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Feature #2405

Per-model FOV for rendering psprite models

Added by skyjake 2 months ago. Updated about 1 month ago.

Status:
Resolved
Priority:
Normal
Assignee:
Category:
Enhancement
Target version:
Start date:
2020-01-22
% Done:

100%


Description

Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override the FOV with a custom value. This allows authoring 3D models for a specific appearance, for instance to match 2D sprites more accurately.


Related issues

Related to Feature #2358: Fixed FOV for rendering weapon modelsClosed2019-12-01

Related to Feature #2379: HUD Weapon FOV 4:3 adaptationClosed2019-12-24

Associated revisions

Revision e58a089f (diff)
Added by skyjake about 1 month ago

Renderer|Models: Per-model FOV for rendering psprite models

IssueID #2405

History

#1 Updated by skyjake 2 months ago

  • Related to Feature #2358: Fixed FOV for rendering weapon models added

#2 Updated by skyjake 2 months ago

#3 Updated by skyjake about 1 month ago

  • Status changed from New to Resolved
  • % Done changed from 0 to 100

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