Bug #2386
Feature #1648: Complete vanilla DOOM emulation
Feature #1603: Support for id Tech 1 map hacks
[Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
Description
Not sure how often this hack is used, but it seems to be related to using unclosed sectors. In Map09 of Alien Vendetta, in the central courtyard of the castle, there is an opening leading out. The skulls/upper textures above the opening form an arch, but in Doomsday, the arch isn't symmetrical. Attached is a screenshot.
History
#1 Updated by skyjake almost 5 years ago
- Parent task set to #1603
#2 Updated by skyjake almost 5 years ago
- Category set to 3rd party compatibility
- Assignee changed from Deng Team to skyjake
- Target version set to 2.3
#3 Updated by skyjake almost 5 years ago
- Category changed from 3rd party compatibility to Vanilla emulation
#4 Updated by skyjake almost 5 years ago
- Subject changed from [Render Hack] Arched upper textures in Alien Vendetta Map09 to [Render hack] Alien Vendetta map09: Arched upper textures
#5 Updated by skyjake almost 5 years ago
- Subject changed from [Render hack] Alien Vendetta map09: Arched upper textures to [Render hack] Alien Vendetta map09: Arched upper textures (facing an unclosed sector)
#6 Updated by skyjake almost 5 years ago
Haven't investigated this yet, but it could also be an issue in Doomsday's BSP builder. Another possibility is that something is going wrong with the skymask polygons.
#7 Updated by sonicdoommario almost 5 years ago
- File avmap23-hack.png avmap23-hack.png added
Here's a hack from Map23 of AV. Is this based off the same hack listed here from Map09? This is at -200, 1600, along the walkway. You'll notice that some of those stones up stop have holes in them, and the sky is bleeding through them. Looking at the map, they are also facing an unclosed sector, like the Map09 arches.
#8 Updated by skyjake almost 4 years ago
- Target version changed from 2.3 to 2.3.x