Feature #2405
Per-model FOV for rendering psprite models
Description
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override the FOV with a custom value. This allows authoring 3D models for a specific appearance, for instance to match 2D sprites more accurately.
Related issues
Associated revisions
History
#1 Updated by skyjake almost 5 years ago
- Related to Feature #2358: Fixed FOV for rendering weapon models added
#2 Updated by skyjake almost 5 years ago
- Related to Feature #2379: HUD Weapon FOV 4:3 adaptation added
#3 Updated by skyjake over 4 years ago
- Status changed from New to Resolved
- % Done changed from 0 to 100
#4 Updated by skyjake over 4 years ago
Documented the "fov" variable: https://manual.dengine.net/assets/model#common_metadata_for_models
#5 Updated by skyjake almost 4 years ago
- Status changed from Resolved to Closed
Renderer|Models: Per-model FOV for rendering psprite models
IssueID #2405