Per-model FOV for rendering psprite models
Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override the FOV with a custom value. This allows authoring 3D models for a specific appearance, for instance to match 2D sprites more accurately.
#4 Updated by skyjake about 1 year ago
Documented the "fov" variable: https://manual.dengine.net/assets/model#common_metadata_for_models