reimplemented Lumobj and management thereof
- Lumobj is now implemented as a C++ class and the lumobj module itself
has been split up.
A Lumobj is first instantia... -
00:51 Revision d07b4d3a (github): Refactor|Map Renderer|Client: Updated model drawing wrt VectorLight API changes
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00:50 Revision 4203c998 (github): Refactor|Map Renderer|Client: Relocated viewer scope data and functions from lumobj.cpp
- As the "viewer" is presently an implicit concept, this data and any
relevant functionality was moved to r_main.cpp -
00:45 Revision 5e48229c (github): World|Map: Removed the "glowing surface" set from Map
- In the revised design the map no longer needs to maintain this info.
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00:40 Revision 203f3fa2 (github): Map Renderer|Client: Replaced interpretation of plane glows to VectorLights; cleanup
- Rendering of plane glows is being revised so that Lumobj aren't used.
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00:34 Revision 72b4b78f (github): World|BspLeaf|Client: Added mechanism for linking Lumobjs to BspLeafs
- Will replace the old mechanism for which in lumobj.cpp
2013-09-05
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23:01 Revision 968134b5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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22:06 Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
- The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio. -
21:46 Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
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20:26 Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
- The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but... -
19:00 Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
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18:38 Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
- SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-... -
09:30 Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
- Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
2013-09-04
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23:00 Revision 12b8066f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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20:33 Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
- The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ... -
19:55 Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
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18:57 Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
- The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin... -
18:52 Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
- A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin... -
10:58 Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
- A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg... -
09:36 Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
- When a popup opens to the left, make sure it doesn't go outside
the view. -
09:04 Revision a7044738 (github): Cleanup
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08:59 Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
- There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality. -
01:02 Revision 8520aaf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2013-09-03
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21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
- A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always... -
15:53 Bug #1068: Hi-res texture vs custom textures bug
- http://www.doomworld.com/idgames/index.php?id=8774
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14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
- Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster...
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14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin...
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00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- > from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1.... -
00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11...
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00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- -by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the p... -
13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
- However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
2013-09-02
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23:51 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- File in attachment:
Doomsday Engine 1.11.2 (Slow graphics)
Doomsday Engine 1.10.3 (Fast graphics)
*Attachment... -
17:37 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the 'vid_fsaa' is 1 by default in both
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17:05 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the vss is 1 by default in both -
17:03 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
- *was playing in version v1.10.3 - Fast graphics. great fps
*Graphics slow and low fps! long leg!
Best regards
... -
22:16 Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings
- A more convenient way to modify cvars with a limited number of valid
values. -
21:59 Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page
- These options are now present in the DE menu, under "Audio Settings".
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21:49 Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes
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21:31 Revision 080302f9 (github): Typo
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21:28 Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description
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21:10 Revision 8f163c1c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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21:08 Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost
- Fixes the problem where toggling FSAA would pause the game due to
the canvas losing and then regaining focus. -
20:31 Revision e044f58e (github): i18n|Client: Tested translations on client app
- However, lupdate has a problem with strings inside pimpl classes.
What to do? -
18:55 Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements
- - Use CVarToggleWidget in Video Settings
- Menu eats mouse position events (to avoid "leaking" them to widgets
unde... -
18:54 Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog
- The Audio Settings dialog replicates the options from the Control
Panel's Audio page.
Also added a specialized toggl... -
13:17 Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs
- Any dialog can now have a heading. MessageDialog still uses its own
title label to display an even larger title.
Tod... -
04:11 Revision 48f8acd4 (github): Server: Cleanup
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04:10 Revision be604059 (github): Map Renderer|Client: Cleanup
2013-09-01
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19:49 Revision 6cb00463 (github): Cleanup
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19:38 Revision 91e74e1f (github): Merge branch 'ui-framework'
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19:03 Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page
- These options are now present in the DE menu, under "Video Settings".
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18:46 Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items
- The "Check for Updates" menu item was removed. Now manual update
checks can be made via the Updater Settings dialog.
... -
18:43 Revision 9dc4024c (github): UI|Client: Popup menu content scrolling
- When a popup menu is too tall to fit into view, the menu will
scroll accordingly. -
15:03 Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness)
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13:31 Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow
- ClientWindow owns a color adjustment dialog, and it can be shown at
any time.
The ranges of vid-gamma, vid-contrast ... -
13:29 Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks
- The color adjustment dialog is for the monitor color adjustments.
- CVarSliderWidget presently works only the float ... -
05:09 Revision dcc788ef (github): Map Renderer: Mobjs whose origin lies behind a visual plane do not emit light
- Todo for later: This situation usually arises where the mapper has
utilized a "deep water" hack. It would be nice if ...
2013-08-31
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21:39 Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing
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17:01 Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children
- Hitherto widgets have received a viewResized event only when the
actual Canvas size has changed. This has only accide... -
16:57 Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button
- Not hardcoded to the Left button.
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16:51 Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names
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16:51 Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame
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11:01 Revision d8f3c6bb (github): Client: Fix build (missing include)
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10:56 Revision 243a3a35 (github): Refactor|Server: Removed r_things.cpp/h from the server project
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10:12 Revision 046bcf6c (github): Refactor|Map Renderer: Continued splitting up r_things.cpp; cleanup
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09:46 Revision aab58eed (github): Map Renderer|Client: Cleanup
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09:11 Revision d8e9b2a9 (github): Refactor|Client: Relocated various functions from r_things.cpp to better homes
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08:18 Revision 953fea4a (github): Refactor: Moved logical sprite management to the resource domain
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04:36 Revision 873d0f8f (github): Cleanup|Map Renderer|Client: Unraveled r_things.cpp dependencies
- Clearly this code doesn't know which domain it belongs to.
Logical sprites (frames, rotations, ...) should be consid... -
03:44 Revision 4fc43925 (github): Refactor|Map Renderer|Client: Moved "vissprite" management out of r_things.h/cpp
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02:23 Revision 2fac8b39 (github): Refactor|Map Renderer|Client: Continued cleaning up sprite projection
2013-08-30
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23:20 Revision 9f3652d7 (github): Map Renderer|Client: Further cleaned up R_ProjectSprite()
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22:23 Revision 006738eb (github): Map Renderer|Client: Cleaned up R_ProjectSprite() somewhat
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20:45 Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation
- Drawing the widget. Handling dragging and clicking.
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20:44 Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture
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06:29 Revision 9b9ad873 (github): Fix typo in previous commit
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06:23 Revision 939a255a (github): Map Renderer|WallEdge|Client: Use line side sectors when positioning two-sided middle wall sections
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05:40 Revision ef8d6d3c (github): Map Renderer|WallEdge|Client: Use sector clusters when generating wall geometry
- Todo: Cleanup
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04:10 Revision 1c4bb40c (github): Refactor|Map Renderer|WallEdge|Client: Moved R_SideSectionCoords() to walledge.cpp
- This functionality will now be assimilated into WallEdge...
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04:05 Revision 082ff7ac (github): Refactor|World: "objlink" blockmap is now client side only
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03:16 Revision 8b5a704b (github): Map Renderer|Client: Use WallEdge when wall geometry is needed
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02:37 Revision f6283b61 (github): Map Renderer|Client: Use WallEdge when plotting wall section decorations
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02:37 Revision 0be6b61f (github): World|Map: Cleanup
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01:46 Revision d1f70d6d (github): Refactor|World|Client: Removed R_SetRelativeHeights()
- As a general purpose utility function this clearly isn't working as
the API undermines its usefulness. -
01:20 Revision eb4ca59e (github): Refactor|World: Relocated R_OpenRange(); world/maputil now client-only
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00:28 Revision 631a788f (github): Map Renderer|Client: Use sector clusters when drawing fakeradio for walls
2013-08-29
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23:53 Revision 2b7ce16d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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23:52 Revision a4d95acb (github): Map Renderer|WallEdge|Client: Cleanup
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20:54 Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized()
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19:08 Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework
- Excluding widget/dialog classes for now.
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18:26 Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package
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18:21 Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders
- - "framework" contains UI framework related classes
- "widgets" contains widget classes (based on GuiWidget)
- "dialo... -
14:05 Revision 345c909b (github): Debug: Cleanup
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13:58 Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2
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13:57 Revision 794d83cc (github): UI|Client: Continued working on SliderWidget
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13:56 Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy
- Centering was not applied correctly.
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13:55 Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget
- TextDrawable is a higher-level text drawing class that makes it
easy to control the whole process. It is also asynchr... -
03:55 Revision bb3a613a (github): World|Sector: Exclude planes with sky-masked materials from missing texture hacks
- Planes with sky-masked materials should never be mapped. This special
case is already handled elsewhere. -
02:52 Revision c4cb5fbf (github): World|Sector: Improved sector cluster mapping to deal with missing texture hacks
- This algorithm deals with cases where a physically lower interior
must be mapped visually to a physically higher exte... -
02:25 Revision 850afb69 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
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02:23 Revision 03d50ce5 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
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00:43 Revision 312f84ef (github): Refactor|World|Sector: Removed top-level recursion in Sector::Cluster::remapVisPlanes()
- Note that secondary recursion via visPlane() to test for cyclic
dependency remains.
2013-08-28
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18:54 Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins
- The scroll area widget was using a couple of custom margin methods
that are now obsolete. Also internally the widget ... -
18:31 Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector
- GuiWidgetPrivate now has a convenience method for accessing the
widget's style.
ui::Margins can be converted to an i... -
18:28 Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font
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14:07 Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget
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13:14 Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules
- This allows a popup menu with multiple to columns to set the item
hit rules and highlight rectangles appropriately. -
07:57 Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data
- Data is a more descriptive name for this purpose, and "Context" is
already in use in the script subsystem. -
03:41 Revision 8257106d (github): Map Renderer|Client: Cleanup
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03:39 Revision 335bf525 (github): Map Renderer|Client: Use sector clusters for plane ambient light properties
- When drawing the geometry of a map plane ambient light properties
should be determined by the sector cluster (as thes...
2013-08-27
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20:56 Revision c119e72c (github): UI|Client|VideoSettingsDialog: Two-column mode choice popup
- Todo: The items' hit rules must be set according to column widths rather
than the full menu. -
20:21 Revision 9ae92399 (github): UI|Client: Improved the video settings dialog
- ChoiceWidget has separate signals for user-initiated or other
selection changes.
On OS X, the color depth option is ... -
17:36 Revision b72b3270 (github): Fixed|World|Sector: Re-evaluate sector cluster linking following containment testing
- In this situation there may still be another map hack which contains
the cluster (which, contains the nested map hack... -
12:25 Revision 4c7d4320 (github): UI|Client: Basic implementation of video settings
- The Video Settings dialog allows changing the display mode and window
attributes. The "Toggle Fullscreen" and "Show F... -
12:23 Revision 7158ad72 (github): libdeng2|OperatorRule: Added a static 3-way maximum method
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11:32 Revision 5f09a1fc (github): libgui|PersistentCanvasWindow: Added audience for attribute changes
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09:25 Revision 94c9c071 (github): Updater|Config|Client: Updater's default config moved to appconfig.de
- Previously this was handled by native code in UpdaterSettings, but
now Doomsday Script has all the information availa... -
08:34 Revision 06b0d167 (github): UI|Client|DialogWidget: Buttonless dialogs
- Normally space is reserved for a row of buttons in the bottom of a
dialog. With the Buttonless flag, the buttons menu... -
08:33 Revision 6b1dac8c (github): Fixed|Client: Comment in appconfig.de module
2013-08-26
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18:48 Revision 41eec365 (github): Refactor|Map Renderer|BspLeaf|Client: Various map data and renderer cleanup/rename refactorings
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15:17 Revision af4b7783 (github): Windows|Updater|UI: Updated dialog about "Files in Use"
- The dialog used to notify about Doomsday-related processes running in the
background now uses Doomsday's own UI frame... -
09:18 Revision 9f54c39d (github): Merge branch 'stable-1.11' of github.com:skyjake/Doomsday-Engine into stable-1.11
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09:18 Revision a55cb7b5 (github): Fixed|World|Line: Build failure (unknown DMT_SIDE_SECTOR)
- Clearly a change from a rename refactoring in following commit in the
master ended up being merged to the stable branch. -
08:59 Revision 71cc9724 (github): World|Sector: Cleanup
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08:35 Revision a1ee2022 (github): Fixed|World|Sector: Sector cluster classification
- This was the cause of the last remaining issue with av.wad MAP01.
All hacks in this map now work. -
07:16 Revision 4e1cc264 (github): World|Sector: Improved sector cluster linking wrt independent but nested hacks
- This iteration of the linking algorithm resolves cases such as the
twin balcony bridge in requiem.wad MAP13 and the n... -
05:24 Revision c76bb559 (github): World|Sector: Properly resolve cyclic sector cluster linking
- If two sector clusters determine they should both link to the other
then by virtue of the clustering this inherently ... -
05:09 Bug #997: [Hexen] Player gets stuck in turning polyobjs
- - **labels**: jHexen Gameplay --> Hexen, Polyobjs
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01:01 Revision 95d32279 (github): World|Client: Removed map utility function R_VisOpenRange()
- Only R_SideBackClosed() and R_FindSolidLineNeighbor() still use this
and these are on the way out also. -
00:43 Revision 7c517460 (github): World|Client: Use plane heights from sector clusters when spreading contacts
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00:28 Revision 753f6fba (github): Map Renderer|ShadowEdge|Client: Partially updated ShadowEdge to use sector clusters
- Completing the job must wait until LineOwners are reworked.
2013-08-25
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23:44 Revision 40160226 (github): Map Renderer|Client: Use sector clusters when occluding with leaf edges
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21:49 Revision 964eead8 (github): Map Renderer|Client: Added TODO comments where sector clusters should be used
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19:13 Revision 59f4b44c (github): SkyFixEdge|Client: Fix typo in previous commit
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17:58 Revision 46fe2450 (github): Bumped version number to 1.11.2
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17:44 Revision 95ea2aef (github): Fixed|libgui|PersistentCanvasWindow: Applying command line options to window
- At least on OS X there was a problem with the state of the widget
if the attributes were applied to a hidden window (... -
17:44 Revision 0e1ce588 (github): Fixed|libgui|PersistentCanvasWindow: Command line options for window ignored
- '-window' etc. were not being applied to the main window at launch.
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17:43 Revision cd7831ef (github): Optimize|libdeng2|Observers: Use regular mutex
- It appears that Qt's QReadWriteLock::lockForRead() has some performance
issues. Using a regular mutex for audiences p... -
17:43 Revision f8afdf51 (github): Optimize|libdeng2|Observers: Ensure Loop does not copy the observer set
- Profiling showed that iterating through audiences using Observers::Loop
had unexpectedly slow performance due to Loop... -
17:41 Revision 1a0b748c (github): Optimize|Builder|qmake: Avoid numerous python invocations when parsing
- versions.pri is better pre-generated once and then reused multiple
times. The old way caused a multitude of python pr... -
17:31 Revision 6e47d902 (github): MapRenderer|SkyFixEdge|Client: Use sector clusters when generating sky-fix geometry
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17:15 Revision d660c05e (github): Map Renderer|Client: Use sector clusters when determining if a player is in the void
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16:47 Revision 6b465ef6 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing polyobj vertexes
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16:14 Revision fc7e56ed (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
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16:13 Revision 1b4631c3 (github): Map Renderer|Client: Use sector clusters for plane heights when drawing tangent vectors
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